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https://w.atwiki.jp/mtgflavortext/pages/11645.html
imageプラグインエラー ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Stream Hopper.jpg) 現在シャドウムーアに住んでいる多くのものと同様に、彼もオーロラのせいで世の中に半身で構えるようになった。 Like many who dwell in Shadowmoor now, he was robbed of his better half by the Aurora. イーブンタイド 【M TG Wiki】 名前
https://w.atwiki.jp/deadbydaylight/pages/17.html
概要 特徴 基本能力能力の補足・説明 固有パーク アドオン罠の参考画像 カスタマイズ 実績 背景 戦法 対策 コメント imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 旧名:CHUCKLES(チャックルズ) 難易度 簡単 概要 生存者が踏むと命取りになる「トラバサミ」を設置しマップの移動にプレッシャーをかける、場の支配に長けた殺人鬼。 彼の固有パークの「不安の元凶」や「野蛮な力」、「興奮」によって生存者の追跡と運搬を容易にする。 特徴 不気味な笑みを浮かべたマスクが特徴。見ようによっては可愛い。 罠を使用して生存者を捕獲する事が出来、罠と追撃で素早く瀕死状態にすることが可能。 基本能力 THE TRAPPERトラッパー 武器 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 Cleaver(大包丁) 肉屋が使う大きな肉包丁。錆びて刃毀れをしているが、傷つけるには十分。切りつけた後、血を腕で拭っているせいか腕が赤く染まってしまっている。 能力 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 Bear Trap(トラバサミ) 生存者を捕獲できる罠を設置する(2.5秒)。 初期/最大所持 1個初期はマップの至る所に5個の罠が解除状態でランダムに置かれている。殺人鬼視点は破壊されていない罠が可視表示される。マップ全体にほぼ設置可能。 ただし、罠の隣接・フック真下に設置不可能。生存者が設置状態の罠に接触すると捕縛状態になり、アイコン表示も変化。ただし、 生存者は工具箱等で罠を解体可能。(180秒後に復活)フック自力脱出された時。一定時間は罠に接触しても捕縛しない。罠にかかった生存者は負傷状態化・大きい音が鳴る・可視/強調表示される。捕獲中は脱出行動以外不可。 自力脱出(25%, 1.5秒)、他生存者の助けにより脱出可能。生存者は罠からの脱出・解除行動(3.5秒)で罠は解除される。生存者が罠を解除する場合は罠の周囲で立ち止まると解除コマンドが表示される。殺人鬼も接触すると罠に掛かり再設置する。 この時、生存者を担いでると脱出される。 +さらに表示 名前 Evan MacMillan 性別 男 出身地 アメリカ合衆国 固有マップ マクミラン・エステート 移動速度 通常 115%|4.6m/s 脅威範囲 32m 背の高さ 背が高い 声優 Filip Ivanovic (Art Director) 移動速度の%は生存者の走る速度を100%とした場合の比率である 能力の補足・説明 罠の設置にはデフォルトで2.5秒かかる。トラップを下に置く(0.5秒)、トラップをセットする(1.5秒)、立ち上がる(0.5秒)の3つの区間に分かれており、アドオンによる設置速度上昇効果はトラップをセットしている区間にのみ作用することに注意。 罠を設置してから3秒間は、設置した罠に自分で引っかかることはない、 固有パーク [部分編集] アイコン パーク名 効果名 不安の元凶(Unnerving Presence) あなたは存在しているだけで相手に恐怖を与える。あなたの脅威範囲内にいる生存者は、修理、治療、破壊工作におけるスキルチェック発生率が10%上昇する。発生したスキルチェックの成功範囲が40・50・60%減少する。◇レベル30以上でティーチャブルパークが出現「奴の存在そのものが我々を襲うのだ。」 野蛮な力(Brutal Strength) あなたのすさまじい力は獲物の防御を粉々に砕く。倒されたパレット、破壊可能壁、発電機を破壊する速度が10・15・20%上昇する。◇レベル35以上でティーチャブルパークが出現「腕力だけじゃない。 闇があの化物に力を与えている。」 興奮(Agitation) あなたは獲物をフックに吊すことへの期待に胸を躍らせる。生存者を運んでいる間の移動速度が6・12・18%上昇する生存者を運んでいる間、脅威範囲が12m増加する。◇レベル40以上でティーチャブルパークが出現「奴はある時から、1人をフックに吊るすことへの 興奮が我々を殺したい欲望を上回ったのだ。」 アドオン [部分編集] アイコン 名前 レア度 効果の重複 説明 トラッパーの袋(Trapper Sack) コモン する 採集狩猟に適した、頑丈な革の袋。・開始時に、トラバサミが1つ追加される・罠を1つ余分に持ち運べる 強力なコイルスプリング(Strong Coil Spring) コモン する トラバサミの締まる力をかなり進化する大型の重たいコイルススプリング。・罠の解除時間がわずかに増加する(+20%) トラッパーのグローブ(Trapper Gloves) コモン する 防護パッドが施された革手袋。・罠の設置速度がわずかに増加する(-20%) パッド付きの歯(Padded Jaws) コモン する このバット付きの歯は、傷を負わせるのではなく、拘束することが目的のものだ。・トラバサミは捕えたプレイヤーにダメージを与えない・生存者を罠にかけて得られるBPが100%増加する ギザギザした歯(Serrated Jaws) アンコモン する 罠に挟まれた者に深い傷を負わせる、ノコギリの刃のような、トラバサミの変え歯。・トラバサミで負傷した生存者は治療を受けるまで出血効果を受ける「まるで肉食獣のように、奴は血の匂いをかぎつけて追ってこれるんだ」 4コイルのスプリングキット(4 Coil Spring Kit) アンコモン する トラバサミの交換キット。コイルを通常の2コイルから4コイル仕様に変換し、罠の締めつけ力を強化する。・罠の解除時間がそこそこ増加する(+25%) トラバサミ設置器(Trap Setters) アンコモン する すばやく安全にトラバサミを設置するために作られた道具。・罠の設置速度がそこそこ増加する(-30%) ログウッドの染料(Logwood Dye) アンコモン する 木の灰。湯に通すと、トラバサミを染めるのに使うことができ、トラバサミに気づきにくくすることができる。・罠をそこそこ見えづらくする トラッパーのバッグ(Trapper Bag) アンコモン する 乾いた皮製のウェストバック。狩猟用の装備を運ぶために大きくて丈夫。・トラバサミが1個マッチ開始時に追加される・トラバサミを持ち運べる個数が2個増加する ワックスのブロック(Wax Brick) レア する 機械部品の摩擦抵抗を減らし、滑らかな動きをもたらすワックスの塊。・トラバサミから脱出できる確率がそこそこ減少する(-5%)・トラバサミから必ず脱出できるようになる回数がそこそこ増加する。 錆びた歯(Rusted Jaws) レア する トラバサミの歯。ところどころに固くて剥がれやすい錆が付着しているため、傷がとても治りづらい。・トラバサミで負傷した生存者がそこそこ(120秒間)重症効果に苦しむ。 設置用具(Setting Tools) レア する トラバサミを素早く手軽に設置するために設計された専用の道具。・罠の設置速度がかなり増加する(-40%)・トラバサミからの救出及び脱出時間がそこそこ増加する(+13.3%) 補助コイル(Secondary Coil) レア する メインのコイルが使えなくなった時でもトラバサミを作動させられる補助コイル。・トラバサミの解除時間がかなり増加する(-30%) タールのボトル(Tar Bottle) レア する タールのように黒くてくすんだ、ベトベトする素材。トラバサミに使用することで目立ちにくくする効果がある。・罠をかなり見えづらくする 縫い合わされたバッグ(Stiched Bag) ベリーレア する いろいろな革を雑に縫い合わせでできている、とても大きなバッグ。・トラバサミが2個マッチ開始時に追加される・トラバサミを持ち運べる個数が2個増加する 油まみれのコイル(Oily Coil) ベリーレア する きれいな機械油が罠のバネを調整し、威力を上げる。・トラバサミの解除時間がとてつもなく増加する(-35%) 締め具(Fastening Tools) ベリーレア する トラバサミが効果的に作動するようしっかり固定するための専用の道具セット。・トラバサミの設置速度がとてつもなく増加する(-50%)・トラバサミからの救出及び脱出時間がかなり増加する(-13.3%)・トラバサミから脱出できる確率がそこそこ減少する(-5%)・トラバサミから必ず脱出できるようになる回数がそこそこ増加する。 砥石(Honing Stone) ベリーレア しない トラバサミの歯を研ぐための砥石。鋭く研がれた歯により、罠にかかった被害者は瞬時に深い傷を負う。・罠にかかった生存者が自力で脱出した場合、瀕死状態にする・罠にかかった生存者にはアドオンに砥石を付けていることが通知される 血まみれのコイル(Bloody Coil) ウルトラレア しない 不気味な液体によって覆われたこのスプリングは、所によりねばつき、所により滑りやすく、扱いがより困難で危険だ。・負傷していない生存者が罠を破壊または解除した場合、血まみれのコイルは代償を求め、負傷状態となる・トラバサミの解除時間がわずかに増加する(-20%) 玉虫色の石(Iridescent Stone) ウルトラレア しない このかすかに光る鋭い石が付いた罠は、自ら命を得ているかのようだ。・30秒ごとに、閉じているトラバサミがランダムで1つ設置状態になる 罠の参考画像 Logwood Dye(アカミノキの染料) Tar Bottle(タールボトル) imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 ステージ…マクミラン・エステート カスタマイズ +... [部分編集] デフォルト・血塗れ衣装 画像 名前 説明 入手方法 Evan(エヴァン) 被った者の顔を隠す、感情が見えない歪んだマスク。被っている男の身に何かあったのだろうか? 初期衣装 Rubber And Hooks(ゴムとフック) フックが肉体に食い込み、その苦痛が純粋な憤怒を引き起こす。 初期衣装 Clever(肉包丁) 彼が鉱山の金属から自らの手で鍛えた凶悪な肉切り包丁。 初期衣装 Bloody Evan(血塗れのエヴァン) 奴が逆上したとき、獲物の血が溢れないようにするのは難しい。 プレステージ2回目報酬 Bloody Rubber And Hooks(血塗れのゴムとフック) かつて動物の血の染みがついていた彼のゴムエプロンは、今や犠牲者の血でぐっしょり濡れている。 プレステージ3回目報酬 Bloody Clever(血塗れの肉包丁) 月が昇りトラッパーが狩りを始めると、彼の刃から熱望の血が滴る。 プレステージ1回目報酬 Legacy Trapper 1() リニューアル前プレステージ報酬(現在入手不可) Legacy Trapper 2() リニューアル前プレステージ報酬(現在入手不可) Legacy Trapper 3() リニューアル前プレステージ報酬(現在入手不可) 頭衣装 画像 名前 説明 入手方法 The Iron Mask(アイアン・マン) エヴァン自身の残忍さを表現するように鉄板とボルトで造られた。 The Bloodstained Sack(DLC) Rogi(ロギ) 鹿の頭に似せるように飾られ、塗装された鉄仮面。Dmitry"DeeDoubleU"Shpilevoyさんの作品 The Bloodstained Sack(DLC) Chuckles(チャックルズ) 死肉と骨で作られた、狂気に満ちた笑みを浮かべるマスク。 初期衣装 Iron Chuckles(鉄の笑顔) 恐ろしく歪んだ笑顔の形に造られた鉄のマスク。 初期衣装 Mask of Delirium() 現在入手不能 All Hallows` Eyes(ハロウィンの瞳) この恐怖の夜、邪悪な何かが闇の中で光る。2016年、今年も良いハロウィンを!デッドバイデイライト開発チーム 2016年ハロウィンイベント Frosty Eyes(凍てついた目) 心を凍らせるかのような冷血なる者の目。2017年から2018年まで素晴らしい冬をお過ごしください!-Dead by Daylightチーム 2017年冬イベント Best New Trapper Mask(最優秀新トラッパーマスク) カナダビデオゲーム大賞「最優秀新キャラクター賞」受賞記念マスク 記念プレゼント Ornate Mask(派手なマスク) 特別な行事のために作られた、複雑な構造の金属製マスク。トラッパーは、栄えあるマクミラン・エステートの跡継ぎとして自身の戴冠式を執り行う。 ゲームアワード記念プレゼント Hunter Mask() 「Deathgarden」購入特典(現在入手不能) Split Screen(スプリット・スクリーン) 縫い合わせたマスクの断片。これを身に着けて正体を隠し、制限なく狩りをする。 switch版購入特典 Pointed Smile(鋭い笑顔) 自信と粘液の滲み出た、カミソリのように鋭い笑顔。 The Hallowed Blight(イベント報酬) or400 Miner s Helmet(炭鉱労働者のヘルメット) 酸素マスクと壊れたヘッドライトのついたヘルメット。 400 or7200 Savage Beast(野蛮なケダモノ) 野蛮な逆上したケダモノの驚異的な姿。後ろには何が潜んでるのだろう?それが仮面でないとしたら? 400 Sailor s Fate(船乗りの命運) 深海からやってきた、フジツボに覆われた記念品。行方不明者に慈悲はなし。 400 Dual Screen(デュアル・スクリーン) 縫い合わせたマスクの断片。これを身に着けて正体を隠し、制限なく狩りをする。 400 or7200 Custom Trapper Visor(特注トラッパーバイザー) 苛酷な使用に耐える金属製のバイザー。まぶしい光と血しぶきから目を保護するように作られている。特注のトラッパーデザイン。登録商標。 300 or5400 Bronze Visor(ブロンズバイザー) 苛酷な使用に耐える金属製のバイザー。まぶしい光と血しぶきから目を保護するように作られている。特注のトラッパーデザイン。 250 or4500 Metal Visor(金属製バイザー) 苛酷な使用に耐える金属製のバイザー。まぶしい光と血しぶきから目を保護するように作られている。特注のトラッパーデザイン。 250 or4500 Road Reaper(ロードリーパー) ロードキルを狙うなら、死の仮面を着けよう。 275 Redox Eyes(疲れた眼差し) ロードキルを狙うなら、死の仮面を着けよう。 250 or4500 Worn Gaze(酸化還元した目) ロードキルを狙うなら、死の仮面を着けよう。 250 or4500 Hellfire Mark(業火のマーク) あなたの父親に向かって、嫌だと言える者はいない…だが彼がそれを知ることはないだろう。 100 or1800 Claw Marks(爪のマーク) あなたの父親に向かって、嫌だと言える者はいない…だが彼がそれを知ることはないだろう。 100 or1800 Crown of Entity the Great(エンティティ大王の王冠) エンティティのファン1号によって作られた、不気味なお祝いオーラをを発する王冠。 4 Year Anniversaly(イベント報酬) 胴体衣装 画像 名前 説明 入手方法 Smash Boy(スマッシュ・ボーイ) 炭鉱労働のせいでゲームをする時間はほとんどなかったが、どうにか即興で作った。 switch版購入特典 Iron Rash(鉄の発疹) 鉄でできた多孔質のトゲが噴出し、肌を貫いて切り裂いている。 The Hallowed Blight(イベント報酬) or400 Smasher(粉砕屋) 炭鉱労働のせいでゲームをする時間はほとんどなかったが、どうにか即興で作った。 400 or7200 Underground Protection(地下用防護具) 厳しい環境用のタフな服と、予備酸素。妙なことにゲージの表示が「空」になっている。 400 or7200 Atlas Girdle And Chain(アトラスの肢帯と鎖) この怪力男の衣装を身に着ければ、ウェイト、武器、遺体など…つまり重い物なら何でも持ち上げやすくなるよ。 400 Neptune s Failure(ネプチューンの失敗作) モーターで押しつぶされ、網に捕らわれ、フジツボがびっしり付着しているが、それでもこの獣は倒れることはない。 400 Unholy Apron(不浄なエプロン) 血だらけ厚手の肉屋の本革製エプロン。お揃いの本革製手袋付き。敵の返り血まみれ。これぞ、喜び。 300 or5400 Scorched Apron(焦げたエプロン) 血だらけ厚手の肉屋の本革製エプロン。お揃いの本革製手袋付き。敵の返り血まみれ。 250 or4500 Butcher s Bane(肉屋の悩みの種) 血だらけ厚手の肉屋の本革製エプロン。お揃いの本革製手袋付き。敵の返り血まみれ。 250 or4500 Crankcase Suit(クランクケーススーツ) 廃車場から回収した、クロームのギア。スプリットリム、スパイク付きアームタイ、ヴィンテージのゲージを含む。 275 Combustion Suit(燃焼スーツ) 廃車場から回収した、クロームのギア。スプリットリム、スパイク付きアームタイ、ヴィンテージのゲージを含む。 250 or4500 Corrosion Suit(腐食スーツ) 廃車場から回収した、クロームのギア。スプリットリム、スパイク付きアームタイ、ヴィンテージのゲージを含む。 250 or4500 Heavy Duty Bib Overalls(丈夫なビブオーバーオール) 重労働のために設計されたオーバーオール。住居に数々の死体を隠す際に便利だ。 100 or1800 Patched-Uo Bib Overalls(継ぎはぎのビブオーバーオール) 重労働のために設計されたオーバーオール。住居に数々の死体を隠す際に便利だ。 100 or1800 Flesh And Iron(Relentless)(肉と鉄(冷酷)) フックが肉体に深く食い込む。痛みが純粋な怒りに屈する。 50 or900 Flesh And Iron(Imposing)(肉と鉄(堂々)) フックが肉体に深く食い込む。痛みが純粋な怒りに屈する。 50 or900 Flesh And Iron(Fierce)(肉と鉄(獰猛)) フックが肉体に深く食い込む。痛みが純粋な怒りに屈する。 50 or900 Flesh And Iron(Hollow)(肉と鉄(空虚)) フックが肉体に深く食い込む。痛みが純粋な怒りに屈する。 50 or900 Flesh And Iron(Unyielding)(肉と鉄(頑固)) フックが肉体に深く食い込む。痛みが純粋な怒りに屈する。 50 or900 武器衣装 画像 名前 説明 入手方法 Pain Flail(苦痛のフレイル) 儀式のために溶接され、皮膚を砕き、肉を引き裂く。 初期衣装 Marked Bolo Machete(烙印付きのボロマチェット) 独特な膨らみが刃先に重さを乗せ、切れ味を増している曲剣。持つ者の心の中で、「 anoykyeqkany"ye hvay k l"gnoo eydokl x sekall oammk ix」と、殆ど気づかれないほどの小さな囁き声がこだまする。 初期衣装 Switched Cleaver(スイッチ式肉切り包丁) シンセティック・フレームが、狙いすました強力な一撃を実現する。 switch版購入特典 Jacked Cleaver(怒りの肉切り包丁) 化膿による痛みを与える注射器が接着された金属の刃。 The Hallowed Blight(イベント報酬) or400 Analog Cleaver(アナログの肉切り包丁) 暴虐に残忍なコントロールを追求するために形成された金属フレーム。 400 or7200 Drill Kill(ドリルキル) 粗雑な斧に作り変えられた古い削岩機。刃はなまくらだが、重量がある分、カミソリのように切れる。 400 or7200 High Striker(ハイストライカー) 切る相手の身体の自由を奪ったり、抹殺できるように、雑に改造された重りの付いた鋭利な刃。 400 Ocean s Razor(大海のカミソリ) 考えられる可能性としては、この壊れた怒りで犠牲者は体を引き裂かれ、切断されているという事だ。 400 Firebrand Stinger(扇動者のスティンガー) 最大限の痛みを与えるために作成された間に合わせの金属製の刃。注意を払え。 300 or5400 Barbed Stinger(かかりのついたスティンガー) 最大限の痛みを与えるために作成された間に合わせの金属製の刃。 250 or4500 Sharpened Stinger(とがらせたスティンガー) 最大限の痛みを与えるために作成された間に合わせの金属製の刃。 250 or4500 Knapped Chrome Cleaver(鍛造されたクロームの大包丁) 独自のマークを残すための手作りの刃物。顔におまけのマーキングを残すためのスパイクナックルガード付きだ。 275 Knapped Copper Cleaver(鍛造された赤い大包丁) 独自のマークを残すための手作りの刃物。顔におまけのマーキングを残すためのスパイクナックルガード付きだ。 250 or4500 Knapped Red Cleaver(鍛造された銅の大包丁) 独自のマークを残すための手作りの刃物。顔におまけのマーキングを残すためのスパイクナックルガード付きだ。 250 or4500 一式衣装 画像 名前 説明 入手方法 The Krampus(クランプス) 悪い子供に片っ端から罰を与えるクリスマスの怪物。パレットを倒した生存者や目眩ましされた殺人鬼は用心すべし。 1485 実績 アイコン 名前 説明 熟練のトラッパー(Adept Trapper) トラッパーの固有パーク3つのみを使って容赦なき勝利を達成する。 奴らの足をもげ(Cripple them All) トラッパーで、合計100人のサバイバーをトラバサミで捕らえる。※トラバサミにかかっている生存者を直接キャッチする。※PS4/XBOne版では10人 背景 エヴァン・マクミランは父親を崇拝していた。 それは彼が莫大な財産の相続人であったというだけではなく、そうすることで父親の地所を管理していた。 父親の庇護の元、エヴァンは厳格に労働者を管理することに没頭していった。 生産高はいつも好調で、マクミラン・エステートは父子経営のもと成長していった。 やがてアーチー・マクミランの精神状態はゆるやかに乱れていったが、エヴァンは財産のおこぼれを狙う者たちから父を守った。 エヴァンは父親の言うことならどんなことでも行ったのだ。 ついにアーチーは完全に錯乱し、エヴァンは父親の意思のもと、近代史における最悪の殺人鬼と化すこととなった。 エヴァンが100人を超える労働者を暗いトンネルに入らせ、入り口を爆破して永遠に閉ざしたことを証明する手段は存在しない。 マクミラン・エステートの物語は、富と権力が非常に間違った方向に使われた例として語られるようになった。 父子により犠牲となった人たちの数は不明。 その後のエヴァン・マクミランについて記録は全く残っていない。 そしてもう1つの謎は、彼の父親が倉庫の地下室で--遺棄死体として発見されたことだ。 (原文) Evan Macmillan idolised his father. It wasn’t just that he was heir to a great fortune, it was the way he ran the estate. Raised under his firm hand, Evan had taken to running the workforce with an iron hand. Production was always high and the Macmillan Estate prospered under father and son. As Archie Macmillan’s mental health slowly disintegrated, Evan protected him from the herd who wanted a piece of the fortune. No matter what his father asked of him, Evan would do. When Archie Macmillan finally snapped, Evan became his enforcer in what would become known as the worst mass murder in modern history. They never proved that Evan led over a hundred men into those dark tunnels before detonating the explosives and sealing them to their fate. The tale of the Macmillan Estate is a tale of wealth and power gone very wrong. How many victims fell to the hands of father and son is unknown. No record is ever made of what became of Evan Macmillan. His father is another unsolved puzzle, found in the basement of his own warehouse - dead and abandoned. 戦法 相手の心理を逆手にとった罠の設置が何よりも鍵となる。移動中の相手を狙うか逃走中の相手を狙うかで罠の設置場所が異なるため、自分の戦法に合わせると良い 罠を置いたところを生存者に目撃されてしまうと成果なしのタイムロスに終わってしまいやすい。そのため近くに生存者がいるか分かるパークである「囁き」の価値がトラッパーには高い。 移動中の相手を狙う場合は視認しにくい深めの草むら内や通路の曲がり角などに設置すると良い。ただし、ただ道の真ん中に置くのはバレバレ過ぎて無意味。身を隠しやすい岩の周りなど地面を見ずに移動する経路を考えよう。 逃走中の相手を狙う場合はマップのどこが強ポジか把握しておき、あらかじめ窓枠やバリケードの下に置いておくのがおススメただし視認しやすい場所のため解除されることを念頭に置くこと。罠を見えにくくするアドオンを使用時はこの戦法が強い。 板の下に置く場合は、板を倒した時に重ならない程度にズラして設置する。板を倒して重なった場合、"板倒し→飛び越え"で回避出来てしまう為これを予防する。また、板を消費させた直後に罠に掛かったりと非常に優秀である。 視認しやすい場所に罠を置く場合はすぐ側の経路上にある視認しにくい場所にもセットで設置するダブルトラップが効果的。生存者が罠解除してもう安心と油断したところに刺さる。 「苦悶の根源」など相手の移動を強要しやすいパークと相性が良い 発電機前も通りが多いものの視認しやすい上、誰もが通るルートのため相手の癖などを見抜きにくく向かない。発電機を修理している生存者に近付いた時、生存者がどう逃げるかを考えてあらかじめ逃走ルート上に罠を設置する方が効果的。 肉フックに生存者をぶら下げ、付近の草むら設置すると生存者の救助妨害になる事から強力自力脱出には意味はないが、近くで張るにしても必ず罠を設置しておこう。(罠に掛かった与えられた猶予発動中の生存者は2度攻撃を当てなければ逃げられてしまうので注意。) また、この場合は見え見えな罠だとしても仲間の安全のため生存者は解除を試みようとすることが多いので簡易的な索敵にも使用できる。 窓枠の迂回路を進もうとして引っかからないこと障害物攻撃並みに時間が取られるためほぼ生存者を見失ってしまう +詳しい解説 (執筆時2.5.3) 罠の設置が最重要 トラッパーの「トラバサミ」は 一撃ダウンに近い効果を持った強力な固有能力 である。そのため何よりも罠にハメること、その為の罠の設置場所が戦いの鍵となる。罠を十分に設置していない状況でのトラッパーは非常に弱い。ゲーム開始直後はマップにある罠を回収しながら設置しつつ発電機を見回っていこう。 設置場所は、どのような相手を狙うのかで設置場所が異なるため各自戦法に合わせると良い。しかしどのような戦法でも生存者の心理の裏をかくように、生存者が警戒しにくい場所もしくは警戒されても通りやすい場所へ置いていくのが定石となる。 ただし生存者に罠を設置最中を目撃されてしまうと簡単に回避されたり、罠を解除されてタイムロスになってしまいやすい。生存者が近くにいるかが分かる「囁き」があると目撃されにくいタイミングで設置できるためその点でも重宝する。 また罠の設置を見られていなくとも一部の見えにくい場所以外では罠はそれなりに目立つ。通路のド真ん中へ隠さず置いても効果は薄い。ちなみにアドオンには罠を染めて目立たなくさせるものがあり、黒い地面でも気づかれにくくすることも一応できる。(※ただし染色されないバグが長く残っているとのこと) ※倒されていない板のド真ん中は見つかりやすく、板を倒されるとその上を飛び越えて通過されてしまうことがある。設置するのなら少しズラした位置が良い。 なお設置された罠はキラー自身にも効果があり一時的に動けなくなる他、生存者を担いでいると即脱出されてしまう。うっかりかかってしまわないように、設置した罠を忘れてしまわないように。ちなみに罠にキラーが当たる判定は生存者の当たる判定より広く、狭い通路で生存者が避けて通れるのにキラーは通れないなんて事もある。追いかけている最中では致命的なロスになる。 主な狙い目、設置場所 生存者が罠にハマるには「生存者が通ること」が大前提なので、基本は 「未修理の発電機の周辺(やや広く)」の「逃げ込みやすい場所」 の辺りへ設置することが定石となる。 移動している生存者を狙う戦法での有力な設置場所は 「罠が見えにくい場所」と「地面へ注意がいきにくい場所」 。基本は深い草むらや通路の曲がり角などが効果的。曲がり角は岩陰など隠れやすい障害物の周囲も良い。 他には階段などの上側もやや見えにくく、建物から飛び降りる先も地面を確認しにくい。但し階段の上に置く場合は浅く置いてしまうと生存者視点では普通に視認出来てしまう為、少し奥に置くこと。曲がり角に置く場合も同じ事が言える。2階があるような大きな固有建築がある場所はうまく活用したい。 その他警戒されやすいが窓枠の近くも反対側からは見えにくい。 特に逃げる生存者を狙う戦法で有力な設置場所は いわゆる「強ポジ」や逃げ込みそうな「板や窓枠の近く」 が有力。マップのどこが強ポジか、逃げられると面倒な場所かを把握しておき、あらかじめその窓枠や板の近くへと設置しておくのが効果的。※ただし罠が見えやすければ離れている時に解除されやすく、特に警戒されやすい強ポジでは見えにくくとも見つかって解除されやすい。単なる強ポジ以外にも発電機の近くから生存者が隠れそうな、逃げるのに使いそうなルートへ設置しておくという配置も有効。追いかける際は罠のある方へ逃げるように(罠の無い方へ逃がさないように)うまく誘導することになる。強ポジは生存者が進んで向かっていくので誘導は楽だが。 なお「強ポジ」と言っても、残っている未修理の発電機からあまりに遠い場合は追い込むのにも捕まえにいくにも使いにくくなるため近くの発電機が修理されてしまったら有効性は低くなる。基本へは忠実に近くの発電機が修理されてしまったら回収することも考えよう。 板窓の近く以外には(板窓へ続く)「迂回のしにくい極端に長い通路」も候補にあげられる。板窓の近くの罠よりは警戒されにくくハメやすい。 なお逃げる生存者を狙う場合にも「移動する生存者を狙う設置場所」はそれなりに効果的。うまく組み合わせていってもいい。 ただしいずれにせよ警戒されている場合、あるいは設置を目撃されている場合、罠を解除されて無効化されてしまうことがある。再設置しても罠があると知ってる生存者には解除も回避もされやすく効果を期待できない。生存者をハメた罠あるいは解除された罠は、追い込みやすい場所などでなければ設置場所は少し変えた方が良い場合もある。設置場所が一定だと警戒され回避されやすい。 生存者がパーク「小さな獲物」などを持っている場合、罠が隠れていてもバレて警戒される。極端に解除されやすい場合は解除しているであろう生存者を探して抹殺しよう。 その他の狙い目、使い方 生存者をフックへ吊るした周囲は通りやすく分かりにくい場所ならかなり有効。吊るした生存者にはバレバレだが、救助へと急いできた生存者が引っかかることがある。 罠はそれぞれ単体で用いるばかりではなく近い場所へ2つ、あえて見つかりやすい場所と本命となる見つけにくい場所に設置することで、罠を見つけて油断した生存者を捕らえるという作戦もある。 あるいは注意すればバレバレな位置でも「何かをするために解除しなければならない位置」へ設置しておくことで解除する分作業を遅らせて、解除時の通知で生存者が来たことを知るという使い方もある。呪いのトーテムがすみっこなどに生成されていた場合は罠で守ることができ、解除によって接近を確認できる。他にはゲートのレバーの前へ設置しておくことで生存者がゲートへ近づいたことを知ることもできる。解除されるとしても索敵効果を期待できる。 罠の強みと立ち回り 罠にハマった生存者は脱出される前に担ぐか、逃げる前に攻撃することでそのまま瀕死にすることができるため、近くでハマってくれれば 例え健康な生存者であってもそのまま吊るすことができる 。つまり有効な罠は追いかけっこ、チェイスの時間を劇的に短縮する効果がある。その代わりに罠の回収と設置に時間がかかるわけだが。 そのためトラッパーは攻撃で負傷させた生存者を積極的に狙う必要性がやや薄い。…と言うより攻撃だと負傷の加速で距離がひらくため、逃げる先に罠が設置されているわけでなければ捕まえるのに時間がかかってしまう。そのため簡単には追いつけず、罠の設置も不十分な状況などではあえて追いかけないという判断も大切。罠の設置が済んでいたり、すぐ追いつけそうであれば狙ってもいいが。 当然だが健康な生存者を追いかける際も同様。一応すぐ攻撃できるなら負傷させておけば多少の遅延になる他、すぐ板を使ってくれそうな状況なら板を使わせてから逃がすという流れでも良い。罠があるとはいえ板が残っているとそれだけ追いかけにくくなる。 生存者を負傷させたまま逃がしていても負傷したままの生存者と遭遇できたならそのまま短時間でダウンを狙う事もできる。治療されるなら治療作業の分の遅延にはなる。 あくまで設置が不十分な状況では追いかけている時間が惜しいために見逃すというだけで、全て見逃すのではなくすぐ倒せそうな時や罠をほとんど設置し終えている時は追いかけて倒しに行こう。なお「チェイスしている限り罠の設置が遅れる」と知っている生存者は序盤のチェイスを誘ってくることさえある。後をつけられて解除されると困るため負傷させて退散させつつ罠の設置を優先しよう。 ただし見逃しても罠へハマってくれなければ意味がないし、それも近くでなければそのままフックへ吊るす事ができない。近くで罠へハマってくれるかどうかが非常に重要。 索敵効果を含め 罠から離れすぎていると効果を十分に発揮できない という欠点がある。そのため罠はやや集めるように配置して守るように動く方がハマったときに吊るしやすく、解除されても解除した生存者を追い立てやすい。 さらに固めた配置の場合ならハマった生存者を吊るした後も救助に来る生存者がハマる二次被害を期待しやすくなる。近づいてきてくれなければ効果を発揮しにくいが、近い場所で次々と罠にハマり一気に泥沼の状況へ追い込める場合さえある。 ※ただし設置するエリアがあまりに狭い場合、近づいてもらえなければ罠にハマる可能性が薄くなる。そのため生存者が近づいてくる状況、未修理の発電機を守るような形で配置することが理想的。 あえて広く設置することで生存者の行動を制限できる可能性を広げるという設置方法もある。細かい部分は各自の立ち回りに併せて考えていこう。 罠を使ったチェイス 罠は全て設置してしまうのではなく1つは手元に持っておくと、生存者を追いかけていく際にも使える。周回できる強ポジへ逃げ込まれた時は罠を設置する、あるいは罠を設置するそぶりを見せる(ゲージ7~8割程度まで設置の動きをして中断する)ことで生存者をそこから追い立てることができる場合がある。動き自体で多少ロスになる、空設置がバレると大きなロスになるが、ただ追いかけるよりも有効な場合がある。 強さ 序盤から生存者を狩っていくことが難しいという性質上修理の判断が速い生存者ばかりの場合非常に厳しい戦いを強いられる。そうでなくとも発電機が2つ直る前の全滅などは生存者がのんきに遊んでいるなど余程のことが無ければ無理。 罠の設置が済んだ中盤~終盤でも生存者が罠へ次々とハマると言った惨状を起こさなければ全滅は中々狙いにくい。罠にハマらずという時は通電後に油断した所をノーワン怨恨などで連鎖的に倒せる時くらいとなる。 それでも巧妙に罠を設置しつつ、生存者を誘導して罠へハメていくことができるようになれば処刑を増やしていける。 エンドゲーム・コラプスについて 通常のEGCでは大した恩恵は受けられない。 生存者が最後の一人になったハッチ閉じからのEGCでは罠が非常に大きな役割を果たせる。あらかじめゲートのレバー前へ罠を設置しておけば、生存者は罠を解除しなければレバーを操作できない。両方のゲートレバーの前へ罠を設置しておく事ができれば、生存者が隠れてレバーを操作してゲートから脱出することは不可能となり、詰みに陥らせる事ができる。特に警戒の薄い生存者の場合そのまま引っかかって試合終了となる。 ただ完全に封鎖するにはハッチ戦になる前にゲートレバーの前へ設置しておく必要があるため、狙うなら生存者の残り人数などを見て置きにいくことになる。 対策 罠への警戒に最大の注意を払うこと 罠ヒット→位置バレからの近接攻撃、瀕死状態から肉フック罠待ちが非常に強力で対策が難しい罠にヒットするくらいなら居場所がバレるくらいの心持ちで慎重に行動しよう見つかっていない状態ならば怪しい場所はしゃがみ移動しつつ、視点を下にさげて行動すると罠解除のマークが出て分かりやすい 板、窓枠や強ポジの通路はよく罠が設置される場所である。あらかじめ安全な時に罠が仕掛けられていないか確認することも大切である。 安全であることが確定していないならば、追われていない時は窓枠を越えないようにすること。 どうしても無理という人は無駄になる可能性はあるものの、「小さな獲物」を付けておくと安心 殺人鬼が近くにいないならば罠の解除は優先して行おう 解除はそれほど時間がかからないため、自分と味方のためにもリスクは低めにしておくとよいただし、解除時に音がするため適度に近いと位置を悟られやすいことに注意 工具箱かジェイクの「サボタージュ」があれば罠の解体も可能ただし、罠回収に来た殺人鬼と鉢合わせしないように。 解除時間は短いが解体時間は案外長い(16秒)うえ、途中でやめると最初からになるので気を付けよう コメント 過去ログ2016年? 過去ログ2017年? 過去ログ2018年? ハグやフレディみたいに超能力系で回収不要で5~7個置けるようにしてほしい。心音範囲内で罠に掛かると深手、範囲外は強調表示、チェイス中のみ捕縛とか、アドオンで効果入れ替わったりしたら遊び心あると思う。現環境で拾いに行く手間あるからあっという間に通電しちゃうわ。 - 名無しさん (2020-05-07 21 40 09) もう罠自体は無害で罠あるところにワープできるようにしたほうが強いんじゃねえのこのキラー - 名無しさん (2020-05-11 10 34 40) 罠をもって高速で走り回って、罠使って攻撃する時だけワンパンって案もあるぞ - 名無しさん (2020-05-19 22 36 58) 野良相手なら良いが、VCPTに「どこそこにワナあるから注意」みたいな事されると無力化するのがキツい - 名無しさん (2020-05-28 23 00 42) それどこのハグだよ - 名無しさん (2020-08-08 16 47 37) 罠は最初から真っ黒で見づらくしていいよ。アドオンで見づらくする効果もどんどん透明度が上がってウルレアで完全透明のトラップになるとかでいいやん。 - 名無しさん (2020-06-08 11 37 41) スロースターターだしトラッパーに血の番人良いわ。最後残り1分切ったら2吊りを昇天させるか、即救助させる。後はニヤニヤする。赤1の奴らですら引っ掛かる - 名無しさん (2020-06-16 04 01 15) ゲーム開始時のトラバサミは、全部開いた状態で始まらねぇかなぁ - 名無しさん (2020-06-22 16 31 01) 砥石+タール+ノックアウトが楽しすぎるんだけど、砥石がまるで足りない・・・ - 名無しさん (2020-07-08 12 55 32) 罠を最初から全部手持ち状態にするだけでぜんぜん違うと思うんだけどな、拾うだけで時間かかるのは何とかして欲しい - 名無しさん (2020-07-08 13 47 16) ただ追っかけるだけの徒歩より楽しいキラーであることは間違いないのに時間に追われる環境が合わなさすぎる - 名無しさん (2020-07-09 16 16 03) タールは標準装備でいいだろ。ただでさえ詰みみたいなメタパークやらアイテム多いんだから肉眼くらいバニラで欺かせてくれ - 名無しさん (2020-07-14 16 15 05) タールは置いた罠の周りの色への変化するで良いよな、ホーキンス床なら灰色とかで地面なら黒っぽく - 名無しさん (2020-07-16 23 51 01) ランプキンレーンだと3台固めるの(というか固めても遠い)無理なんだが、トラッパーはあそこどう立ち回ればいいんだ - 名無しさん (2020-07-17 01 01 29) 引退トラッパー的にはランプキンは無理じゃないの、と思う。勝ちパターンあるとしたら1番のヘボ鯖をなんとしても地下に吊って罠で周囲を固めきって救助来ることを祈るぐらいしか。 - 名無しさん (2020-07-19 15 15 45) あー、確かに。一人も吊れずに通電したけど、その後2人を処刑できたのは地下のお陰だった……これからトラッパーでランプキン来たら地下をメインに立ち回ってみるよありがとう - 名無しさん (2020-07-19 15 42 10) ランプキンは固有封鎖出来るから割と楽だぞ?地下のある家の2F窓超えた先は100%解除できないし、地下がある所は何処かせき止めれば回れない。ランプキンの最強2家が潰せるんだぞ? - 名無しさん (2020-07-19 20 51 42) 罠を置く場所は窓落ちた先。塀と家の間の何の変哲もない草むらの中。ランプキンは板が弱く窓が強いから家窓潰せ。特に地下家の地下から上がった左側窓が空いてたらその下は絶対潰せ。 - 名無しさん (2020-07-19 21 00 55) こういうのめっちゃ参考になるわ、パっと見できつそうなマップも結構やり様あるんだなぁ - 名無しさん (2020-07-22 11 34 31) 例えばギデオンなら階段上がって窓超えて地下に落ちる所の「階段の上り切った所」(見に行かないと解除できないし、追われてる時は通常の視点では見えない)とか。ランシッドアバトワーやグロウニングストアハウス等の大きな固有がある場合『固有外周の角』は普通にみんな行き来しちゃうから良く掛かるよ。 - 名無しさん (2020-07-22 22 07 11) あと、罠が見えてキツイって言われるホーキンスは階段?タラップ?上がった先を潰せばあそこのMAPは弱板ばっかだから怖くない。ホーキンスは部屋の中にある2Fみたいな所使われだしたらキツイ - 名無しさん (2020-07-22 22 09 31) 久々こいつ使ったけどやっぱ鯖が罠にかかった時がこのゲームで一番気持ちいいわ。罠かかった表示見てるだけでニヤつく。 - 名無しさん (2020-07-21 23 10 10) バッグの効果って重複するの?するともしないとも書いてないけど - 名無しさん (2020-07-26 15 14 07) 重複する。最大保有数も持ち込み数もそのまま足し算。 - 名無しさん (2020-08-01 08 48 47) オーラが見え辛くなったせいで罠の位置分かんねーんだけど… - 名無しさん (2020-07-29 23 23 30) それほんとやばい。タール塗っていったら普通の目視でも見えづらいわで全然拾えなかった - 名無しさん (2020-07-30 22 58 36) なんかタールアドオンバグってない?前より黒くない。アンコモンと同じに見える - 名無しさん (2020-07-31 00 38 08) すごい面白いんだけどいかんせんこのゲームスピードにあって無いのが惜しすぎる - 名無しさん (2020-08-01 15 11 54) 動画の話になるけど、トラッパー使いの人の序盤の理想ムーブは開幕、罠を最低限仕掛けながら1分以内にダウン者を出すことだそうな。正直、びびる。 - 名無しさん (2020-08-01 15 17 59) 確かに、それ(1分以内ダウン)ができて陣地に吊れたら強いな。そういう強い理想に近づくように動こうとする事が上手くなるコツなのか - 名無しさん (2020-08-07 23 33 15) すごい調子よくて4戦で20回近く罠かけれて全部全滅取れたから満足。やっぱハマったときの爆発力は1番だよなあ - 名無しさん (2020-08-02 19 40 33) 久々にバッグ無しでやったけど、これ罠持ってる状態じゃないと設置してあるのって開けないのか? - 名無しさん (2020-08-09 16 49 29) たまには破滅で使うかって時になぜかロトンばっかり引く……もちろんトーテムは周りに何もない所に生成! - 名無しさん (2020-08-13 12 33 01) 屋内マップで罠丸見えの時どういう配置してる?袋小路発電機多いから封鎖は楽だけどモロ見えだから他巡回に行ってる間にバチバチ解除されてしまう。ループの封鎖すらチェイス中じゃないと出来ん。まだホーキンスとギデオンは道が狭いから追い込み漁出来なくもないけど、レリーは屋内なのに道幅無駄に広くて発電機以外がマジで封鎖出来ん…ネタじゃなくただの足早包丁おじさんと化してしまう。 - 名無しさん (2020-08-16 10 46 34) 今日初めて全滅と完璧な殺し達成した。ありがとうエヴァンさん。 - 名無しさん (2020-08-17 01 45 19) 俺の置き方も悪いのだろうけど、最近は高確率で罠横をすり抜けられる。小屋板の手前、階段の上……鯖がしゃがみながら横を素通りするの見させられたわ。罠の持ち歩きに制限あるのだからしっかり罠の判定広くしてほしい - 名無しさん (2020-08-17 11 10 46) 名前 最新20件を表示しています。ログ全文 コメント左側の◯をクリックしてから書き込むと、レス形式でコメントできます。
https://w.atwiki.jp/warband/pages/481.html
str_1_denar|1 両 str_reg1_denars|{reg1} 両 str_name_1|趙大 str_name_2|錢二 str_name_3|孫三 str_name_4|李四 str_name_5|周五 str_name_6|呉六 str_name_7|鄭七 str_name_8|王八 str_name_9|馮九 str_name_10|陳十 str_name_11|衛百 str_name_12|蒋千 str_name_13|沈萬 str_name_14|韓兆 str_name_15|楊億 str_name_16|魯大 str_name_17|馬二 str_name_18|奧三 str_name_19|代四 str_name_20|卓五 str_name_21|莱六 str_name_22|ソウ七 str_name_23|ハク八 str_name_24|昆九 str_name_25|拉十 str_surname_1|滄州の{s50} str_surname_2|謂州の{s50} str_surname_3|青州の{s50} str_surname_4|恩州の{s50} str_surname_5|濟州の{s50} str_surname_6|東京の{s50} str_surname_7|江州の{s50} str_surname_8|梁山の{s50} str_surname_9|登州の{s50} str_surname_10|幽州の{s50} str_surname_11|華州の{s50} str_surname_12|凌州の{s50} str_surname_13|薊州の{s50} str_surname_14|曹州の{s50} str_surname_15|越州の{s50} str_surname_16|滕州の{s50} str_surname_17|霸州の{s50} str_surname_18|高唐州の{s50} str_surname_19|大名府の{s50} str_surname_20|東平府の{s50} str_lord_info_string|{reg6? {reg4?{s54} is the ruler of {s56}.^ {s54} is a vassal of {s55} of {s56}.^}}Renown {reg5}. Controversy {reg15}. wealth {reg17}. ^{reg9?{reg3?She He} is the {reg3?lady lord} of {s58}. {reg3?She He} has no fiefs.}{s59}^{s49}^{s61}^{s50} str_npc1_intro|Capitain, may I inquire about someone if you have a moment? str_npc2_intro|Hey, {handsome/beauty}, it would be nice to have some company. str_npc3_intro|He's such a tough guy! str_npc4_intro|Wait! Hero! str_npc5_intro|Amitabha! str_npc6_intro|You, {brother /sister}! Come here ~ str_npc7_intro|Hey, {lad/miss}, good time for some chitchat? str_npc8_intro|Hey {General/Lady} ~Come and have a drink with me! str_npc9_intro|Sir! str_npc10_intro|(Dancing with spear) str_npc11_intro|Hey, boy/ girl, will you buy me a drink? str_npc12_intro|Wait! General, from your face, I see loyality! str_npc13_intro|Wait! Benefactor. str_npc14_intro|How rare the moon, so round and clear! With cup in hand, I ask of the serene sky, "I do not know in the celestial sphere What year this festive night goes by?" str_npc15_intro|Wait! General, from your face, I see justice! str_npc16_intro|Do you recognize me, capital? str_npc17_intro|Wait! Hero! str_npc18_intro|Gugugu…Zhizhizhi… str_npc19_intro|Let me sing a song for you. (Delete "Please listen to it." ) str_npc20_intro|Wuwuwu… str_npc21_intro|Come! come! Sumo time! str_npc22_intro|Hey, {guy/girl}, I think you know me. str_npc23_intro|What the heck! str_npc24_intro|Hmm! str_npc25_intro|Sun Tzu said The art of war is of vital importance to the State. It is a matter of life and death, a road either to safety or to ruin. Hence it is a subject of inquiry which can on no account be neglected. str_npc26_intro|(Concentrating on mapping) str_npc27_intro|(Concentrating on combat training) str_npc28_intro|Why are you staring at me? str_npc1_intro_response_1|(Such a strange face, Is he...?) I am not a captain, but it's all right to talk about it. str_npc2_intro_response_1|Damn you! str_npc3_intro_response_1|Thank you (delete" for your praise"). You look smart. str_npc4_intro_response_1|Anything I can help you with? str_npc5_intro_response_1|Master, what can I do for you? str_npc6_intro_response_1|Anything I can help you with? str_npc7_intro_response_1|Oh. Of course! str_npc8_intro_response_1|Aren't you Sun Erniang? Why are you here? str_npc9_intro_response_1|You must have been to a war, I can tell from your eyes. str_npc10_intro_response_1|Nice fight! str_npc11_intro_response_1|Of course! str_npc12_intro_response_1|more details please? str_npc13_intro_response_1|Er? Neither a monk nor a Taoist priest? str_npc14_intro_response_1|Are you working for Master Su? str_npc15_intro_response_1|more details please? str_npc16_intro_response_1|Looks quite familiar. str_npc17_intro_response_1|anything I can help you with? str_npc18_intro_response_1|Uh huh? str_npc19_intro_response_1|Who's talking here? str_npc20_intro_response_1|Who's crying here? str_npc21_intro_response_1|Who are you? str_npc22_intro_response_1|Aren't you the one that...? str_npc23_intro_response_1|Huh? Aren't you Li Kui? What brings you here? str_npc24_intro_response_1|Who are you? str_npc25_intro_response_1|Art of War? str_npc26_intro_response_1|May I have your name please? str_npc27_intro_response_1|Nice fighting! May I have your name please? str_npc28_intro_response_1|Are you THE Li Shishi that everyone talks about? str_npc1_intro_response_2|No captains here! want a fight?! str_npc2_intro_response_2|No, I'm afraid I can't control myself... str_npc3_intro_response_2|You look useless… str_npc4_intro_response_2|Who the hell are you to tell me what to do? str_npc5_intro_response_2|I don't believe in any god, see you. str_npc6_intro_response_2|(ignore him) str_npc7_intro_response_2|I don't have time for you. str_npc8_intro_response_2|Ah... I'm so afraid…being made into bun… str_npc9_intro_response_2|Well, see you around. str_npc10_intro_response_2|Nothing special, let's go. str_npc11_intro_response_2|you should pay str_npc12_intro_response_2|That's impossible str_npc13_intro_response_2|See ya str_npc14_intro_response_2|I'm not interested in cheap music. str_npc15_intro_response_2|are you sure? str_npc16_intro_response_2|I don't know, bye. str_npc17_intro_response_2|May I be excused? str_npc18_intro_response_2|(Get out of here before the man goes mad) str_npc19_intro_response_2|Let's run before he sings. str_npc20_intro_response_2|I'm getting bored, let's go. str_npc21_intro_response_2|I'd better go. str_npc22_intro_response_2|I don't know... See you. str_npc23_intro_response_2|The man looked familiar, but for now I could not remember who he is. str_npc24_intro_response_2|… str_npc25_intro_response_2|Left quietly. str_npc26_intro_response_2|Left quietly. str_npc27_intro_response_2|Left quietly. str_npc28_intro_response_2|Nothing, nothing. str_npc1_backstory_a|You truly are good mannered {gentleman /lay }, treating me not as that gang of rogues, who only laugh at my short-height. str_npc2_backstory_a|You {handsome boy /beauty } gave me such a praise! str_npc3_backstory_a|Thank you for your praise. My name is Zhang San. Er…It is really a common name and easy to forget. But my story may ring a bell. str_npc4_backstory_a|From your eyes I saw a spirit of hero, it radiates from you naturally. str_npc5_backstory_a|I am not a master. I just have a well-known brother called Huang Wenbing. He is so mean that people give him a nickname called 'Wasp Stinger'. str_npc6_backstory_a|I am from Zhujiazhuang! Family of Zhu! str_npc7_backstory_a|My husband is truly a man without conscience. str_npc8_backstory_a|Oh…{genneral /lady }, I really don't want to recall those memories. str_npc9_backstory_a|You have a good sence, and I also see your heroism at my first glance. str_npc10_backstory_a|You are so brilliant to tell that I'm number two around the continent! str_npc11_backstory_a|You are so generous! I was right about you. str_npc12_backstory_a|Loyalty is the most admirable quality for me. I can identify men holding this character, the men who values loyalty as much as me. str_npc13_backstory_a|Of course I am not Buddhist or Taoist. I was from Kaifeng Prefecture. As I always be honest and kind-hearted, people call me 'the Buddhist Sun'. str_npc14_backstory_a|You knew this music, {my lord /my madam }? Well…I was a servant in house of Zhang Mengfang, who is military inspector of Mengzhou. I had intended to spent all my life serving my Lord and my Lady. One day, Wu Song came here, without knowing that the one he beat, Jiang the Gate Guard Giant, is the inspector's brother. str_npc15_backstory_a|Justice is the most admirable quality for me. I can identify men holding this character, the men who values justice as much as me. str_npc16_backstory_a|Yes! I am the famous Song Jiang, the 'Protector of Righteousness', governor of Yuncheng. Do you know Zhu Tong, the 'Lord of the Beautiful Beard'? Or Lei Heng, the 'Winged Tiger'? Both of them had been my subordinate officer. str_npc17_backstory_a|You looks mighty and skillful. May I have a word with you? str_npc18_backstory_a|Gu...Zhizhi…(paint someone who is hunting and fishing, seems to be himself) str_npc19_backstory_a|I am the major of Dongping Fu, always maintain my integrity. str_npc20_backstory_a|I was from Dongjing. My father and I had gone to Weizhou to seek refuge with our relatives. But Zhen Tu, 'the Lord of the west', he brought me, and hold me…Wuwuwu… str_npc21_backstory_a|My was from Taiyuan. People call me 'Optimus' as I'm 8 feet high. str_npc22_backstory_a|Aha! I knew that you must recognize me. str_npc23_backstory_a|{general /lady }, I think you must mistake me for someone else. But it's not uncommon. str_npc24_backstory_a|Hmm…I am from Shezhou. When I was a child, my family was plunged into poverty. So I was sold to a brothel, and became a prostitute. str_npc25_backstory_a|I was an officer in emperor's court, and also schoolmate of Grand commandant Su. By the order from the emperor, Grand commandant Gao and I lead an army to crusade against the rebellion of Liangshan. str_npc26_backstory_a|Xu is my family name, and the given name is Guanzhong. My native place is Daming Fu. I have had a deep friendship with Yanqing. Then I heard that he took part in rebellion of Liangshan, which I admired much. I had planned to follow him. But my mother was really advanced in ages and she needed my care. So it is impossible for me to leave. str_npc27_backstory_a|I am Xiao Jiasui. My ancestor can be traced back to Xiao Chan, younger brother of emperor of Liang in the Northern and Southern Dynasties. str_npc28_backstory_a|You also know me, general? str_npc1_backstory_b|Er…Sorry for my nagging. Please let me introduce myself, {sir /lady }. I am Wu the Eldest. In early years, I lived in Qinghe and made a living by pancake. But I was always bullied by others. So I moved my family to Yanggu. Although I was short and ugly, I have a brother, Wu Song! The famous hero who beat a huge tiger with bare hands! No one dare to offend me when my brother stayed with me. But after my brother left, Ximen Qing, damned herbal merchant, seduced my wife. They even tried to poisoned me! Fortunately, Brother Yun, my close patener, a pear seller, he got an officer to fake a report for my death. Then I escaped and hid myself. str_npc2_backstory_b|I am Pan Jinlian, the prefect beauty, sweeping thousands of men of their feet. Hee hee…I think you must also be one of my fans, aren't you? str_npc3_backstory_b|I am Zhang San, 'rat crossing the street', the very marvelous one who followed Lu Zhisheng long time ago. I witness the very moment when he uprised the willow tree! str_npc4_backstory_b|I have a very keen sence of man's character. It has been proved on Major Lu. But you get a wiser and profounder temperament than Major Lu, whose quality may be more crude and rash. str_npc5_backstory_b|But my manner is quite opposite. I always do some good and people call me 'Buddist Huang'. But I am really no Buddhist monks. Amitabha! str_npc6_backstory_b|I! Warrior! str_npc7_backstory_b|To join Han Kingdom with his brother, Sun Li, he even abandoned his own profession. He was skilled in fighting with double clubs. But now he insisted to use spear. str_npc8_backstory_b|My huaband, Zhang Qing, is a common guy with no speical skills or ambition. I can live with that. But when all brothers were divided, he was not on join Hua Rong's side. He knew I am good at hidden weapon but still made this damn choice. str_npc9_backstory_b|I am Hu Sanniang, Wang Ying's wife. After all these mess among brothers of Liangshan, my huaband joined Lu Junyi's party. It really upset me. str_npc10_backstory_b|I am the apprentice of Suo Chao, the 'Impatient Vanguard'. I served Grand Secretary Liang years ago. My excellent combat skill was known by everyone! No one can defeat me except my master. str_npc11_backstory_b|My family name is Ximen, and Qing is my given name. Ah? You knew me? It seems that my reputation has been widely known… str_npc12_backstory_b|I had served Grand Commandant Gao with my cousin, Dang Shixiong. In the very year I joined the expedition against Liangshan led by Niu Bangxi. But we were defeated by the heroes. Both my cousin and I were captured. str_npc13_backstory_b|Several years ago, as the chief instructor Lin Chong made an offence to Grand Commandant Gao, he was trapped and charged with the guilty of intruding supreme command. I really sympathize with him and bribed some officers. Finally, Lin Chong avoided death punishment. str_npc14_backstory_b|To revenge for Jiang, Inspector Zhang order me to set Wu song up. But finally, the entire family of Zhang was exterminated. str_npc15_backstory_b|I had served Grand Commandant Gao with my cousin, Dang Shixiong. In the meantime I joined the expedition against Liangshan leaded by Niu Bangxi. But we were defeated by the heroes. I was captured as prisoner. str_npc16_backstory_b|I protected Song Jiang secretly when he commit the murder. Family of Zhu Hong and Lei Heng were also sheltered by me when they joined rebels of Liangshan. str_npc17_backstory_b|I was a fisherman living by Qing River. My Brother and I made a living by fishing and hunting and we trained ourself some fight skill. Then I was found by Wang Qing and became a navy commander in his army. str_npc18_backstory_b|Gugu…Zhizhi…(drew someone. Looks quite similar with himself. Perhaps his own brother…) str_npc19_backstory_b|Wu Song was banished even though he escaped the death penalty. I feel so sorry about what happened to him. str_npc20_backstory_b|Then Lu Zhishen helped release me. After this, I was so luck to marry councillor Zhao in Yanmen county. wuwuwu str_npc21_backstory_b|I started to learn sumo when I was a child, I was second to none. I open an arena here on Taian Street, to make friends with heroes around this continent, and to see if anyone can defeat me. str_npc22_backstory_b|One day, Wu Song got very drunk, crazy and raged. He came to my tavern and tried to make some trouble. Because there were so many guests, I had to hold my temper. str_npc23_backstory_b|People said that I look quite similar to Li Kui, so did I thought that. Then I disguised myself as Li Kui and started the roberry. But… str_npc24_backstory_b|Then I met Du Wei, one general serving Fang La. He bought me for fun then abandoned me in no time. Du Wei was quite good at flying knife. A warrior don’t intend to win a battle by face to face combat, but skillful on sneak long-range attack. how can it be referred to a mighty hero? str_npc25_backstory_b|But grand commandant Gao knew nothing about battle strategy, ignored advices about formation of troops. His intrigues and tricks were also played badly. str_npc26_backstory_b|From my childhood, I learn much about lute-playing, chess, calligraphy, and painting which are four accomplishments of a scholar of the classic Chinese school. And with a little luck, I passed the imperial examination and became a successful candidate. But court was filled with evil counselors, men with talent were pushed aside. So I was very disappointed and not intend to serve empire anymore. str_npc27_backstory_b|When I was in Jingnan, Wangxing occupied the city successfully as my word was not taken by the mayor. Then Xiaorang, Peixuan and Jin Dajian were dead in the battle with Songjiang. str_npc28_backstory_b|I thought about joining Yanqing as the emperor is long gone and I've been away from the capital for quite a while. But I stayed considering it would put him in an awkward position as he wanted to return the kindness by winning wars for you. str_npc1_backstory_c|Then I heard that my brother thought I was dead. He was seeking revenge while bereaved. I was thinking about finding him. But as I realized that I am such a useless man, I would like to improve myself. Or I will lose my face when time of reunion comes. For now, continent falls into chaos of war. I try to join an army, but no lords recruited me. str_npc2_backstory_c|But all those men are so useless, none could fullfill my desire. Finally, Ximen Qing appeared as the right man, but he was afraid of Wu Song and fled immediately. I am abandoned alone and wait for another man who can satisfy my needs of that…Today I see you and you're so attracted! My intuition tells me that you are the right man, the man I seek... str_npc3_backstory_c|Besides, you know, I am also the one who has castrated Young Master Gao! Haha! It feels so cool! White blade in, red blade out. That's my profession. str_npc4_backstory_c|I think…you, such a talent man, may not underestimate me. If you recruit me, I will be very helpful. I fight smartly, and I have the confidence to be promoted by my ability. What's more, I also know something about architecture. str_npc5_backstory_c|I spent all my fortune for my brother. I just wanted to do something good, without anything kept for myself. What a pity! For now I wander to this place. I cannot do anything good, but rely on other's kindness. str_npc6_backstory_c|You! Very good! I'm in! str_npc7_backstory_c|He was taking the weakness but abandon his advanteges, wasn't he? I just argued with some words. Then he called his brother to send me away. He even advised me to join Kingdom of Sha! How damn he is! str_npc8_backstory_c|So irritating! Compare with staying in Song, I'd choose to die! So I fled out and drank lonely everyday. I think You are the one who can make me restart, aren't you? str_npc9_backstory_c|He knew that I am better on horse archering. But he still follow Lu Junyi, with ignorance of my opposition. Then I fled. I had turned to Hua Rong, but he thought that I was a spy and refused my application. Now I am a homeless man. str_npc10_backstory_c|Yang Zhi, the damn prisoner in garrison, he took the advantage of my bellyache. He defeated me under governer's view and made me shame. Then, haha, the birthday gift for Primier Cai was looted under his guard. I am the better man! I am the best...the secondly best worrior around the continent! str_npc11_backstory_c|You know, debauchery is an instinct of man. I am so straightforward that I can hardly hide my instinct. So I look so …Haha…so different from others. Pan Jinglian and I should have met a good end. Wu Song made an interference in our affairs and separate us forcefully. How damn he is! So I left Pan Jinglian and devoted myself on improvement. Finally I trained myself excellent skills...not for bed, of course... str_npc12_backstory_c|But my brother abandon his loyality of Song and surrender to Liangshan! Who would have thought that? He even come back and defend them! How angry his words made me! Loyality is the most important character in my heart! How can I take this basterd as my brother? str_npc13_backstory_c|Unfortunately, grand commandant Gao was defeated by Liangshan. He became so raged and got angry with me. For this reason my official rank was removed, and the only thing I can do is wondering around the town. str_npc14_backstory_c|Erlang and I were perfect soul mates, and I admired his bold and forthright much. But I can not disobey my father's will. It is for loyality that I became heartless. str_npc15_backstory_c|Then I met Song Jiang and heroes of Liangshan, and felt the spirit of justice from their atmosphere. They spare my life and be really kind of me. I was touched and I wanted to make a repay for their kindness. After I returned to grand commandant Gao, I tried my best to make an explaination to defend them. But I failed and was drived out of his count, with a feeling of helpless. str_npc16_backstory_c|In consideration of their today's achievement, I am absolutely a excellent talent scout. For now I really take a good view to your future, so one day you will surely make a great success. str_npc17_backstory_c|but Liangshan attacked us afterwards. We could not withstand and I was captured by Li Jun, the 'River Dragon'. Li Jun is a man filled with rightouesness. He released me personally and recover my freedom. I was grateful of his kindness, so I helped him with taking several castles from Wang Qing. str_npc18_backstory_c|Gugugu…Zhi…(paint someone with a tree branch. It seems to be Wang Qing) str_npc19_backstory_c|Framed up by Ximen the damn! rank removed and became a longly man. str_npc20_backstory_c|As the load suffer an early death, and my father also gone because of ages, now I become alone. In such a chaos time, I can only make a living by singing. Business really goes bleak recently, and these days I aways recall all things of past. So I can hardly bear my tears...Wuwuwu... str_npc21_backstory_c|Yanqing, the 'wanderer', that wretch, he played some tricks and made me trapped. After all, I suffered a failure of intellegence, and I admit it. But the black Likui hit my head with slate! It nearly killed me. str_npc22_backstory_c|That damn man, he was sent by Enshi, and he had kept watch on me for a long time. So I can do nothing but only accept all thses for good. That buy, got drunk and beat me, and even boast it everywhere. How can I bear such things! I heard that you got an army. Can you take me in your troop? I really want to revenge for that kick. Of course, before that I will also help you fix whoever you want to be fixed. str_npc23_backstory_c|But my trick was seen through by this guy. He gave me a heavy beat and loot my double axes which I live on. He even cut a flesh from my shin and ate it! The cutting is done without any surgical anesthesia! What a horrible pain! str_npc24_backstory_c|Then I heard that Duwei hurt somebody of Liangshan, and heroes of Liangshan came to seek a revenge. At this time, he even thought of me and hide in my place. My father and I hated him much and handed him to Liangshan, with a lot pleasure. str_npc25_backstory_c|I see myself as a master of strategy, but was defeated with him. What a shame on me! str_npc26_backstory_c|Now my mother has gone, and I can make a travel around the whole continent. The Sanjin map I gave to Yanqing before is a draft work by me. It is just a record for casual sight along my travel, and may prove some use in the future. str_npc27_backstory_c|I can not keep look on it any more, really. With my little trick and my brute strength, I lead people make a uprising and saved out these bothers of Liangshan. str_npc28_backstory_c|Now I just wander around countries, and I really don't know where I can settle myself. str_npc1_backstory_later|As I told last time, I heard that my brother had admitted my death from then. He made a loud cry and seek a revenge. I have thought about finding him. But as I realized that I am such a useless man, I would like to improve myself. Or I will lose my face when time of reunion comes. For now, continent falls into chaos of war. I try to join an army, but no lords recruited me. str_npc2_backstory_later|But all those men are so useless, none could fullfill my desire. Finally, Ximen Qing appeared as the right man, but he was afraid of Wu Song and fled immediately. I am abandoned alone and wait for another man who can satisfy my needs of that…Today I see you and you interest me! My intuition tells me that you are the right man, the man I seek... str_npc3_backstory_later|Besides, you know, I am also the one who has castrated Young Master Gao! Haha! It feels so cool! White blade in, red blade out. That's my profession. str_npc4_backstory_later|I think…you, such a talent man, may not underestimate me. If you recruit me, I will be very helpful to your troop. I fight with my wise brain, and I have the confidence to be promoted by my ability. What's more, I also know something about architecture. str_npc5_backstory_later|I spent all my fortune for my brother. I just want to do some good, without anything kept for myself. What a pity! For now I wander to this place. I cannot do anything good, but rely on other's relief. str_npc6_backstory_later|You! Very good! I! Join you! str_npc7_backstory_later|He was taking the weakness but abandon his advanteges, wasn't he? I just argued with some words. Then he called his brother to send me away. He even advised me to join Kingdom of Sha! How damn he is! str_npc8_backstory_later|So irritating! Compare with staying in Song, I prefer a death! So I fled out and got lonely drunk everyday. I think You are the one who can make me restart, aren't you? str_npc9_backstory_later|He knew that I am better on horse archering. But he still follow Lu Junyi, with ignorance of my opposition. Then I fled in a fit of pique. I had turned to Hua Rong, but he thought that I was a spy and refused my application. Now I am a homeless man. str_npc10_backstory_later|Yang Zhi, the damn prisoner in garrison, he took the advantage of my bellyache. He defeated me under governer's view and made me shame. Then, haha, the birthday gift for Primier Cai was looted under his guard. I am the better man! I am the best...the secondly best worrior around the continent! str_npc11_backstory_later|You know, debauchery is an instinct of man. I am so straightforward that I can hardly hide my instinct. So I look so …Haha…so different from others. Pan Jinglian and I should have met a good end. Wu Song made an interference in our affairs and separate us forcefully. How damn he is! So I left Pan Jinglian and devoted myself on improvement. Finally I trained myself excellent skills...not for bed, of course... str_npc12_backstory_later|But my brother abandon his loyality of Song and surrender to Liangshan! Who would have thought that? He even come back and defend them! How angry his words made me! Loyality is the most important character in my heart! How can I take this basterd as my brother? str_npc13_backstory_later|Unfortunately, grand commandant Gao was defeated by Liangshan. He became so raged and got angry with me. For this reason my official rank was removed, and the only thing I can do is wondering around the town. str_npc14_backstory_later|Erlang and I were perfect soul mates, and I admired his bold and forthright much. But I can not disobey my father's will. It is for loyality that I became heartless. str_npc15_backstory_later|Then I met Song Jiang and heroes of Liangshan, and felt the spirit of justice from their atmosphere. They spare my life and be really kind of me. I was touched and I wanted to make a repay for their kindness. After I returned to grand commandant Gao, I tried my best to make an explaination to defend them. But I failed and was drived out of his count, with a feeling of helpless. str_npc16_backstory_later|In consideration of their today's achievement, I am absolutely a excellent talent scout. For now I really take a good view to your future, so one day you will surely make a great success. str_npc17_backstory_later|but Liangshan attacked us afterwards. We could not withstand and I was captured by Li Jun, the 'River Dragon'. Li Jun is a man filled with rightouesness. He released me personally and recover my freedom. I was grateful of his kindness, so I helped him with taking several castles from Wang Qing. str_npc18_backstory_later|Gugugu…Zhi…(paint someone with a tree branch. It seems to be Wang Qing) str_npc19_backstory_later|For damn affairs of Ximen, rank removed and became a longly man. str_npc20_backstory_later|As the load suffer an early death, and my father also gone because of ages, now I become alone. In such a chaos time, I can only make a living by singing. Business really goes bleak recently, and these days I aways recall all things of past. So I can hardly bear my tears...Wuwuwu... str_npc21_backstory_later|Yanqing, the 'wanderer', that wretch, he played some tricks and made me trapped. After all, I suffered a failure of intellegence, and I admit it. But the black Likui hit my head with slate! It nearly killed me. str_npc22_backstory_later|That damn man, he was sent by Enshi, and he had kept watch on me for a long time. So I can do nothing but only accept all thses for good. That buy, got drunk and beat me, and even boast it everywhere. How can I bear such things! I heard that you got an army. Can you take me in your troop? I really want to revenge for that kick. Of course, before that I will also help you fix whoever you want to be fixed. str_npc23_backstory_later|But my trick was seen through by this guy. He gave me a heavy beat and loot my double axes which I live on. He even cut a flesh from my shin and ate it! The cutting is done without any surgical anesthesia! What a horrible pain! str_npc24_backstory_later|Then I heard that Duwei hurt somebody of Liangshan, and heroes of Liangshan came to seek a revenge. At this time, he even thought of me and hide in my place. My father and I hated him much and handed him to Liangshan, with a lot pleasure. str_npc25_backstory_later|I see myself as a master of strategy, but was defeated with him. What a shame on me! str_npc26_backstory_later|Now my mother has gone, and I can make a travel around the whole continent. The Sanjin map I gave to Yanqing before is a draft work by me. It is just a record for casual sight along my travel, and may prove some use in the future. str_npc27_backstory_later|I can not keep look on it any more, really. With my little trick and my brute strength, I lead people make a uprising and saved out these bothers of Liangshan. str_npc28_backstory_later|Now I just wander around countries, and I really don't know where I can settle myself. str_npc1_payment|Free str_npc2_payment|Free str_npc3_payment|payment {reg3} liang str_npc4_payment|payment {reg3} liang str_npc5_payment|payment {reg3} liang str_npc6_payment|payment {reg3} liang str_npc7_payment|payment {reg3} liang str_npc8_payment|payment {reg3} liang str_npc9_payment|payment {reg3} liang str_npc10_payment|payment {reg3} liang str_npc11_payment|payment {reg3} liang str_npc12_payment|payment {reg3} liang str_npc13_payment|payment {reg3} liang str_npc14_payment|payment {reg3} liang str_npc15_payment|payment {reg3} liang str_npc16_payment|payment {reg3} liang str_npc17_payment|payment {reg3} liang str_npc18_payment|payment {reg3} liang str_npc19_payment|payment {reg3} liang str_npc20_payment|payment {reg3} liang str_npc21_payment|payment {reg3} liang str_npc22_payment|payment {reg3} liang str_npc23_payment|payment {reg3} liang str_npc24_payment|payment {reg3} liang str_npc25_payment|Free str_npc26_payment|Free str_npc27_payment|Free str_npc28_payment|payment {reg3} liang str_player_title_1|[None Such Under Heaven] str_player_title_2|[God General] str_player_title_3|[God Strategist] str_player_title_4|[King Of Tournament] str_player_title_5|[Outlaw Cleaner] str_player_title_6|[Dajin Cleaner] str_player_title_7|[King Of Evil] str_player_title_8|[Merchant Looter] str_player_title_9|[Icon] str_player_title_10|[Meng Chang Alive] str_player_title_11|[Never Defeated] str_player_title_12|[Nine Tailed Turtle] str_player_title_13|[King Of Escape] str_player_title_14|[Reinforcement] str_player_title_15|[Cheater] str_player_title_16|[Ransom Broker Leader] str_player_title_17|[Emperor Qin Alive] str_player_title_18|[General Of Mercy] str_player_title_19|[Emperor In Mercy] str_player_title_20|[Full Of Gold] str_player_title_21|[Lord Of Chaos] str_player_title_22|[Timely Rain] str_player_title_23|[Capable Lord] str_player_title_24|[Protector of Righteousness] str_player_title_25|[Debater] str_player_title_26|[Zhou Gong Alive] str_player_title_27|[Leader Catcher] str_player_title_28|[Flea on a Drum] str_player_title_29|[Benevolent] str_player_title_30|[King Of Bloodthirsty] str_player_title_31_1|[One Handed Weapon Practicer] str_player_title_31_2|[One Handed Weapon Veteran] str_player_title_31_3|[One Handed Weapon Master] str_player_title_32_1|[Two Handed WeaPon Practicer] str_player_title_32_2|[Two Handed WeaPon Veteran] str_player_title_32_3|[Two Handed WeaPon Master] str_player_title_33_1|[PoleArms Practicer] str_player_title_33_2|[PoleArms Veteran] str_player_title_33_3|[PoleArms Master] str_player_title_34_1|[Archery Practicer] str_player_title_34_2|[Archery Veteran] str_player_title_34_3|[Archery Master] str_player_title_35_1|[Crossbows Practicer] str_player_title_35_2|[Crossbows Veteran] str_player_title_35_3|[Crossbows Master] str_player_title_36_1|[Throwing Practicer] str_player_title_36_2|[Throwing Veteran] str_player_title_36_3|[Throwing Master] str_player_title_37|[Many Many Many] str_player_title_38|[Demon King of Chaos] str_player_title_39|[Mind Reader] str_player_title_40|[Just Under One Person] str_player_title_41|[Sacred Handed Scholar] str_player_title_42|[Impatient Vanguard] str_player_title_43|[Commander] str_player_title_44|[Guan Zhong Alive] str_player_title_45|[General of a Hundred Victories] str_player_title_46|[More Wine Please] str_player_title_47|[On Fire] str_player_title_48|[Loving Baozi] str_player_title_49|[Take Off Your Cloth] str_player_title_50|[Fiery Thunderbolt] str_player_title_51|[All-Round] str_player_title_52|[No Duel] str_player_title_53|[Luck guy] str_player_title_54|[Gold Coin Spotted Leopard] str_player_title_55|[Critical] str_player_title_56|[Sthenia] str_player_title_57|[Unstoppable] str_player_title_58|[Chow Bella] str_player_get_title_1|You get new title [None Such Under Heaven] str_player_get_title_2|You get new title [God General] str_player_get_title_3|You get new title [God Strategist] str_player_get_title_4|You get new title [King Of Tournament] str_player_get_title_5|You get new title [Outlaw Cleaner] str_player_get_title_6|You get new title [Dajin Cleaner] str_player_get_title_7|You get new title [King Of Evil] str_player_get_title_8|You get new title [Merchant Looter] str_player_get_title_9|You get new title [Icon] str_player_get_title_10|You get new title [Meng Chang Alive] str_player_get_title_11|You get new title [Never Defeated] str_player_get_title_12|You get new title [Nine Tailed Turtle] str_player_get_title_13|You get new title [King Of Escape] str_player_get_title_14|You get new title [Reinforcement] str_player_get_title_15|You get new title [Cheater] str_player_get_title_16|You get new title [Ransom Broker Leader] str_player_get_title_17|You get new title [Emperor Qin Alive] str_player_get_title_18|You get new title [General Of Mercy] str_player_get_title_19|You get new title [Emperor In Mercy] str_player_get_title_20|You get new title [Full Of Gold] str_player_get_title_21|You get new title [Lord Of Chaos] str_player_get_title_22|You get new title [Timely Rain] str_player_get_title_23|You get new title [Capable Lord] str_player_get_title_24|You get new title [Protector of Righteousness] str_player_get_title_25|You get new title [Debater] str_player_get_title_26|You get new title [Zhou Gong Alive] str_player_get_title_27|You get new title [Leader Catcher] str_player_get_title_28|You get new title [Flea on a Drum] str_player_get_title_29|You get new title [Benevolent] str_player_get_title_30|You get new title [King Of Bloodthirsty] str_player_get_title_31_1|You get new title [One Handed Weapon Practicer] str_player_get_title_31_2|You get new title [One Handed Weapon Veteran] str_player_get_title_31_3|You get new title [One Handed Weapon Master] str_player_get_title_32_1|You get new title [Two Handed WeaPon Practicer] str_player_get_title_32_2|You get new title [Two Handed WeaPon Veteran] str_player_get_title_32_3|You get new title [Two Handed WeaPon Master] str_player_get_title_33_1|You get new title [PoleArms Practicer] str_player_get_title_33_2|You get new title [PoleArms Veteran] str_player_get_title_33_3|You get new title [PoleArms Master] str_player_get_title_34_1|You get new title [Archery Practicer] str_player_get_title_34_2|You get new title [Archery Veteran] str_player_get_title_34_3|You get new title [Archery Master] str_player_get_title_35_1|You get new title [Crossbows Practicer] str_player_get_title_35_2|You get new title [Crossbows Veteran] str_player_get_title_35_3|You get new title [Crossbows Master] str_player_get_title_36_1|You get new title [Throwing Practicer] str_player_get_title_36_2|You get new title [Throwing Veteran] str_player_get_title_36_3|You get new title [Throwing Master] str_player_get_title_37|You get new title [Many Many Many] str_player_get_title_38|You get new title [Demon King of Chaos] str_player_get_title_39|You get new title [Mind Reader] str_player_get_title_40|You get new title [Just Under One Person] str_player_get_title_41|You get new title [Sacred Handed Scholar] str_player_get_title_42|You get new title [Impatient Vanguard] str_player_get_title_43|You get new title [Commander] str_player_get_title_44|You get new title [Guan Zhong Alive] str_player_get_title_45|You get new title [General of a Hundred Victories] str_player_get_title_46|You get new title [More Wine Please] str_player_get_title_47|You get new title [On Fire] str_player_get_title_48|You get new title [Loving Baozi] str_player_get_title_49|You get new title [Take Off Your Cloth] str_player_get_title_50|You get new title [Fiery Thunderbolt] str_player_get_title_51|You get new title [All-Round] str_player_get_title_52|You get new title [No Duel] str_player_get_title_53|You get new title [Luck guy] str_player_get_title_54|You get new title [Gold Coin Spotted Leopard] str_player_get_title_55|You get new title [Critical] str_player_get_title_56|You get new title [Sthenia] str_player_get_title_57|You get new title [Unstoppable] str_player_get_title_58|You get new title [Chow Bella] str_player_get_title_effect_1|STR+3, AGI+3, all the proficiencies+30, extra relation get in duel. str_player_get_title_effect_2|STR+2, AGI+2, increase 1 ally morale and reduce 1 enemy morale per kill. str_player_get_title_effect_3|INT+2, tactics+2, ally morale+10, enemy morale-10. str_player_get_title_effect_4|Extra renown and relation with town while won the tournament. str_player_get_title_effect_5|5 extra renown per destroy 1 outlow party, double score of life-saving pill. str_player_get_title_effect_6|10 extra renown and looting rate per destroy 1 Dajin party, double score of life-saving pill. str_player_get_title_effect_7|Halve the time of looting village, double relation lose. str_player_get_title_effect_8|Double money get and relation lose while looting merchant. str_player_get_title_effect_9|Increase the chance of lord join in. str_player_get_title_effect_10|Decrease the requirment of lord join in. str_player_get_title_effect_11|Max morale up to 120. str_player_get_title_effect_12|Halve the time of building. str_player_get_title_effect_13|No negtive effect when being captived. str_player_get_title_effect_14|Extra relation get after helping friendly parties. str_player_get_title_effect_15|Double pay for suing for peace, lose renown and honor every week. str_player_get_title_effect_16|Extra profit when selling prisoner. str_player_get_title_effect_17|Increase the prosperity while disband the prisoners。 str_player_get_title_effect_18|Extra ralation and honor get when release the lord. str_player_get_title_effect_19|Increase 1 relation with own center every week. str_player_get_title_effect_20|CHA+2, trade+1 str_player_get_title_effect_21|CHA+3, leadership+2 str_player_get_title_effect_22|Extra relation get when presenting. str_player_get_title_effect_23|Extra prosperity get every week. str_player_get_title_effect_24|CHA+3, Reduce relation loss with the lords. str_player_get_title_effect_25|Prisoners won't flee in the night. str_player_get_title_effect_26|More wealth and renown when NPC become to lord. str_player_get_title_effect_27|More chance to capture heroes. str_player_get_title_effect_28|Won't fail while sneak into towns. str_player_get_title_effect_29|Extra renown get while accept the surrender. str_player_get_title_effect_30|Reduce enemy HP to 10%, increase ally HP by 30% when refuse the surrender. str_player_get_title_effect_31_1|Proficiencies of one handed weapons reached to 150 str_player_get_title_effect_31_2|Proficiencies of one handed weapons reached to 250 str_player_get_title_effect_31_3|Proficiencies of one handed weapons reached to 400 str_player_get_title_effect_32_1|Proficiencies of two handed weapons reached to 150 str_player_get_title_effect_32_2|Proficiencies of two handed weapons reached to 250 str_player_get_title_effect_32_3|Proficiencies of two handed weapons reached to 400 str_player_get_title_effect_33_1|Proficiencies of polearms reached to 150 str_player_get_title_effect_33_2|Proficiencies of polearms reached to 250 str_player_get_title_effect_33_3|Proficiencies of polearms reached to 400 str_player_get_title_effect_34_1|Proficiencies of archery reached to 150 str_player_get_title_effect_34_2|Proficiencies of archery reached to 250 str_player_get_title_effect_34_3|Proficiencies of archery reached to 400 str_player_get_title_effect_35_1|Proficiencies of crossbows reached to 150 str_player_get_title_effect_35_2|Proficiencies of crossbows reached to 250 str_player_get_title_effect_35_3|Proficiencies of crossbows reached to 400 str_player_get_title_effect_36_1|Proficiencies of throwing reached to 150 str_player_get_title_effect_36_2|Proficiencies of throwing reached to 250 str_player_get_title_effect_36_3|Proficiencies of throwing reached to 400 str_player_get_title_effect_37|More chance to get special loots. str_player_get_title_effect_38|More chance to make enemy chaos. str_player_get_title_effect_39|1 extra time to use life-saving pill in the mind reading mission. str_player_get_title_effect_40|CHA+2, leadership+1 str_player_get_title_effect_41|Reading faster. str_player_get_title_effect_42|After player win the duel, more enemy will surrender. str_player_get_title_effect_43|Extra HP get while ally win the duel. str_player_get_title_effect_44|Building faster. str_player_get_title_effect_45|Reduce the require of special troops train. str_player_get_title_effect_46|More life and relation get while drinking. str_player_get_title_effect_47|Less pay for reward party. str_player_get_title_effect_48|More baozi get while kill prisoners, no renown lose. str_player_get_title_effect_49|More chance to loot item in the duel. str_player_get_title_effect_50|Less people require to on fire. str_player_get_title_effect_51|More career EXP get while working in the town. str_player_get_title_effect_52|Ally won't surrender or chaos when player refuse the duel challenge. str_player_get_title_effect_53|Extra rewords in arena training. str_player_get_title_effect_54|Chance to get 2 EXP of special weapon per kill. str_player_get_title_effect_55|Extra damage for weapons. str_player_get_title_effect_56|Increase the damage reduce of ironflesh. str_player_get_title_effect_57|Power strike+1, ironfresh+1. str_player_get_title_effect_58|Max renown get in the battle +10. str_official_no_0|No official str_official_no_51|The Prime Minister str_official_no_52|Ministry of Personnel str_official_no_53|Ministry of Revenue str_official_no_54|Minister of Rites str_official_no_55|Minister of War str_official_no_56|Ministry of Justice str_official_no_57|Ministry of Works str_official_no_1|Great General str_official_no_2|Great General Who Guards the East str_official_no_3|Great General Who Guards the West str_official_no_4|Great General Who Guards the South str_official_no_5|Great General Who Guards the North str_official_no_6|General of the Left str_official_no_7|General of the Right str_official_no_8|General of the Forward Army str_official_no_9|General of the Rear str_players_official_11|Deputy Imperial Corps Commander str_players_official_12|Commandant in Charge of Amors str_players_official_13|Imperial Corps Commander Who Uplifts the Army str_players_official_14|Imperial Corps Commander of the Military Guard str_players_official_15|Magistrate of a Countyof the North str_players_official_16|Magistrate of a Countyof the south str_players_official_17|Magistrate of a Countyof the West str_players_official_18|Magistrate of a Countyof the East str_players_official_21|Commander Who Guards Gate str_players_official_22|Chief Imperial Corps Commander str_players_official_23|Commandant in Charge of the Production of Crossbows str_players_official_24|Commandant Who Holds Tallies str_players_official_25|Sub-Prefect of the North str_players_official_26|Sub-Prefect of the south str_players_official_27|Sub-Prefect of the West str_players_official_28|Sub-Prefect of the East str_players_official_31|General in Charge of the Production of Bows str_players_official_32|General Who Displays Owl’s Might str_players_official_33|General Who Oppresses the Enemy with Ferocity str_players_official_34|General Who Overcomes Adversity str_players_official_35|Prefectural Magistrate of the North str_players_official_36|Prefectural Magistrate of the south str_players_official_37|Prefectural Magistrate of the West str_players_official_38|Prefectural Magistrate of the East str_players_official_41|General Who Pacifies the North str_players_official_42|General Who Pacifies the South str_players_official_43|General Who Pacifies the Wes str_players_official_44|General Who Pacifies the East str_players_official_45|Prefect of a Prefecture of the North str_players_official_46|Prefect of a Prefecture of the south str_players_official_47|Prefect of a Prefecture of the West str_players_official_48|Prefect of a Prefecture of the East str_players_official_51|General Who is the Core of the Army str_players_official_52|General of Valiant Cavalry str_players_official_53|General of Guerrilla Warfare str_players_official_54|General in Charge of the Production of Crossbows str_players_official_55|Military Governor of the North str_players_official_56|Military Governor of the south str_players_official_57|Military Governor of the West str_players_official_58|Military Governor of the East str_players_official_61|General of the Rear str_players_official_62|General of the Forward Army str_players_official_63|General of the Right str_players_official_64|General of the Left str_players_official_65|Governor of Province of the North str_players_official_66|Governor of Province of the south str_players_official_67|Governor of Province of the West str_players_official_68|Governor of Province of the East str_players_official_71|General Who Stabilizes the North str_players_official_72|General Who Stabilizes the South str_players_official_73|General Who Stabilizes the West str_players_official_74|General Who Stabilizes the East str_players_official_75|Highest Military Officer of the North str_players_official_76|Highest Military Officer of the south str_players_official_77|Highest Military Officer of the West str_players_official_78|Highest Military Officer of the East str_players_official_81|Great General Who Guards the North str_players_official_82|Great General Who Guards the South str_players_official_83|Great General Who Guards the West str_players_official_84|Great General Who Guards the East str_players_official_85|Chief of Palace Administration str_players_official_86|Master of Ceremony str_players_official_87|Chief of Secretariat str_players_official_88|Chief of the Capital Guard str_players_official_91|Great General Who Assails the North str_players_official_92|Great General Who Assails the South str_players_official_93|Great General Who Assails the West str_players_official_94|Great General Who Assails the East str_players_official_95|Imperial Minister of State str_players_official_96|General of Martial Might str_players_official_97|Great General of the Central Army str_players_official_98|Great General of the Upper Army str_players_official_101|General of Chariots and Cavalry str_players_official_102|General of the Flying Cavalry str_players_official_103|Great Minister of War str_players_official_104|Great General str_players_official_105|Grand Preceptor str_players_official_106|Grand Commandant str_players_official_107|Great Minister of Public Works str_players_official_108|the Prime Minister str_knight_1_6_mission_effect|Your polearm proficiencies increase 30 str_knight_1_7_mission_effect|Your training skill increase 1 str_knight_1_10_mission_effect|Your tactics skill increase 1 str_knight_1_18_mission_effect|Your AGI increase 1 str_knight_2_7_mission_effect|Your contribution increase 150 str_knight_3_7_mission_effect|Your archery proficiencies increase 30 str_knight_3_8_mission_effect|Your looting skill increase 1 str_knight_3_18_mission_effect|Your throwing proficiencies increase 30 str_knight_4_3_mission_effect|Your STR increase 2 str_knight_4_9_mission_effect|Your INT increase 1 str_knight_4_10_mission_effect|Your athletics skill increase 1, one_handed_weapon proficiencies increase 30 str_knight_4_12_mission_effect|Your two_handed_weapon proficiencies increase 30 str_knight_4_16_mission_effect|Your athletics skill increase 1 str_knight_5_6_mission_effect|Your prisoner management skill increase 1 str_knight_5_8_mission_effect|Your surgery and wound treatment skill increase 1 str_knight_5_10_mission_effect|Your inventory management skill increase 1 str_knight_5_12_mission_effect|Your CHA increase 1 str_knight_5_16_mission_effect|Your AGI increase 1 str_knight_5_17_mission_effect|Your persuasion skill increase 1 str_knight_5_19_mission_effect|Your CHA increase 1 str_ca_strength|Strength str_ca_agility|Agility str_ca_intelligence|Intelligence str_ca_charisma|Charisma str_wpt_one_handed_weapon|One Handed Weapon str_wpt_two_handed_weapon|Two Handed Weapon str_wpt_polearm|Polearms str_wpt_archery|Archery str_wpt_crossbow|Crossbow str_wpt_throwing|Throwing str_wpt_firearm|Firearm str_skl_0_trade|Trade str_skl_1_leadership|Leadership str_skl_2_prisoner_management|Prisoner Management str_skl_7_persuasion|Persuasion str_skl_8_engineer|Engineer str_skl_9_first_aid|First Aid str_skl_10_surgery|Surgery str_skl_11_wound_treatment|Wound Treatment str_skl_12_inventory_management|Inventory Management str_skl_13_spotting|Spotting str_skl_14_pathfinding|Pathfinding str_skl_15_tactics|Tactics str_skl_16_tracking|Tracking str_skl_17_trainer|Trainer str_skl_22_reserved_10|Looting str_skl_23_horse_archery|Horse Archery str_skl_24_riding|Riding str_skl_25_athletics|Athletics str_skl_26_shield|Shield str_skl_27_weapon_master|Weapon Master str_skl_33_power_draw|Power Draw str_skl_34_power_throw|Power Throw str_skl_35_power_strike|Power Strike str_skl_36_ironflesh|Ironflesh str_108_heroes_fight_every_month_2|Highland capture str_108_heroes_fight_every_month_3|Teamwork str_108_heroes_fight_every_month_4|Marshal defence str_vs_fight_call_word_1|俺と命を懸けて 戦いたいという者は居るか? str_vs_fight_call_word_2|誰か俺と300合は 闘おうという者は居るか! str_vs_fight_call_word_3|俺は命を懸けて一騎打ちに臨もうぞ! str_vs_fight_call_word_4|俺と武を競わんか? str_vs_fight_call_word_5|誰かこのジジイと 遊びたい奴は居ないか? str_vs_fight_call_word_6|一騎打ちで決めないか? str_vs_fight_call_word_7|武に自信のある者はいないか? str_vs_fight_call_word_8|俺の剣を 食らいたいのは誰だ? str_vs_fight_call_word_9|死にたい奴は 前に出てこい! str_vs_fight_call_word_10|降伏か死を選べ! str_vs_fight_call_word_11|一陣、ご相手願おう! str_vs_fight_call_word_12|お前らの陣中に 殺し合いをしたい奴がいる、 出てきて俺と闘おうじゃないか! str_vs_fight_call_word_13|降伏の代わりに あえて抵抗してやろうぞ! str_vs_fight_call_word_14|誰か出てこい、 我が一刀の下に斬り伏せてやる! str_vs_fight_call_word_15|天兵ここに在り! 投降しろ、まだ間に合うぞ! str_vs_fight_call_word_16|来い、我と贏輸を決そうぞ! str_vs_fight_call_word_17|その刃、 打ち砕いてくれる! str_vs_fight_call_word_18|決着がつくまで、 とことん闘おうではないか! str_vs_fight_call_word_19|お前の骨肉を 泥中に還してやろう! str_vs_fight_call_word_20|死相が見えてるぞ、 でくの坊! str_vs_fight_answer_word_1|300合、 打ち合おうじゃないか! str_vs_fight_answer_word_2|一手、ご指南願おうか! str_vs_fight_answer_word_3|見てろ、ひっ捕らえてやる! str_vs_fight_answer_word_4|ひとつ、遊んでやろう! str_vs_fight_answer_word_5|殺してみろ、この俺を! str_vs_fight_answer_word_6|馬を降りて投降しろ! str_vs_fight_answer_word_7|教育してやる! str_vs_fight_answer_word_8|受けて立つ! str_vs_fight_answer_word_9|俺の剛勇を思い知れ! str_vs_fight_answer_word_10|お前に敗北を 味あわせてやる! str_vs_fight_answer_word_11|待ってろ、 今俺が行ってやる! str_vs_fight_answer_word_12|逃げ出すなよ、 臆病者と呼ばれたくなければな! str_vs_fight_answer_word_13|草賊よ、なぜそのように 狂ってみせるのだ! str_vs_fight_answer_word_14|その駄馬を降りて 降伏したらどうだ! str_vs_fight_answer_word_15|見てろよ匹夫、俺の手に 捕らえられるのをな! str_vs_fight_answer_word_16|俺があの悪党を 捕らえてくれようぞ! str_vs_fight_answer_word_17|お前を捕らえたその時、 お前はもう バラバラの屍に なってるだろうな! str_vs_fight_answer_word_18|早く投降しろ、 命だけは免じてやるぞ! str_vs_fight_answer_word_19|・・・・・・ str_vs_fight_answer_word_20|死を恐れるは好漢にあらず! str_vs_fight_win_word_1|Now You know how strong I am! str_vs_fight_win_word_2|Wow, dangerous! str_vs_fight_win_word_3|What a play! str_vs_fight_win_word_4|Anyone else? str_vs_fight_win_word_5|How come there is no better ones ? str_vs_fight_win_word_6|I am so disappointed ! str_vs_fight_win_word_7|Their leader was already defeated by me. str_vs_fight_win_word_8|Everyone follow me ! str_vs_fight_win_word_9|Though the one infront of me is a tough one ! But still can't threaten me. str_vs_fight_win_word_10|You're such a shit, how dare you stand out infront of the others. str_vs_fight_win_word_11|Unexpectedly, not a bit of joyful felling from the victory. str_vs_fight_win_word_12|We won ? str_vs_fight_win_word_13|Wow ! That was close ! str_vs_fight_win_word_14|Charge ! str_vs_fight_win_word_15|This guy is quite tough! str_vs_fight_win_word_16|From the time you met me, bad luck comes to you! str_vs_fight_win_word_17|Tie them up and bring them here. str_vs_fight_win_word_18|You're good but I am better! str_vs_fight_win_word_19|You don't need to face this if you surrender to me eariler . str_vs_fight_win_word_20|Hey ! Where is your pride gone? str_vs_fight_lose_word_1|Help! Help! str_vs_fight_lose_word_2|Charge! str_vs_fight_lose_word_3|Come to fight again! str_vs_fight_lose_word_4|I will revenge! str_vs_fight_lose_word_5|Everyone follow me! str_vs_fight_lose_word_6|How can a small group of shit beat my men ? str_vs_fight_lose_word_7|Though you've wounded me but you can never wound my men. str_vs_fight_lose_word_8|Scum don't try to run away, let me call my men. str_vs_fight_lose_word_9|It's just a small wound, I can still fight after I wraped it up. str_vs_fight_lose_word_10|Wow ! This scum is really tough !Go ... go ... go ... ! str_vs_fight_lose_word_11|It's damn hurt ! I shall revenge for this ! str_vs_fight_lose_word_12|Come on, come on, let's fight for another round. str_vs_fight_lose_word_13|Just kill, don't think about morality. str_vs_fight_lose_word_14|Not because you're better than me, it's just because my horse is too tired. str_vs_fight_lose_word_15|Brave is not enough to win, I 'll let you see how I control the battle with wisdom. str_vs_fight_lose_word_16|See if you can still harm me after I was hidden inside the crowd. str_vs_fight_lose_word_17|Can't catch me so easily. str_vs_fight_lose_word_18|You're damn good !How about another round. str_vs_fight_lose_word_19|Next time we met again, I'll let you see my real strength. str_vs_fight_lose_word_20|Damn it, wrong guess! Everyone spread out! str_trp_npc7_special_skill_name|Yin EF.Star str_trp_npc8_special_skill_name|Strong EF.Star str_trp_npc9_special_skill_name|Bright EF.Star str_trp_kingdom_1_lord_special_skill_name|Strength HS.Star str_trp_kingdom_2_lord_special_skill_name|Leader HS.Star str_trp_kingdom_3_lord_special_skill_name|Hero HS.Star str_trp_kingdom_4_lord_special_skill_name|Solitary HS.Star str_trp_kingdom_5_lord_special_skill_name|Knowledge HS.Star str_trp_knight_1_1_special_skill_name|Majestic HS.Star str_trp_knight_1_2_special_skill_name|Steadfast HS.Star str_trp_knight_1_3_special_skill_name|Dark HS.Star str_trp_knight_1_4_special_skill_name|Guardian HS.Star str_trp_knight_1_5_special_skill_name|Brave EF.Star str_trp_knight_1_6_special_skill_name|Wide EF.Star str_trp_knight_1_7_special_skill_name|Majestic EF.Star str_trp_knight_1_8_special_skill_name|Hero EF.Star str_trp_knight_1_9_special_skill_name|Unique EF.Star str_trp_knight_1_10_special_skill_name|Fierce EF.Star str_trp_knight_1_11_special_skill_name|Strong EF.Star str_trp_knight_1_12_special_skill_name|Dark EF.Star str_trp_knight_1_13_special_skill_name|Different EF.Star str_trp_knight_1_14_special_skill_name|Aid EF.Star str_trp_knight_1_15_special_skill_name|Help EF.Star str_trp_knight_1_16_special_skill_name|Minute EF.Star str_trp_knight_1_17_special_skill_name|Bright EF.Star str_trp_knight_1_18_special_skill_name|Complete EF.Star str_trp_knight_1_19_special_skill_name|Latent EF.Star str_trp_knight_1_20_special_skill_name|Number EF.Star str_trp_knight_2_1_special_skill_name|Brave HS.Star str_trp_knight_2_2_special_skill_name|Fierce HS.Star str_trp_knight_2_3_special_skill_name|Prestige HS.Star str_trp_knight_2_4_special_skill_name|Fulfillment HS.Star str_trp_knight_2_5_special_skill_name|Flight HS.Star str_trp_knight_2_6_special_skill_name|Minute HS.Star str_trp_knight_2_7_special_skill_name|Malignant EF.Star str_trp_knight_2_8_special_skill_name|Prominence EF.Star str_trp_knight_2_9_special_skill_name|Handsome EF.Star str_trp_knight_2_10_special_skill_name|Wild EF.Star str_trp_knight_2_11_special_skill_name|Crazy EF.Star str_trp_knight_2_12_special_skill_name|Concealment EF.Star str_trp_knight_2_13_special_skill_name|Magnificent EF.Star str_trp_knight_2_14_special_skill_name|Succeed EF.Star str_trp_knight_2_15_special_skill_name|Manage EF.Star str_trp_knight_2_16_special_skill_name|Remote EF.Star str_trp_knight_2_17_special_skill_name|Empty EF.Star str_trp_knight_2_18_special_skill_name|Solitary EF.Star str_trp_knight_2_19_special_skill_name|Detective EF.Star str_trp_knight_2_20_special_skill_name|Execute EF.Star str_trp_knight_3_1_special_skill_name|Wealth HS.Star str_trp_knight_3_2_special_skill_name|Agile HS.Star str_trp_knight_3_3_special_skill_name|Longevity HS.Star str_trp_knight_3_4_special_skill_name|Sword HS.Star str_trp_knight_3_5_special_skill_name|Balance HS.Star str_trp_knight_3_6_special_skill_name|Guilt HS.Star str_trp_knight_3_7_special_skill_name|Damage HS.Star str_trp_knight_3_8_special_skill_name|Defeat HS.Star str_trp_knight_3_9_special_skill_name|Investigative HS.Star str_trp_knight_3_10_special_skill_name|Skilful HS.Star str_trp_knight_3_11_special_skill_name|Assist EF.Star str_trp_knight_3_12_special_skill_name|Flying EF.Star str_trp_knight_3_13_special_skill_name|Walking EF.Star str_trp_knight_3_14_special_skill_name|Whole EF.Star str_trp_knight_3_15_special_skill_name|Forward EF.Star str_trp_knight_3_16_special_skill_name|Retreating EF.Star str_trp_knight_3_17_special_skill_name|Victorious EF.Star str_trp_knight_3_18_special_skill_name|Speed EF.Star str_trp_knight_3_19_special_skill_name|Complete EF.Star str_trp_knight_3_20_special_skill_name|Guardian EF.Star str_trp_knight_4_1_special_skill_name|Harm HS.Star str_trp_knight_4_2_special_skill_name|Killer HS.Star str_trp_knight_4_3_special_skill_name|Deviance HS.Star str_trp_knight_4_4_special_skill_name|Defence HS.Star str_trp_knight_4_5_special_skill_name|Secure HS.Star str_trp_knight_4_6_special_skill_name|Wisdom HS.Star str_trp_knight_4_7_special_skill_name|Savage HS.Star str_trp_knight_4_8_special_skill_name|Crying HS.Star str_trp_knight_4_9_special_skill_name|Correct EF.Star str_trp_knight_4_10_special_skill_name|Savage EF.Star str_trp_knight_4_11_special_skill_name|Ji EF.Star str_trp_knight_4_12_special_skill_name|Tranquil EF.Star str_trp_knight_4_13_special_skill_name|Level EF.Star str_trp_knight_4_14_special_skill_name|Harm EF.Star str_trp_knight_4_15_special_skill_name|Evil EF.Star str_trp_knight_4_16_special_skill_name|Ugly EF.Star str_trp_knight_4_17_special_skill_name|Devil EF.Star str_trp_knight_4_18_special_skill_name|Demon EF.Star str_trp_knight_4_19_special_skill_name|Short EF.Star str_trp_knight_4_20_special_skill_name|Horn EF.Star str_trp_knight_5_1_special_skill_name|Leisure HS.Star str_trp_knight_5_2_special_skill_name|Noble HS.Star str_trp_knight_5_3_special_skill_name|Speed HS.Star str_trp_knight_5_4_special_skill_name|Leader EF.Star str_trp_knight_5_5_special_skill_name|Literature EF.Star str_trp_knight_5_6_special_skill_name|Upright EF.Star str_trp_knight_5_7_special_skill_name|Meet EF.Star str_trp_knight_5_8_special_skill_name|Efficacious EF.Star str_trp_knight_5_9_special_skill_name|Beast EF.Star str_trp_knight_5_10_special_skill_name|Skilful EF.Star str_trp_knight_5_11_special_skill_name|Full EF.Star str_trp_knight_5_12_special_skill_name|Music EF.Star str_trp_knight_5_13_special_skill_name|Prisoner EF.Star str_trp_knight_5_14_special_skill_name|Hidden EF.Star str_trp_knight_5_15_special_skill_name|Slave EF.Star str_trp_knight_5_16_special_skill_name|Inferior EF.Star str_trp_knight_5_17_special_skill_name|Rat EF.Star str_trp_knight_5_18_special_skill_name|Thief EF.Star str_trp_knight_5_19_special_skill_name|Healthy EF.Star str_trp_knight_5_20_special_skill_name|Hound EF.Star str_trp_npc7_special_skill_intro|Chance to confuse enemy per 5 kills; Strengthen female ally. str_trp_npc8_special_skill_intro|Make prisoners to Baozi; Increase morale of Baozi. str_trp_npc9_special_skill_intro|Increase capture chance of enemy heroes, when more than 50% HP after battle. str_trp_kingdom_1_lord_special_skill_intro|Strengthen self a lot when ally less than 20% of enemy. str_trp_kingdom_2_lord_special_skill_intro|Ally morale won't change, invalid enemy hero's morale skill; Strengthen soldiers while defeated. str_trp_kingdom_3_lord_special_skill_intro|Increase 1 AGI per kill; Strengthen all the Zhao troops while on fire. str_trp_kingdom_4_lord_special_skill_intro|The less HP, the more attribute increase. str_trp_kingdom_5_lord_special_skill_intro|Strengthen on "order attack", chance to make some enemy become ally in the begging of the battle. str_trp_knight_1_1_special_skill_intro|Increase all attribute per kill. str_trp_knight_1_2_special_skill_intro|Chance to confuse enemy per kill. str_trp_knight_1_3_special_skill_intro|Increase all attribute per 3 killed of ally. str_trp_knight_1_4_special_skill_intro|Strengthen Han Infantry; Strengthen Xu Ning Gold Lancers while on fire; Chance to capture Xu Ning Gold Lancers while in the main party str_trp_knight_1_5_special_skill_intro|Sell prisoners for gold; Increase 30 party limits while in main party; Incorporate deserter by money. str_trp_knight_1_6_special_skill_intro|Reduce 50% damage; Strengthen self in the duel. str_trp_knight_1_7_special_skill_intro|Strengthen Huyan Chain-Linked Armoured Cavalry; Strengthen self if there's no special troop in battle. str_trp_knight_1_8_special_skill_intro|Strengthen Han troops while attacking the walls. str_trp_knight_1_9_special_skill_intro|Chance to get extra EXP after battle; Strengthen Han troops while alive. str_trp_knight_1_10_special_skill_intro|Strengthen Han troops while defending the walls. str_trp_knight_1_11_special_skill_intro|Strengthen self while in forest; Strengthen Han ranged troops. str_trp_knight_1_12_special_skill_intro|Chance to kill enemy leader, or make his HP to 5% in the beginning on the battle. str_trp_knight_1_13_special_skill_intro|Increase attribute and proficiencies while take damage. str_trp_knight_1_14_special_skill_intro|Strengthen self while leader has low HP; Strengthen Lv Guo Sky Halberdiers; Chance to capture Lv Guo Sky Halberdiers while in the main party str_trp_knight_1_15_special_skill_intro|Strengthen self while leader has low HP; Strengthen Lv Guo Sky Halberdiers; Chance to capture Lv Guo Sky Halberdiers while in the main party str_trp_knight_1_16_special_skill_intro|Strengthen self if there's female troop on the battle. str_trp_knight_1_17_special_skill_intro|Strengthen self after 30s in the duel; Reduce damage while no duel on the battle; ally morale won't change while alive. str_trp_knight_1_18_special_skill_intro|Increase proficiencies in the duel; increase more after success; Increase STR per 2 kills; str_trp_knight_1_19_special_skill_intro|Increase proficiencies in the duel; increase more after success; Increase AGI per 2 kills; str_trp_knight_1_20_special_skill_intro|Player could get 15 honor while borrow hero to lord while in the main party. str_trp_knight_2_1_special_skill_intro|Increase ally morale and reduce enemy morale per kill; Strengthen Liangshan troops while on fire. str_trp_knight_2_2_special_skill_intro|Increase STR per kill. str_trp_knight_2_3_special_skill_intro|Strengthen Huyan Chain-Linked Armoured Cavalry while on fire; Reduce damage of ally horse; Chance to capture Huyan Chain-Linked Armoured Cavalry while in the main party. str_trp_knight_2_4_special_skill_intro|Strengthen self when ally less than 20% of enemy. Strengthen Huyan Chain-Linked Armoured Cavalry while on fire; Chance to capture Zhu Tong Podao Guards while in the main party. str_trp_knight_2_5_special_skill_intro|Strengthen self when battle started, restore while on fire. str_trp_knight_2_6_special_skill_intro|Recover ally Liang troops per kill. str_trp_knight_2_7_special_skill_intro|Strengthen self if there's outlaw troop on the battle. str_trp_knight_2_8_special_skill_intro|Inflict damage around while take damage. str_trp_knight_2_9_special_skill_intro|Increase morale get while reward party. str_trp_knight_2_10_special_skill_intro|attribute and proficiencies when ally less than 25% of enemy. str_trp_knight_2_11_special_skill_intro|Increase reinforcements times by +2. str_trp_knight_2_12_special_skill_intro|Double relation increase when presenting and release heroes. str_trp_knight_2_13_special_skill_intro|Strenthen self while HP is low or ally is less than 15. str_trp_knight_2_14_special_skill_intro|Increase reword on fur and cloth; Can help player to upgrade equipments. str_trp_knight_2_15_special_skill_intro|Halve vegetable consume and building gold. str_trp_knight_2_16_special_skill_intro|Get more gold while looting in the village; Halve money in presenting and beting in the tournament. str_trp_knight_2_17_special_skill_intro|Strengthen self if there's female troop in enemy; get extra cows while stealing. str_trp_knight_2_18_special_skill_intro|Increase reword on iron and tools; Can help player to upgrade weapons. Strengthen self while there's Huyan Chain-Linked Armoured Cavalry in enemy. str_trp_knight_2_19_special_skill_intro|Halve siege times; Strenghen self in towns. str_trp_knight_2_20_special_skill_intro|Increase morale bunus of vegetable; Strenghen self in the village. str_trp_knight_3_1_special_skill_intro|Increase prosperity of same faction; Strengthen Li Ying Lictors while on fire; Chance to capture Li Ying Lictors while in the main party. str_trp_knight_3_2_special_skill_intro|Increase AGI per kill; Chance to recover while defeat enemy hero. str_trp_knight_3_3_special_skill_intro|Get extra soldiers and less pay in conscription; prisoners are more change to join, less chance to flee. str_trp_knight_3_4_special_skill_intro|Strenthen mercenary troops. str_trp_knight_3_5_special_skill_intro|Get extra loots after battle, chance to double. str_trp_knight_3_6_special_skill_intro|Strenthen self if there's Black Liao in enemy; Chance to capture Black Liao troops. str_trp_knight_3_7_special_skill_intro|Get extra 3 honor when finish the task of village elder. str_trp_knight_3_8_special_skill_intro|Reduce enemy morale, strenghen Zhao troops while party is under attack. str_trp_knight_3_9_special_skill_intro|Double loots in the village. str_trp_knight_3_10_special_skill_intro|Increase 1 permanent skill random per 100 kills. str_trp_knight_3_11_special_skill_intro|Strengthen Zhao troops while battle start; ally morale won't reduce after lose the duel. str_trp_knight_3_12_special_skill_intro|Strengthen Xiang Li Shield Guards; Increase attribute per 1 Xiang Li Shield Guards dead; Chance to capture Xiang Li Shield Guards while in the main party. str_trp_knight_3_13_special_skill_intro|Strengthen Xiang Li Shield Guards; Increase attribute per 2 Xiang Li Shield Guards dead; Chance to capture Xiang Li Shield Guards while in the main party. str_trp_knight_3_14_special_skill_intro|Strengthen and recover self while ally hero defeated. str_trp_knight_3_15_special_skill_intro|Increase reword on salt and spice; Strengthen self in the snow. str_trp_knight_3_16_special_skill_intro|Increase reword on salt and spice; Strengthen self in the snow. str_trp_knight_3_17_special_skill_intro|Strengthen Li Ying Lictors; Strengthen self while HP is low. str_trp_knight_3_18_special_skill_intro|Strengthen Li Ying Lictors; Strengthen self while HP is low. str_trp_knight_3_19_special_skill_intro|Increase tax of walls; can help player for inventory management. str_trp_knight_3_20_special_skill_intro|Strengthen self and get more gold while looting merchants. str_trp_knight_4_1_special_skill_intro|Increase all abilities per 3 death of ally. str_trp_knight_4_2_special_skill_intro|Recover slef per 1 kill. str_trp_knight_4_3_special_skill_intro|Increase abilities while take damage. str_trp_knight_4_4_special_skill_intro|Get more gold after battle; Strengthen Lei Heng Podao Guards while on fire; Chance to capture Lei Heng Podao Guards while in the main party. str_trp_knight_4_5_special_skill_intro|Chance to recover self and inflict damage around per 1 kill. str_trp_knight_4_6_special_skill_intro|Strengthen self while being reinforcements; Double range in reinforcements. str_trp_knight_4_7_special_skill_intro|Shrengthen self in forest; Strengthen Xie Brother Hunters while on fire; Chance to capture Xie Brother Hunters while in the main party. str_trp_knight_4_8_special_skill_intro|Shrengthen self in forest; Strengthen Xie Brother Hunters while on fire; Chance to capture Xie Brother Hunters while in the main party. str_trp_knight_4_9_special_skill_intro|Chance to invalid special skills of enemy hero. str_trp_knight_4_10_special_skill_intro|Increase abilities and reduce enemy morale per 2 kills; chance to confused enemy. str_trp_knight_4_11_special_skill_intro|Beef won't rot; Extra morale get in meat; more number of beef get while a cow be slaughtered. str_trp_knight_4_12_special_skill_intro|Increase all abilities while HP is low. str_trp_knight_4_13_special_skill_intro|Increase ally morale and reduce enemy morale per kill; Increase the prosperity get while disband the prisoners. str_trp_knight_4_14_special_skill_intro|Chance to invalid the skill of strengthen enemy soldiers. str_trp_knight_4_15_special_skill_intro|Increase all abilities while take damage. str_trp_knight_4_16_special_skill_intro|Increase all abilities while enemy morale is low; get more rewords while finish the quest of lords. str_trp_knight_4_17_special_skill_intro|Increase STR while HP is low. str_trp_knight_4_18_special_skill_intro|Increase AGI while HP is low. str_trp_knight_4_19_special_skill_intro|Increase the rewords of Tournament. str_trp_knight_4_20_special_skill_intro|Increase all abilities while HP is less than 50%. str_trp_knight_5_1_special_skill_intro|Big chance to invalid special skills of enemy hero. str_trp_knight_5_2_special_skill_intro|Big chance for lords in other faction join; Strengthen Chai Jin Suicide Squads; Chance to capture Chai Jin Suicide Squads while in the main party. str_trp_knight_5_3_special_skill_intro|Increase party move speed in the map; Can use speed up skill by press Y button per day. str_trp_knight_5_4_special_skill_intro|Strengthen Shu troops; Recover Shu troops inline. str_trp_knight_5_5_special_skill_intro|Less money require while armistice; Increase the chance that enemy lord accept advice. str_trp_knight_5_6_special_skill_intro|Get more relation by finish town quest; Reduce relation loss with the lords; Won't loss relation while refusing quest by lord. str_trp_knight_5_7_special_skill_intro|Less wage for party; Time won't pass while estimating. str_trp_knight_5_8_special_skill_intro|Recover ally soldiers and heroes slowly. str_trp_knight_5_9_special_skill_intro|Recover ally horses slowly; Can help player to upgrade horses. str_trp_knight_5_10_special_skill_intro|Exchange troops and prisoner with lords in same faction; Lords will take order definitly. str_trp_knight_5_11_special_skill_intro|Strengthen Shu ranged troops and sea raiders; Strengthen self in snow str_trp_knight_5_12_special_skill_intro|Morale of party increase 30; Recover ally morale slowly; Chance to capture Gongsun Cho-Ko-Nu Guards while in the main party. str_trp_knight_5_13_special_skill_intro|When in main party, player can ask for position of other lord any time in the same faction, per day in the different faction. str_trp_knight_5_14_special_skill_intro|Increase reword on wine; More morale increase and less pay in drinking. str_trp_knight_5_15_special_skill_intro|Increase the limit of prisoner; Captured heroes won't flee; Increase the price of selling prisoner. str_trp_knight_5_16_special_skill_intro|Increase abilities while more than 15 ally be killed; Double reword of quest from lords. str_trp_knight_5_17_special_skill_intro|Defeat a random enemy hero except the leader in the beginning on battle. str_trp_knight_5_18_special_skill_intro|Increase chance to flee for ally lords; Won't be found while sloping; Can use hidden skill by press U button per day. str_trp_knight_5_19_special_skill_intro|Ally morale won't change; Strengthen Shu troops while HP is low. str_trp_knight_5_20_special_skill_intro|Big chance to loot enemy hero's horse who join the duel; Chance to steal horses for player everyday.
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ゲーム情報(登録されているタグ) ジャンル>カード&ボード 製作会社>Oberon Media 製作会社>未確認 言語>英語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/28/betrapped/index.html 日本語 紹介文 A murder has been committed and it s your job to find the culprit.BeTrapped! features you as Inspector Parker. Question shady suspects and examine each room for clues. Avoid deadly booby-traps at every turn. With over 1,400 mind-bending levels, 37 spine-tingling adventure rooms, and a meta map to track your progress through the castle, this murder mystery is the adventure of a lifetime. Download now to solve the crime in this engaging whodunit! Over 1,400 levels! 37 Adventure rooms. A meta map to track your progress. 画像 « » var ppvArray_0_3e600b3da3611e722638629c3c9cf078 = new Array(); ppvArray_0_3e600b3da3611e722638629c3c9cf078[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=BeTrapped%21&file=en_betrapped-screen1.jpg ; window.onload=function(){ ppvShow_0_3e600b3da3611e722638629c3c9cf078(0); }; function ppvShow_0_3e600b3da3611e722638629c3c9cf078(n){ if(!ppvArray_0_3e600b3da3611e722638629c3c9cf078[n]){ alert( 画像がありません ); return; } ppv_0_3e600b3da3611e722638629c3c9cf078$( ppv_img_0_3e600b3da3611e722638629c3c9cf078 ).src=ppvArray_0_3e600b3da3611e722638629c3c9cf078[n]; ppv_0_3e600b3da3611e722638629c3c9cf078$( ppv_link_0_3e600b3da3611e722638629c3c9cf078 ).href=ppvArray_0_3e600b3da3611e722638629c3c9cf078[n]; ppv_0_3e600b3da3611e722638629c3c9cf078$( ppv_prev_0_3e600b3da3611e722638629c3c9cf078 ).href= javascript ppvShow_0_3e600b3da3611e722638629c3c9cf078( +(n-1)+ ) ; ppv_0_3e600b3da3611e722638629c3c9cf078$( ppv_next_0_3e600b3da3611e722638629c3c9cf078 ).href= javascript ppvShow_0_3e600b3da3611e722638629c3c9cf078( +(n+1)+ ) ; } function ppv_0_3e600b3da3611e722638629c3c9cf078$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } ボリューム レス一覧 971 名前: 名無しさんの野望 [sage] 投稿日: 2010/06/16(水) 11 17 17 ID 0EImheEE 中学生英語すら、ちんぷんかんぷんだけど、Be Trappedが好き。 パズルモード?っぽいのは普通のマインスイーパで楽しめるけれど アドベンチャーっぽいのは訳もわからずに適当にやってる。 A Series of Unfortyunate Eventsにいたっては タイトルすら覚えられないし勘でプレイしているw 何がどうして悲鳴が聞こえたりするのかもさっぱり解らないがでも好き。 メモに書き写して翻訳してみたがまるきり要領を得ないし。 地味に遊べるやつも日本語版求むー! 975 名前: 名無しさんの野望 [sage] 投稿日: 2010/06/17(木) 10 33 05 ID /UjjPT9B . 971 英語苦手ノシ 学校ではずっと2だったよw 辞書横に置いて単語だけ拾ってるレベル。 自分も最近はぼーっとできるパズルばっかりで Jewel Charmポチって2周してしまった。 この手のパズルもっとやりたいな。 Be Trappedも面白いよね。 アイテム探しだと思ってたらマインスイーパーだったw コメント 名前 コメント トップページに戻る
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特に-O2で有効にならない最適化オプションを -finline-functions (enabled at -O3) Integrate all simple functions into their callers. The compiler heuristically decides which functions are simple enough to be worth integrating in this way. If all calls to a given function are integrated, and the function is declared static, then the function is normally not output as assembler code in its own right. -funswitch-loops (enabled at -O3) Move branches with loop invariant conditions out of the loop, with duplicates of the loop on both branches (modified according to result of the condition). -fpredictive-commoning (enabled at -O3) Perform predictive commoning optimization, i.e., reusing computations (especially memory loads and stores) performed in previous iterations of loops. -fgcse-after-reload (enabled at -O3) When -fgcse-after-reload is enabled, a redundant load elimination pass is performed after reload. The purpose of this pass is to cleanup redundant spilling. -ftree-vectorize (enabled at -O3) Perform loop vectorization on trees. -mtune=cpu-type Tune to cpu-type everything applicable about the generated code, except for the ABI and the set of available instructions. The choices for cpu-type are generic Produce code optimized for the most common IA32/AMD64/EM64T processors. If you know the CPU on which your code will run, then you should use the corresponding -mtune option instead of -mtune=generic. But, if you do not know exactly what CPU users of your application will have, then you should use this option. As new processors are deployed in the marketplace, the behavior of this option will change. Therefore, if you upgrade to a newer version of GCC, the code generated option will change to reflect the processors that were most common when that version of GCC was released. native This selects the CPU to tune for at compilation time by determining the processor type of the compiling machine. Using -mtune=native will produce code optimized for the local machine under the constraints of the selected instruction set. Using -march=native will enable all instruction subsets supported by the local machine (hence the result might not run on different machines). -fmodulo-sched Perform swing modulo scheduling immediately before the first scheduling pass. This pass looks at innermost loops and reorders their instructions by overlapping different iterations. -fmodulo-sched-allow-regmoves Perform more aggressive SMS based modulo scheduling with register moves allowed. By setting this flag certain anti-dependences edges will be deleted which will trigger the generation of reg-moves based on the life-range analysis. This option is effective only with -fmodulo-sched enabled. -funroll-loops Unroll loops whose number of iterations can be determined at compile time or upon entry to the loop. -funroll-loops implies -frerun-cse-after-loop. This option makes code larger, and may or may not make it run faster. -fprefetch-loop-arrays If supported by the target machine, generate instructions to prefetch memory to improve the performance of loops that access large arrays. This option may generate better or worse code; results are highly dependent on the structure of loops within the source code. Disabled at level -Os. -ffast-math Sets -fno-math-errno, -funsafe-math-optimizations, -ffinite-math-only, -fno-rounding-math, -fno-signaling-nans and -fcx-limited-range. This option causes the preprocessor macro __FAST_MATH__ to be defined. This option is not turned on by any -O option since it can result in incorrect output for programs which depend on an exact implementation of IEEE or ISO rules/specifications for math functions. It may, however, yield faster code for programs that do not require the guarantees of these specifications.
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Buying a leather laptop sleeve is one of the best purchases you can make for your laptop. Not only does it keep the laptop protected from both the bumps and dings of transport and storage, but it also looks amazing, keeps the laptop dry, is compact and easy to carry, and is multi-functional. But there are things you need to know before buying just any leather laptop sleeve. Not all sleeves are created equal, and neither is all leather. At Custom Logo Cases we make it our mission to create the best leather laptop sleeves available, customized to your specifications, for a good price. What Are the Benefits of a Leather Laptop Sleeve? A leather laptop sleeve has many benefits, not the least of which is that it’s a very attractive way to transport a laptop. There’s more to it than that, but we’ll get to the look of the leather laptop sleeve a little later. For starters, let’s look at what the leather laptop sleeve does. A Leather Laptop Sleeve is Multifunctional A leather laptop sleeve does more than just carry a laptop, and more than just keep a laptop safe and protected from dents, dings, and from the weather. For example the Leather Stand Laptop Sleeve is more than just a carrying case, but it actually is a support for your laptop to make it easier for you to type and work. It turns a simple sleeve into a workstation that is accessible wherever you go, and can be used in the coffee shop, the boardroom, the train, or virtually anywhere else. The laptop riser lifts your laptop up on an angle to make it more ergonomic and better design own phone case for your fingers, arms and nerves. The leather laptop sleeves come in a variety of styles that can be opened in different ways, each of which is useful in its own way, and each of which will fit a certain lifestyle. The Leather Zip Laptop Sleeve is, as the name suggests, a laptop sleeve with a zipper. This will keep your laptop safe and secure and completely sealed in its leather sleeve. On the other hand, if you want a laptop that looks a little more sophisticated than a zipper-top laptop sleeve then perhaps the Leather Flap Laptop Sleeve is more up your alley, as it gives off an appearance that resembles more of a slim messenger bag, or a fine accessory. Someone who sees it may not expect it to be a laptop inside at all, but more of the documents that one would keep in a briefcase or a portfolio. These Leather Flap Laptop Sleeves can be Pantone matched in color, but are often more used in the natural colors of the leather, cheap phone replacement parts giving them a sophisticated and professional look. A Leather Laptop Sleeve Offers Complete Protection The construction of the leather laptop sleeve, in any of the tree varieties are all made from durable premium PU leather. 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What To Know About Leather Laptop Sleeves’ Construction Just as we do with our neoprene laptop sleeves, we take extra special care in the manufacturing of all our laptop sleeves. Everything from the die-cut process to the stitching to the zippers to structure is all done with the same care that you would expect from a high-end retailer. We know that our name is on the line, and we make sure that every leather laptop sleeve that we create meets our rigorous standards. When it comes to colors, we understand that we are taking your brand in our hands, and we are determined to make you look good to all of the customers, students, and employees to whom you will be giving these custom laptop sleeves to. 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ゲーム情報(登録されているタグ) シリーズ>Sherlock Holmes ジャンル>パズル ジャンル>大容量ゲーム 製作会社>不明 言語>英語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/5474/sherlock-holmes-secret-silver-earring/index.html 日本語 紹介文 Help Sherlock Holmes solve a string of grisly murders! Team up with Dr. Watson to scour exquisitely detailed scenes, track down clues, and find the person responsible for these crimes. Use your detective skills and piece together this mystery, as you dive into a carefully constructed 19th century. Sherlock Holmes - The Secret of the Silver Earring is an Adventure game full of excitement and suspense and classic characters. Astonishing graphics Incredible atmosphere Find the murderer! Get the Strategy Guide! 画像 « » var ppvArray_0_a2a3eba5fd7ac8285322f0b2a5e131cf = new Array(); ppvArray_0_a2a3eba5fd7ac8285322f0b2a5e131cf[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=Sherlock+Holmes+-+The+Secret+of+the+Silver+Earring&file=en_sherlock-holmes-secret-silver-earring-screen1.jpg ; window.onload=function(){ ppvShow_0_a2a3eba5fd7ac8285322f0b2a5e131cf(0); }; function ppvShow_0_a2a3eba5fd7ac8285322f0b2a5e131cf(n){ if(!ppvArray_0_a2a3eba5fd7ac8285322f0b2a5e131cf[n]){ alert( 画像がありません ); return; } ppv_0_a2a3eba5fd7ac8285322f0b2a5e131cf$( ppv_img_0_a2a3eba5fd7ac8285322f0b2a5e131cf ).src=ppvArray_0_a2a3eba5fd7ac8285322f0b2a5e131cf[n]; ppv_0_a2a3eba5fd7ac8285322f0b2a5e131cf$( ppv_link_0_a2a3eba5fd7ac8285322f0b2a5e131cf ).href=ppvArray_0_a2a3eba5fd7ac8285322f0b2a5e131cf[n]; ppv_0_a2a3eba5fd7ac8285322f0b2a5e131cf$( ppv_prev_0_a2a3eba5fd7ac8285322f0b2a5e131cf ).href= javascript ppvShow_0_a2a3eba5fd7ac8285322f0b2a5e131cf( +(n-1)+ ) ; ppv_0_a2a3eba5fd7ac8285322f0b2a5e131cf$( ppv_next_0_a2a3eba5fd7ac8285322f0b2a5e131cf ).href= javascript ppvShow_0_a2a3eba5fd7ac8285322f0b2a5e131cf( +(n+1)+ ) ; } function ppv_0_a2a3eba5fd7ac8285322f0b2a5e131cf$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } ボリューム レス一覧 783 名前: 名無しさんの野望 投稿日: 2010/03/24(水) 02 29 00 ID YAE+fghw . 782 英語わからなくても楽しめた? 前作?シルバーイヤリングとかってのは半分ワケワカメだったけど (↑これ今探したら見つけられなかった・・・) ドリクロ、日本語版全然こないねえ・・・ 日本語版出たときのために米国サイトでDDで出るの待ってるんだけど すでにDDになっちゃってたことある? 789 名前: 名無しさんの野望 [sage] 投稿日: 2010/03/24(水) 13 04 15 ID CXBThivI . 783 The Secret of the Silver Earringは、Large Fileカテゴリ見ればまだあるでよ。 単に同じホームズネタってだけで、まったくの別ゲーム。 あっちは、ラージファイルの本格アドベンチャーだから、3Dキャラがあちこち歩き回るし テキスト量多くて聞き込みだの資料読みだのが必須な英語三昧なゲームだけど The Lost casesは、アイテム探し系のカジュアルゲームだから、台詞も短いし、 話よりもゲーム重視(のはず)だから、英語わからんでもそれなりに遊べると思う。 ドリクロ、なんでこないんだー。 796 名前: 名無しさんの野望 投稿日: 2010/03/24(水) 20 13 44 ID YAE+fghw . 789 Large Fileのほうにありましたか。見つけたときはHidden Objectにあった気がする 聞き込み調査のところがとにかくちんぷんかんぷんで、 床拭いてるメイドに話しかけるのめんどくさくなって無視してしまった でも部屋移動しても「ゴーシゴーシ、ゴーシゴーシ」が聞こえてきて気になって仕方ないので 戻って話しかけたけど、結局イミフなことをまくしたてられただけだった 英語じゃラチ明かないから日本語化待つかと思ってたのにLarge Fileじゃ望み薄いナ・・・ . 790 スレの上のほうで略してる人がいたからついw コメント 名前 コメント トップページに戻る
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【Tags Gumi tJ takamatt J】 Original Music Title Just a game Music Lyrics written, Voice edited by takamatt Music arranged by takamatt Singer Gumi(Megpoid) Click here for the Japanese Lyrics English Lyrics (translated by animeyay): We meet every night at the Beauty Rudy in Udagawa-cho. While the drizzle heartlessly blurs your face, let s make this our final dancehall rendezvous. Just a game. Although we re supposed to rock the floor just for tonight, we can no longer take our eyes off each other. Just a game. You can call it love or affection, but it s still a mere game, so at least until the day breaks, I will keep dancing with you. I remember the color of the setting sun I saw from the passenger seat on that day; it was the same color as the spotlight that we were standing in. The badass audio men were firing us up for some Dutty Wine dance with the killer tune transmitted from the car stereo. At that time, I already knew (Stand by me, Darling) that the puzzle I treasured was unsolvable. Just a game. We were both being awful and toyed with each other, didn t we? The degree of our stupidity has rendered us hopeless. Just a game. Adam and Eve committed a sin a long time ago. Generations later, the two of us are repeating that same mistake. That bartender who s shaking his shaker loves me tender in his heart. My heart still throbs at his hand that s handing me a Rum and Coke. Before morning comes, I want to run away together with you. I don t care if I don t have an umbrella and become completely soaked. Adenine, Thymine, Guanine, Cytosine. There s an attractive force between us at the genomic level. Who do you think you are at this point? Lord have mercy. There s now a repulsive force called "fate". I push away and pull closer, pull closer and push away, but there s still something unopposable. I dance, you make me dance, and I dance more. Are these drops of sweat or tears that are dripping off me? Why can t I be honest and say I love you? Why won t you be honest and say you love me? In the end, we re just both being obstinately prideful. How stupid! How boring! How it makes me want to cry! I ve only been hurting you. Just a game. Although we re supposed to rock the floor just for tonight, we can no longer take our eyes off each other. Just a game. You can call it love or affection, but it s still a mere game, so at least until the day breaks, I will keep dancing with you. Just a game. We were both being awful and toyed with each other, didn t we? The degree of our stupidity has rendered us hopeless. Just a game. Adam and Eve committed a sin a long time ago. Generations later, the two of us are repeating that same mistake. Just a game... Romaji lyrics (transliterated by animeyay): yonayona atsumaru Udagawa-chou no Beauty Rudy kanashiku kosame ga yokogao o kasumase futari saigo no DANSUHOORU RANDEVUU Just a game kon ya dake futari FUROA yurasu hazu na no ni mitsumeau sono hitomi wa mou sorasenai Just a game ai de mo koi de mo tada no GEEMU na no da kara semete yoru ga akeru made KIMI to odoritsuzukeru ano hi joshuseki kara mita yuuhi no iro omoidashita futari o terasu SUPOTTORAITO to onaji da IRU na SAUNDOMANtachi ga WAINII DANSU aotte ita no wa KAA SUTEREO kara nagarete ta KIRAA CHUUN taisetsu ni motte ita PAZURU ga (Stand by me, Darling) tokenai koto wa shitte ita kedo Just a game otagai no koto o sanzan OMOCHA ni shita yo ne sonna oroka na futari o mou sukuenai Just a game ADAMU to IVU ga mukashi okashita ayamachi ikunen ikusedai koete futari mata kurikaesu SHEIKAA furu wa BAATENDAA kokoro no naka de Love me tender RAMU KOOKU sashidasu sono te ni mada nandakanda TOKIMEku no asa ga kuru mae ni KIMI to nigedashitai kasa nante motazu ni zubunure de mo ii kara ADENIN CHIMIN GUANIN SHITOSHIN idenshi REBERU de hataraku inryoku imasara nanisama Lord have mercy unmei to iu na no sekiryoku oshite hiite hiite oshite sore de mo aragaenai nanika odori odorasare odoru odori hajikeru no wa ase ka namida na no ka naze sunao ni suki to ienai no naze sunao ni suki to itte kurenai no kekkyoku ikoji ni kakko tsukete kudaranai tsumaranai nakitai KIMI o kizutsuketa dake Just a game kon ya dake futari FUROA yurasu hazu na no ni mitsumeau sono hitomi wa mou sorasenai Just a game ai de mo koi de mo tada no GEEMU na no da kara semete yoru ga akeru made KIMI to odoritsuzukeru Just a game otagai no koto o sanzan OMOCHA ni shita yo ne sonna oroka na futari o mou sukuenai Just a game ADAMU to IVU ga mukashi okashita ayamachi ikunen ikusedai koete futari mata kurikaesu Just a game...
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qstr_You_are_in_the_kingd|You are in the kingdom of CAMELOT.^^Camelot is an important state in this Age. The new Kingdom not only maintains their independence against the powerful Saxon tide but has also fought hard to unify the island against this new threat. A strong central authority has been established at Arthur's round table - here the majority of British Monarchs sit, united in their hope of removing Saxon blood from the Isles. qstr_You_are_in_the_kingdo|You are in the kingdom of GWENT.^^Surrounded by mountainous terrain and fjords form strong natural boundaries. Its capital of Caer Went was once a roman town, although most of the roman era buildings have been neglected . The most powerful leader of the petty kingdom is also a close friend of Arthur and one of his strongest supporters . Across the sea the Kingdom has also established a colony at Bro Erech, and the people have become skilled traders and explorers of the continent. The recent Saxon invasion has promoted many in Brittain to leave their island home and head for the relative safety of Bro Erech. Although the Kingdom has currently been spared Saxon raids, Caradog Freichfras sees the danger and has vowed to drive them from the island. qstr_You_are_in_the_kingdom|You are in the kingdom of SUSSEX.^^The new Kingdom was recently founded by Elle, the first Saxon king to earn the title Brytenwalda. It dominates much of the southern shore of Britain. This kingdom has become an operating base for Saxon expansion in the British Isles. On the other hand, even though Elle has recently captured Chichester, his new position is a tenuous one. qstr_You_are_in_the_kingdom_|You are in the kingdom of BRITTONS.^^The kingdom is the last beacon of Roman central authority. A British Romano culture still exists here, and Ambrosius Aurelianus (nicknamed the last roman) has been high king ever since killing King Vortigern in a short but bloody civil war. The realm however is currently in decline. Ambrosius Aurelianus is sick and old, turning the title of high king to his nephew Arthur. Many have left the realm for other lands and the capital at Londium is under constant threat. qstr_You_are_in_the_kingdom_o|You are in the kingdom of POWYS.^^One of the largest Briton Kingdoms, it is also the main challenger to Arthur's claim for the High Kingship, although King Cyngen sees the greater threat in the Saxons for now. Raising his black banner of three Saxon mare heads, one to represent each of the Saxon armies he has driven from his lands. For now the Kingdom enjoys its position of strength; and many of it's former roman cities are still in full use. qstr_You_are_in_the_kingdom_of|You are in the kingdom of GWYNEDD.^^The Kingdom of Gwynedd is one of the successor states that emerged during the fall of the Roman Empire and the arrival of the Saxons. Based in Northwest Wales, the rulers of Gwynedd are currently considered one of the more backwater Kingdoms being the first to loss much of their Roman knowledge. The Britons of Gwynedd remain however conscious of their Romano-British heritage, and their king continues to link his rule to the old imperial Roman order with the continued adoption of Latin and Christianity. The current King Cadwallon 'the long hand' aims to drive the Irish invaders out of ynys mon and has little interest in the Saxon invasion. Gwynedd has shifted towards a militaristic tribal society that although considered backwards, is one of the few Kingdoms to treat women more equally, thus seeing female warriors isnt uncommon. qstr_You_are_in_the_kingdom_of_|You are in the kingdom of DUMNONIA.^^The Kingdom of Dumnonia occupies the southeastern peninsula of Great Britain, bordered on the north by the Celtic Sea and on the south by the English Channel. Dumnonia was the home of the Celtic tribe known as the Cornovii. Their economy has been largely based off tin since ancient times. Currently the Kingdom also rules over much of Cornubia to the west and enjoys close family ties with Arthur's court - Guinevere being the kings eldest daughter. qstr_You_are_in_the_kingdom_of_D|You are in the kingdom of DYFED.^^Dyfed is based in Southwest wales. It extends from south of the Pembroke coast and is surrounded on three sides by the Celtic Sea . It was originally occupied by Irish raiders, however has recently been reestablished as a Briton Kingdom. The current King Vortipor has crowned himself 'High King', though in reality, this title doesn't go far beyond his own lands. qstr_You_are_in_the_kingdom_of_G|You are in the kingdom of GLYWYSSING.^^The small Celtic kingdom of Glywyssing was founded out of a western chunk of the former Silures by Eugenius, the son of High King Magnus Maximus. This is the most Romanized part of Wales, although they were descended from the Iron Age tribe of the Silures. Glywyssing is said to be named after Glywys, a legendary early monarch. Today the kingdom is actually a unification of three smaller ones, each ruled by the Kings three brothers holding a title of Brenin, while the eldest holds the title Brenin Uchel^ Lately, it is trying to keep its independence from the ever growing power of Gwent. qstr_You_are_in_the_kingdom_of_B|You are in the kingdom of BRYCHEINIOG.^^Brycheiniog is a small independent kingdom in South Wales. It often acts as a buffer between Powys to the north and the Briton realms to the south. The kingdom was founded by Irish raiders, very likely the Ui Liathain, whose power is growing in Wales under their current King Rhain Dremrydd. Currently the new kingdom is trying to remain independent from the growing power of Powys. qstr_You_are_in_the_sub_k|You are in the sub kingdom of CORNUBIA.^^The Kingdom of Cornubia occupies the southeastern peninsula of Great Britain, bordered on the north and west by the Celtic Sea and on the south by the English Channel. Cornubia was the home of the Celtic tribe known as the Cornovii. Their economy has been based on tin since ancient times. Currently they are under the dominance of Dumnonia and have close ties to Lyoness. As the Kingdom is home to Tintagel, Arthur's birthplace - the royal family also keeps ties and family bonds to Arthur's court. qstr_You_are_in_the_kingdom_of_L|You are in the kingdom of LYONESSE.^^The Kingdom of Lyoness occupies the islands of Scilly, Surrounded by the Celtic Sea and under regular flooding by the ocean. A small semi independent kingdom often under the protection of Cornubia. These islands are also a stop over for refugees bound for the continent and fleeing the Saxon invaders. qstr_You_are_in_the_lands|You are in the lands of the MID SEAXE.^^Not truly yet a kingdom of its own, these lands are being filled with fresh Saxon setters every day. Currently semi independent, these lands are ruled by Ebusa, brother of King Oeric of Kent. They are fiercely loyal to their Kentish-Saxon alliance. qstr_You_are_in_the_kingdom_of_K|You are in the kingdom of KENT.^^Kent is the kingdom located in the southeast most corner of the island, originally the homeland of the Briton Kingdom of Cent where Vortigern gave Jutish mercenaries lands as payment for their services. It was also here that 40 years ago those same mercenaries rebelled, killed Vortigern's son and founded their own Kingdom. The current dynasty (descendants of Hengist and Horsa), have absorbed the kingdom of Cent, dominating it from their base in Cantwareburh. qstr_You_are_in_the_terri|You are in the territory of Caer Colun.^^Caer Colun is a free city in mid east England. Although tide to British central authority by trade, the city maintains its own government. An important sub-Roman town, the town's walls have been in place since the first century - following Boudicca's revolt. The city boasts many roman era buildings, some still in current use. Nevertheless, the city is in decline following the loss of Cent and encroaching threats from both the north and the east. qstr_You_are_in_the_territ|You are in the territory of Caer Celemion.^^After ties with Rome were formally severed in AD 410, the city of Calleva Atrebatum, the walled capital of the Romano-British tribal canton of the Atrebates, has survived as Caer Celemion. The town has commanding views to the east and south and the only access from ground level is from the west, making it an ideal position to conduct the defense of the territory.The city is loosely tide to the British central authority, yet has its own government under a city magistrate qstr_You_are_in_the_kingdom_of_GE|You are in the kingdom of GEWISSAE.^^Gewissae is a new kingdom founded out of a rebellion against the British central authority. Their leader Cerdic being a former Briton magistrate before seizing power for himself. Ironically Centuries later, it will be Cerdics descendants who drives Viking invaders from England, but for now it is Cerdic himself who is inviting more invaders to his homeland. The kingdom is currently looking to seize control of Venta Belgarum, held by Cerdic's former superior Natanleod. qstr_You_are_in_the_territo|You are in the territory of Cair Guinntguic.^^Guinntguic was formally the roman province of Belgae during roman occupation. During the civil war between King Vortigern and Ambrosius, the British central authority lost much of its control over of the region. And now it's current magistrate is also fighting to control his own territory from Saxon hords. The territories capital is Venta Belgarum. qstr_You_are_in_the_kingdom_of_C|You are in the kingdom of CYNWIDION.^^Following the death of Mor ap Ceneu and the further division of the kingdom of Northern Briton, Mor's son Arthwys was given the Pennines while Arthwys youngest son led followers south and founded the Kingdom of Cynwidion. Sometimes referred to as the Kingdom of Middle Britain, the territory stretches from Powys in the north, east angles to the east and the river Thames to the south. The young nation will be lucky to survive long against the tide of East angle advances and new pressures from the Middil Engle to the north. Many of its newer towns don't even have walls yet making them easy targets for invaders. qstr_You_are_in_the_kingdom_of_E|You are in the kingdom of ELMET.^^In the North of Britain, Elmet emerged in the late fifth century as a result of the fragmentation of the powerful 'Kingdom of Northern Britain'. The kingdom is located south of the Pennines, sharing a long eastern border with Ebrec, and a southern border with Linnuis. King Mascuid was originally granted the territory of Elmet by his father, Gwrast Lledlwm, king of Rheged and the city of Loidis has formed his capital. Today Elmet is ruled by Mascuid's son who is starting to face conflict with the Angles of Linnuis. qstr_You_are_in_the_kingdom_of_P|You are in the kingdom of PENNINES.^^Upon the death of Mor ap Cenau, grandson of Coel Hen, his 'Kingdom of Northern Britain' was divided between his remaining sons. While the eldest gained the capital of Ebrauc, the next in line Arthuis was crowned the first 'King of the Pennines',. The name 'Pennines' derives from the Celtic word 'penn' which means 'mountain', or 'summit' for which the region has plenty, and also provides natural defense against any foolish enough to attempt to conquer.The kingdom's current ruler Pabo Post Prydein has been nicknamed the 'pillar of Britain' - likely for his continued defense of the northern lands against invading Picts. qstr_You_are_in_the_kingdom_of_R|You are in the kingdom of RHEGED.^^On the northwest coast of Britain, the kingdom of Rheged emerged as a result of fragmentation from the powerful 'Kingdom of Northern Britain'. A vast Kingdom, it stretches from Hadrian's wall all the way south to Cair Legion. known as the defenders on the wall, they maintain a garrison even though the kingdoms directly north of it - Bryneich and Galwyddel are currently friendly. The capital at Caer Ligualid is a marvel, one of the few roman towns not just in full use, but being properly maintained and repaired. The city boasts strong walls, running water, and even the last working fountain in all Britannia. qstr_You_are_in_the_kingdom_of_EB|You are in the kingdom of EBRAUC.^^In North Britain, Ebrauc emerged as a result of the fragmentation of the 'Kingdom of Northern Britain'. It borders the North Sea to the east and Elmet to the west. One of the lesser kingdoms formed from the division, it now faces threats from not only the Angles of Linnuis, but Ebrauc's own Angle mercenaries at Deywr. Many say the Kingdom is Cursed - its own capital being swallowed up by the river Ouse. Thousands have drowned, thousands more have packed their bags and left the city for good. qstr_You_are_in_the_kingdom_of_LI|You are in the kingdom of LINNUIS.^^The Kingdom of Linnuis is a small independent kingdom on the eastern shores of Britain and surrounded by rivers for natural defense, it was settled by the Angles earlier than many other British regions. Recently taken over by the Anglian Lindiswaras from the region of the Humber, little is known about the Pangans who dwell here qstr_You_are_in_the_kingdom_of_EA|You are in the kingdom of EAST ANGLES.^^The Kingdom of East Angle is a small independent kingdom in the eastern extremity of Britain, settled by the Angles earlier than many other British regions. It was founded by King Eomaer of the Angle homeland, and is currently being managed mostly by his sons Esa and Eoppa. qstr_You_are_in_the_Brito|You are in the Briton kingdom of BRYNEICH.^^The Bernaccian Britons are the descendants of the southern Votadini tribes. Calling upon Coria (just south of Hadrian's Wall) as its capital. Bryneich encompasses the lands north east of the Pennines, the northern border of Ebrauc, the mass of the Lammermuir Hills and all the way up to Din Eidyn.As Gawain now serves at Arthur's round table, his kingdom of Gododdin is now also under the temporary control and protection of Bryneich qstr_You_are_in_the_Briton|You are in the Briton kingdom of Ceredigion.^^ qstr_You_are_in_the_Scott|You are in the Scotti kingdom of GALWYDDEL.^^The territory of Galwyddel re-emerged following the departure of Roman administration. Being ruled from Trusty's Hill Fort, the seat of the royal court for the region's chieftains. Galwyddel was originally part of the Kingdom of Alt Cult, the formerly united territory broke apart following a long and bloody civil war.The Scotti culture is actually a combination of Briton and Goidel cultures mixed together as one qstr_You_are_in_the_kingdom_of_A|You are in the kingdom of ALT CLUT.^^Alt Clut is a Briton kingdom located northwest of the Anglo-Saxon realms and south of Alban, along the banks of the river Clyde. It emerged after the fall of Roman Empire with the town of Alt Clut as its capital. From its high, fortified rock (Alt), the kingdom hopes to remain independent from the growing Pictish threats. qstr_You_are_in_the_kingdom_of_DA|You are in the kingdom of DAL RIADA.^^Recently settled by the Irish Clans, they have followed their legendary king Fergus Mor across the sea to Alban. The hill-fort of Dunadd is believed to be its capital, standing strong against the growing Pictish threat. qstr_You_are_in_the_lands_|You are in the lands of the Picts.^^Considered a savage brutal place of ice and mountains. these lands, sometimes called Alba, are the only in Britain where Roman legions dared not tread. Currently the high King is more concerned with his peoples faith then raiding the south as centuries past. Being the first to embrace Christianity - he now faces a large Pagan revolt in his homeland. qstr_You_are_in_the_kingdom_of_M|You are in the kingdom of MUMAIN.^^Situated in the south of Ireland, the kingdom of Mumain is ruled by the Eoganachta dynasty. Their current king Eochaid mac Oengusa is the first to follow the Christian beliefs. Ruling strong from his rock of Cashel. qstr_You_are_in_the_kingdom_of_CO|You are in the kingdom of CONNACHTA.^^Connachta is an Irish kingdom situated in the northwest of the island. Conn of the Hundred Battles, a legendary king of Ireland, was progenitor of the later ruling Connachta tribes and the namesake for the kingdom of Connacht. The Kingdom today is actually a combination of several Irish tribes under the protection of a single high king only now giving sway to their tribal identities in the pursuit of a strong unified dynasty. The current dynasty of Daui Tenga Uma is fighting hard to keep his lands being overrun by the Ui Neill - Marrying his eldest daughter to their King in the hopes of keeping peace. qstr_You_are_in_the_territor|You are in the territory of the Ui Neill of AILEACH.^^Aileach is an Irish kingdom in far northwestern Ireland. The kings of Ailech belong to the northern Ui Neill, said to be descended from Niall of the Nine Hostages. The kingdom takes its name from the hill fort Grianan of Ailech. This kingdom broke away from the Kingdom of Uladh, inhabited and under the sovereignty of the Cenel nEogain tribe. Now pushing into the lands of the south, the rulers engage in a 'tradition' of alternating the crown of the High King of Ireland between them. qstr_You_are_in_the_territory|You are in the territory of Tyrone.^^ qstr_You_are_in_the_kingdom_of_U|You are in the kingdom of ULADH.^^Uladh is the kingdom located in the north of the island, the homeland of the Gaelic Ulaid, after whom the kingdom is named, and the Cruithne tribes, an early population linked with the Picts of northern Britannia. The Ui Neill dynasty, descendants of Niall of the Nine Hostages, are absorbing the kingdom, dominating it from their base in Tir Eoghain. qstr_You_are_in_the_kingdom_of_LA|You are in the kingdom of LAIGIN.^^Situated in the southeast of Ireland, the tribes of Laigin were united by Ugaine Mor, its first historical king, who built the hill-fort of Dun Ailinne. When the Roman legions left Britain, the people from Laigin settled North Wales. Once the birthplace of many high Kings of Ireland, their power has declined with the loss of Tara to the Ui Neill. qstr_You_are_in_the_kingdom_of_COR|You are in the kingdom of CORNOUAILLE.^^Situated on the northern tip of Gaul, in the lands called Britony. The kingdom is home to many who have fled the Saxon invasion. The current king is also cousin to Arthur. qstr_You_are_in_the_land_|You are in the land of the Franks.^^Once known as the province of Gaul, these lands have only recently fallen to Frankish invasion. The last Roman governor being defeated and murdered by Clovis just twelve short years ago. qstr_You_are_in_the_kingdom_of_t|You are in the kingdom of the VISGOTHS.^^Located in the former province of Gaul, these lands were settled by Visgoth tribes as part of the treaty of 382AD. This treaty with Rome held until the death of Emperor Theodosius in 395AD and the crowning of king Alaric I of the Visgoths in the same year. Over the next 15 years, an uneasy peace was broken by occasional conflicts between Alaric and the powerful Germanic generals who commanded the Roman armies, but in 408AD Theodosius's son had the western general Stilicho executed and his legions massacred the families of thousands of Visgoth soldiers trying to assimilate into the Roman empire. With this Alaric decided to march on Rome and it fell to his forces in 410AD. Since his death Alaric's Visigothic Kingdom has become one of the most powerful in all of Europe. qstr_You_are_in_the_kingdom_of_th|You are in the kingdom of the BURGUNDIANS.^^ qstr_You_are_in_the_kingdom_of_F|You are in the kingdom of FRIESE.^^Friese is region along the southeastern coast of the North Sea, the homeland of the Frisians, a people closely related to the Jutish by language. The Frisian realm is an important trading region that extends from the north of Frankia to the border of Denmark. qstr_You_are_in_your_{s7}|You are in your {s7}.^^{s7} is a region you inherited upon your {s8}'s death. Its people and its culture belong to you. Everywhere you go peasants call out your name and bow to their {reg59?queen king}. qstr_You_are_in_{s7}.^^|You are in {s7}.^^ qstr_Plain.|Plain. qstr_Snow.|Snow. qstr_Forest.|Forest. qstr_Snow_Forest.|Snow Forest. qstr_Ocean.|Ocean. qstr_Sea.|Sea. qstr_Standard_Bearer _{re|Standard Bearer {reg1}^Leadership Bonus {reg2} (max 3) qstr_Musician _{reg1}^Tac|Musician {reg1}^Tactics Bonus {reg2} (max 3) qstr_Note _You_re_close_t|Note You're close to the enemy settlement, forcing you to exercise caution. qstr_{s16}^^_____________|{s16}^^-------------------^^Camp Info ^^^{s6}^^{s7}^^Terrain around {s2}^^Scouts {s5}^^Foragers {s3}^^Fortified camp {s4}^^{s11} qstr_Camp_Info ^^^^Positi|Camp Info ^^^^Position {s2}^^You're sailing on your boat.^^^^Ship Management ^^If you are next to a coast, you can search for the closest landing point with a right click on your party. qstr_Camp_Info ^^^^Positio|Camp Info ^^^^Position {s2}^^You're sailing on your boat.^^^^Ship Management ^^In a sea battle, you can give a 'stand ground' or 'charge' command to your ships by giving it to class number nine, like you give commands to a troop class in a field battle. The first troops in your army list will be together with you on the flagship. The other troops will be in the following ships. You can change your flagship in a port and while camping on the sea. If you are next to a coast you can also split your fleet while camping on the sea or search for the closest landing point with a right click on your party. qstr_Priests_in_followers|Priests in followers' party {reg1}^Surgery Bonus {reg2} (max 3) qstr_Women_in_followers__|Women in followers' party {reg1}^Wound Treatment Bonus {reg2} (max 3)^^Note Every 10 women (as refugees, camp women, soldiers' wives and peasants) will give +1 morale each 72 hours. Maximum +10 morale points. qstr_^^^^Followers ^^{s2}|^^^^Followers ^^{s2}^^--------------^^{s3} qstr_{s5}_has_been_defeat|{s5} has been defeated! qstr_This_lord_is_a_priso|This lord is a prisoner of {s10} qstr_Christian_Lord|Christian Lord qstr_Pagan_Lord|Pagan Lord qstr_{s37}__his_betrothed|{s37} (his betrothed) qstr_{s40}._His_love_inte|{s40}. His love interests are reported to be {s37}. qstr_His_love_interests_a|His love interests are reported to be {s37}. qstr_{s40}._His_love_inter|{s40}. His love interest is reported to be {s37}. qstr_His_love_interest_is|His love interest is reported to be {s37}. qstr_{s1}^^{s4}^Kingdom _|{s1}^^{s4}^Kingdom {s3}^Relation {reg4}^Centers {reg5}^{s5}^{s47} qstr_Army_size _{reg26}|Army size {reg26} qstr_{s40}._His_love_intere|{s40}. His love interest is {s39}. qstr_{s40}._He_is_betroth|{s40}. He is betrothed to {s39}. qstr_{s1}^^{s2}_of_the_{s|{s1}^^{s2} of the {s3}^Relation {reg3}^Last visit {reg4} days ago qstr_{s1}^^You_started_co|{s1}^^You started courting your companion {s2}^Relation {reg3} qstr_{s1}^^{s2}_s_father_|{s1}^^{s2}'s father has told you to seek out their son in the {s3} qstr_{reg2}_warriors_acco|{reg2} warriors accompany the {reg59?queen king}. qstr_{s2}^^{reg2}_warrior|{s2}^^{reg2} warriors serve various lords of the kingdom. qstr_{s2}^^{reg2}_warriors|{s2}^^{reg2} warriors garrison our towns. qstr_{s2}^^{reg2}_warriors_|{s2}^^{reg2} warriors garrison our forts. qstr_Kingdom_Armies_Repor|Kingdom Armies Report ^Land levy not included^^^{s2} qstr_{s10}Current_fleet {|{s10}Current fleet {s0}^^ qstr_{s10}Refuge {s0}^^|{s10}Refuge {s0}^^ qstr_{s10}Port_of_{s9} {s|{s10}Port of {s9} {s0}^^ qstr_{s10}Landed_ships_ne|{s10}Landed ships next to {s9} {s0}^^ qstr_You_don_t_own_any_sh|You don't own any ships. qstr_Your_ships_with_ship|Your ships with ship type, name, current condition and type of wood ^^{s10} qstr_Rents_and_taxes_from|Rents and taxes from the {reg59?queen king}'s holdings {reg0} coins. qstr_{s2}^Taxes_from_king|{s2}^Taxes from kingdom lords {reg0} coins. qstr_{s2}^^Kingdom_Total_|{s2}^^Kingdom Total Income {reg0} coins. qstr_Payroll_for_the_{reg|Payroll for the {reg59?queen king}'s army {reg1} coins. qstr_{s3}^Payroll_for_gar|{s3}^Payroll for garrisons {reg1} coins. qstr_{s3}^^Kingdom_Total_|{s3}^^Kingdom Total Expenses {reg1} coins. qstr_Kingdom_Economy_Repo|Kingdom Economy Report ^^INCOME ^Tax losses are variable^^{s2}^^^^EXPENSES ^These values could vary because of events or extraordinary expenses.^^{s3}^^^^The result of the accounts of the realm is {reg0} coins^^Population of the Realm {reg1} qstr_Very_Good|Very Good qstr_Good|Good qstr_Acceptable|Acceptable qstr_Bad|Bad qstr_Very_Bad|Very Bad qstr_Dangerous|Dangerous qstr_{s0}^ _{s1}__{s2}_|{s0}^ {s1}, '{s2}', {s3}, {s4} qstr_You_have_lost_the_tr|You have lost the traders because you landed without them. qstr_You_have_lost_the_tra|You have lost the traders because you embarked without them. qstr_debug__found_stuck_l|debug- found stuck lord {s7} near {s8} moving their party. qstr_debug__moved_{s7}_to|debug- moved {s7} to near travel town. qstr_debug__moved_{s7}_to_|debug- moved {s7} to near travel point. qstr_debug__moved_{s7}_to_n|debug- moved {s7} to near home. qstr_debug__moved_{s7}_to_r|debug- moved {s7} to random town. qstr_debug__{s7}_s_party_|debug- {s7}'s party near {s8} was removed. qstr_Wank_ERROR!|Wank ERROR! qstr_SHIP_{reg8}_ERROR _g|SHIP {reg8} ERROR gtbws not the same! qstr_Landing_near_{s2}|Landing near {s2} qstr_You_have_been_enlist|You have been enlisted! qstr_Current_rank _{s5}|Current rank {s5} qstr_You_have_left_your_c|You have left your commander! qstr_You_have_been_grante|You have been granted leave! qstr_You_have_rejoined_yo|You have rejoined your commander! qstr_{s6}_has_also_placed|{s6} has also placed bounty on your head for desertion! qstr_{s3}_{s2}|{s3}, {s2} qstr_The_equipment_of_a_{|The equipment of a {s1} {s2}is assigned to you. qstr_The_equipment_of_a_{s|The equipment of a {s1} {s2}is taken from you. qstr_Your_man_s_sacrifice|Your man's sacrifice was for nothing, {s6} was able to plead their inocence! qstr_{s4}|{s4} qstr_Foragers|Foragers qstr_Scouts|Scouts qstr_Each_day_of_the_sieg|Each day of the siege, you need to cover a number of expenses. You pay for rewards, digging latrines, cleaning stables, buying and bringing water and food, cooking, entertaining the troops... qstr_You_do_not_have_mone|You do not have money to cover the basic expenses of a siege. This greatly undermines morale. qstr_Morale|Morale qstr_You_re_too_close_to_|You're too close to a town to set an ambush qstr_You_need_at_least_tw|You need at least twenty men to ambush qstr_Breaking_ambush...|Breaking ambush... qstr_The_released_prisone|The released prisoners were not be trusted and they are preparing to attack you! qstr_Warning!|Warning! qstr_The_released_prisoner|The released prisoners scattered as soon as the battle finished. You will not be seeing them again. qstr_Notice!|Notice! qstr_The_released_prisoners|The released prisoners have remained loyal and will join your party qstr_You_have_{reg0}_days_|You have {reg0} days left till you are declared as a deserter! qstr_You_have_now_been_de|You have now been declared as a deserter! qstr_Swaefa_ham|Swaefa ham qstr_Bearnoch|Bearnoch qstr_Bearnoch_|Bearnoch qstr_Bernicia|Bernicia qstr_Caer_Greu|Caer Greu qstr_Aethelric|Aethelric qstr_Kingdom_of_Wessex|Kingdom of Wessex qstr_Gewissae_has_changed|Gewissae has changed their name to Wessex. qstr_A_local_strongman_{s|A local strongman {s8} fights for Tara, and leads the {s6}! qstr_{reg61}.0{reg62}|{reg61}.0{reg62} qstr_{reg61}.{reg62}|{reg61}.{reg62} qstr_Shot_distance _{s1}_|Shot distance {s1} meters. qstr_{s1}_|{s1} qstr_Next_Page|Next Page qstr_Game_Rules ^|Game Rules ^ qstr_0|0 qstr_Show_game_rules|Show game rules qstr_Continue...|Continue... qstr_Candidate_#1 _{s1}|Candidate #1 {s1} qstr_Candidate_#2 _{s1}|Candidate #2 {s1} qstr_{s3}_of_the_{s4}_wis|{s3} of the {s4} wishes to select a new marshall and invites their vassals for a counsel. {s1} and {s2} are the likely candidates. qstr_Who_do_you_wish_to_s|Who do you wish to support? qstr_{s1}_gives_his_suppo|{s1} gives his support to {s2}. qstr_Number_of_Supporters|Number of Supporters {reg0} qstr_{s2}_has_heard_their|{s2} has heard their vassals' counsel. They select {s1} as the marshall of the {s3}. qstr_Strategy_Camera _pre|Strategy Camera press the Enter key.' qstr_Orders|Orders qstr_Attack_Order|Attack Order qstr_Retreat|Retreat qstr_Stand_Ground|Stand Ground qstr_Charge|Charge qstr_Follow_Me|Follow Me qstr_Hold_This_Position|Hold This Position qstr_Spread_Out|Spread Out qstr_Stand_Closer|Stand Closer qstr_Fall_Back|Fall Back qstr_Advance|Advance qstr_Fire_At_Will|Fire At Will qstr_Hold_Your_Fire|Hold Your Fire qstr_Use_Blunt_Weapons|Use Blunt Weapons qstr_Use_Any_Weapon|Use Any Weapon qstr_Ready|Ready qstr_Wounded|Wounded qstr_Dead|Dead qstr_Number_of_men_knocke|Number of men knocked down {reg1} qstr_Number_of_men_left _|Number of men left {reg1} qstr_Opponents_Beaten _{r|Opponents Beaten {reg1} qstr_Opponents_Remaining |Opponents Remaining {reg1} qstr_Remain_in_retirement|Remain in retirement. qstr_Go_back_to_the_adven|Go back to the adventuring. qstr_You_have_retired_at_|You have retired at level {reg4} after {reg5} days of adventuring. qstr_Effect_on_Score|Effect on Score qstr_Settlements_owned_by|Settlements owned by you {reg0} qstr_Friendly_Settlements|Friendly Settlements {reg0} qstr_Hostile_Settlements |Hostile Settlements {reg0} qstr_Friendly_Lords _{reg|Friendly Lords {reg0} qstr_Enemy_Lords _{reg0}|Enemy Lords {reg0} qstr_Victories _{reg0}|Victories {reg0} qstr_Defeats _{reg0}|Defeats {reg0} qstr_Quests_Completed _{r|Quests Completed {reg0} qstr_Companions_Found _{r|Companions Found {reg0} qstr_Companions_Lost/Depa|Companions Lost/Departed {reg0} qstr_Wealth _{reg0}_coins|Wealth {reg0} coins qstr_Inventory _{reg0}_co|Inventory {reg0} coins qstr_Renown _{reg0}|Renown {reg0} qstr_Experience _{reg0}|Experience {reg0} qstr_Days_Passed _{reg0}|Days Passed {reg0} qstr_Difficulty _{reg0}%|Difficulty {reg0}% qstr_TOTAL_SCORE _{reg0}|TOTAL SCORE {reg0} qstr_{s0}__{s50}_|{s0} ({s50}) qstr_Rents_from_gold_mine|Rents from gold mine in {s0} qstr_{s55}__{reg0}%_|{s55} ({reg0}%) qstr_{s55}|{s55} qstr_Staff |Staff qstr_Mercenary_Pay |Mercenary Pay qstr_Tributes_from_your_n|Tributes from your nobles qstr_You_paid_{reg0}_cash|You paid {reg0} cash to liquidate a debt qstr_Earlier_cash |Earlier cash qstr_New_cash |New cash qstr_Your_troops_are_unpa|Your troops are unpaid! Morale has dropped. qstr_Your_Mercenary_s_are|Your Mercenary's are unpaid! They've disbanded. qstr_F4___Complex_formati|F4 - Complex formations qstr_F7___Memorize_div._p|F7 - Memorize div. placement qstr_F8___Default_divisio|F8 - Default division placement qstr_F4___Ranks|F4 - Ranks qstr_F5___Shield_Wall|F5 - Shield Wall qstr_F6___Wedge|F6 - Wedge qstr_F7___Square|F7 - Square qstr_F8___No_Formation|F8 - No Formation qstr_{reg2}|{reg2} qstr_Anno_Domini_498|Anno Domini 498 qstr_We_are_at_the_end_of|We are at the end of the 5th century.^The light of Rome has flicked and gone out,^absorbed by the darkness,^Their armies leaving England 80 years ago^The golden age of knights and princesses^... are yet a distant dream.^^It is a dark and ruthless^era of raw strength and survival,^where men go to bed every night^praying to see a new day. qstr_It_is_the_age_of_Cam|It is the age of Camelot,^the clans of Ireland, the ascension^of the Franks and the emergence of the^Saxons.^^It all awaits you... qstr_Done|Done qstr_Default|Default qstr_Randomize|Randomize qstr_Who_are_you?|Who are you? qstr_Be_careful_^_your_c|Be careful, ^ your choices will affect your attributes, skills, dialogs, and opening story. qstr_You_ve_reached_this_|You've reached this from going back from major king selection, ^ don't change ANYTHING except your race/culture! qstr_Bio |Bio qstr_Gender |Gender qstr_Height |Height qstr_Age |Age qstr_Greatest_Virtue |Greatest Virtue qstr_Race |Race qstr_Father_s_Background |Father's Background qstr_As_a_Child_You_Liked|As a Child You Liked qstr_Startng_Out_You_Were|Startng Out You Were qstr_Religion |Religion qstr_Female|Female qstr_Male|Male qstr_Normal|Normal qstr_Tall|Tall qstr_Short|Short qstr_Young__16_22_years_o|Young (16-22 years old) qstr_Adult__23_40_years_o|Adult (23-40 years old) qstr_Elder__40_or_more_ye|Elder (40 or more years old) qstr_Justice|Justice qstr_Temperance|Temperance qstr_Fortitude|Fortitude qstr_Wisdom|Wisdom qstr_Irish|Irish qstr_Foreigner|Foreigner qstr_Romano_Briton|Romano-Briton qstr_Brigantes|Brigantes qstr_Anglo|Anglo qstr_Outlaw|Outlaw qstr_Peasant|Peasant qstr_Priest|Priest qstr_Craftsman|Craftsman qstr_Merchant|Merchant qstr_Petty_King|Petty King qstr_Major_King|Major King qstr_Knight|Knight qstr_Farming|Farming qstr_Stealing|Stealing qstr_Oratory|Oratory qstr_Crafts|Crafts qstr_Martial_Arts|Martial Arts qstr_A_Traveler|A Traveler qstr_A_Hunter|A Hunter qstr_A_Landowner|A Landowner qstr_A_Slave|A Slave qstr_Your_Kingdom|Your Kingdom qstr_Name_^{playername}|Name ^{playername} qstr_Level |Level qstr_Health |Health qstr_Stamina |Stamina qstr_Stress |Stress qstr_ _Low| Low qstr_ _Some| Some qstr_ _High| High qstr_ _Unbearable| Unbearable qstr_ _None| None qstr_Renown |Renown qstr_Reputation |Reputation qstr_Right_to_Rule |Right to Rule qstr_Money |Money qstr_The_Old_Gods|The Old Gods qstr_Can_read |Can read qstr_Reading |Reading qstr_No_books.|No books. qstr_Children |Children qstr_1|1 qstr_2|2 qstr_3|3 qstr_4|4 qstr_none|none qstr__but_pregnant|, but pregnant qstr__ _pregnant|, pregnant qstr_Special_Trait |Special Trait qstr_Words_smith|Words-smith qstr_Trickster|Trickster qstr_Musician|Musician qstr_Spell_craft|Spell-craft qstr_Scars |Scars qstr_{reg1}|{reg1} qstr_Wounds |Wounds qstr_Enemies_Killed |Enemies Killed qstr_Enemies_Wounded |Enemies Wounded qstr_Allies_Killed |Allies Killed qstr_Allies_Wounded |Allies Wounded qstr_Story|Story qstr_Attributes/Skills|Attributes/Skills qstr_Wounds|Wounds qstr_Quest|Quest qstr_Party|Party qstr_Relations|Relations qstr_Budget|Budget qstr_Statistics|Statistics qstr_Companions|Companions qstr_Factions|Factions qstr_Known_Lords|Known Lords qstr_Courtship|Courtship qstr_Level _{reg4}_^Days_|Level {reg4} ^Days of Adventuring {reg5}. qstr_Settlements_Owned_by|Settlements Owned by You {reg0} qstr_Hostile_Lords _{reg0|Hostile Lords {reg0} qstr_Wealth _{reg0}_penin|Wealth {reg0} peningas qstr_Inventory _{reg0}_pe|Inventory {reg0} peningas qstr_You_need_to_be_the_r|You need to be the ruler of your faction in order to access your kingdom control panel. qstr_^^^^Wounds_Informati|^^^^Wounds Information ^^{s3}^^----------^^{s4}^^----------^^{s5}^^----------^^{s6} qstr_Kingdom_Report|Kingdom Report qstr_{reg59?Queen King} |{reg59?Queen King} qstr_{reg59?Queen King}_s|{reg59?Queen King}'s Towns qstr_{reg59?Queen King}_s_|{reg59?Queen King}'s Forts qstr_{reg59?Queen King}_s_V|{reg59?Queen King}'s Villages qstr_Lords |Lords qstr_Caravans |Caravans qstr_Kingdom_Towns |Kingdom Towns qstr_Kingdom_Forts |Kingdom Forts qstr_Kingdom_Villages |Kingdom Villages qstr_Places_without_Lord |Places without Lord qstr_Prisoner_Lords |Prisoner Lords qstr_Minister |Minister qstr_Tax_Enforcement |Tax Enforcement qstr_Yes__costs_3000_coin|Yes (costs 3000 coins/week) qstr_No__tax_revenue_lowe|No (tax revenue lower) qstr_{reg59?Queen King}_s_A|{reg59?Queen King}'s Army Size qstr_Partition_Laws |Partition Laws qstr_Confederate__all_hei|Confederate (all heirs can inherit) qstr_Regular__only_sons_i|Regular (only sons inherit) qstr_High__Only_two_oldes|High (Only two oldest inherit) qstr_Single__Only_one_wil|Single (Only one will inherit) qstr_Royal_Decree|Royal Decree qstr_Summary|Summary qstr_Lords|Lords qstr_Economy|Economy qstr_Diplomacy|Diplomacy qstr_Armies|Armies qstr_Centers|Centers qstr_Rename|Rename qstr_Map_Colour|Map Colour qstr_Decisions|Decisions qstr_Make_a_Royal_Decree |Make a Royal Decree ^^Changing orders will take a few hours,^as messengers need time to reach your vassals.^Once you select your order click DONE for confirmation. qstr_Gather_Our_Forces|Gather Our Forces qstr_Defend_the_Kingdom|Defend the Kingdom qstr_Current_decree _{s4}|Current decree {s4} qstr_Call_out_the_Kingdom|Call out the Kingdom Levy! qstr_You_order_the_lords_|You order the lords to present themselves with their household armies. qstr_You_order_the_kingdo|You order the kingdom to be defended. qstr_You_draft_the_kingdo|You draft the kingdom levy. qstr_You_cannot_do_this_n|You cannot do this now. qstr_{reg1}_{reg2}|{reg1}, {reg2} qstr_Choose_a_colour_for_|Choose a colour for your kingdom! qstr_Red|Red qstr_Green|Green qstr_Blue|Blue qstr_Resume_Traveling|Resume Traveling qstr_Your_Sea_Camp|Your Sea Camp qstr_The_ship_is_at_the_m|The ship is at the mercy of the wind when you stop to rest.^Here you can manage your camp's resources. qstr_Calm^^The_sails_lik|Calm^^The sails, like the sea, are flat. qstr_Light_breeze^^On_the|Light breeze^^On the sea, you notice some small wavelets.^The sails swell a little. qstr_Moderate_breeze^^Sma|Moderate breeze^^Small waves with breaking crests are rolling on the sea.^The sails fill with wind. qstr_Strong_breeze^^Moder|Strong breeze^^Moderate waves begin to form larger ones.^The sails are swollen tight and will need to be reefed soon. qstr_High_wind^^There_are|High wind^^There are many breaking waves visible. The sails are reefed.^There is some chance now that ships will be damaged. qstr_Gale^^The_sea_is_vio|Gale^^The sea is violent. The sails are almost completely reefed.^There is a high risk of a damaged hull. qstr_Storm^^The_waves_tos|Storm^^The waves toss about the ships, which threaten to capsize. qstr_Number_of_sailors |Number of sailors qstr_{reg5}|{reg5} qstr_Speed_from_sailors |Speed from sailors qstr_{reg6}%|{reg6}% qstr_Troop_Tree|Troop Tree qstr_Read_Book|Read Book qstr_Retire|Retire qstr_Recruit_Prisoners|Recruit Prisoners qstr_Fish|Fish qstr_Check_Location|Check Location qstr_You_cannot_read._You|You cannot read. You can learn to do so at a monastery. qstr_No_one_is_interested|No one is interested this time. qstr_My_Boats|My Boats qstr_Boats_for_Sale|Boats for Sale qstr_No_ships_for_sale^in|No ships for sale^in this town. qstr_No_Name|No Name qstr_{reg7}._Ship|{reg7}. Ship qstr_Flagship|Flagship qstr_Repair _{reg8}_penin|Repair {reg8} peningas qstr_Type _{s7}^Wood _{s6|Type {s7}^Wood {s6}^Condition {s1}^Speed {reg1} knots^Crew {reg6} men^Price {reg7} peningas^{s2} qstr_Repair_Ship|Repair Ship qstr_Customize_Ship|Customize Ship qstr_Sell_Ship|Sell Ship qstr_Buy_Ship|Buy Ship qstr_Are_you_sure_you_wan|Are you sure you want to do this transaction? qstr_Leave_ship_at_the_sh|Leave ship at the shore qstr_Next_ship|Next ship qstr_Capacity _men/max_cr|Capacity men/max crew qstr_{reg1}/{reg2}|{reg1}/{reg2} qstr_You_cannot_buy_this_|You cannot buy this boat, because you cannot have more then seven boats per town. qstr_You_cannot_buy_this_b|You cannot buy this boat, because you don't have the Sea-King skill. qstr_You_cannot_buy_this_bo|You cannot buy this boat, as it requires a higher Sea-King skill to manage more boats. qstr_You_cannot_buy_this_boa|You cannot buy this boat, because you don't have enough money. qstr_You_can_t_leave_your|You can't leave your last ship at the shore. qstr_You_can_t_leave_this|You can't leave this ship at the shore, because otherwise your crew wouldn't fit any more in the rest of the ships. qstr_You_need_to_get_clos|You need to get closer to the shore if you want to leave ships there. qstr_You_cannot_repair_th|You cannot repair this boat, because you don't have enough money. qstr_From_Troop _|From Troop qstr__Click_on_a_unit_for|(Click on a unit for details) qstr_No_ships_for_sell^in|No ships for sell^in this Town. qstr_Wood _{s0}^|Wood {s0}^ qstr_custom|custom qstr_blue_and_white|blue and white qstr_red_and_white|red and white qstr_rich_striped|rich striped qstr_green_and_yellow|green and yellow qstr_red|red qstr_blue_and_red|blue and red qstr_green|green qstr_blue_and_yellow|blue and yellow qstr_Sail _{s0}^|Sail {s0}^ qstr_tarred|tarred qstr_tarred_and_red|tarred and red qstr_varnished|varnished qstr_varnished_and_purple|varnished and purple qstr_blue|blue qstr_blue_red_and_green|blue, red and green qstr_plain|plain qstr_Finish _{s0}^|Finish {s0}^ qstr_Price _{reg7}_pening|Price {reg7} peningas qstr_{s1}{s2}{s3}{s4}|{s1}{s2}{s3}{s4} qstr_Change_Finish|Change Finish qstr_Change_Sail|Change Sail qstr_Apply|Apply qstr_Fleet_Capacity |Fleet Capacity qstr_Only_ships_made_of_o|Only ships made of oak are considered to deserve a special finish. qstr_You_don_t_have_enough_|You don't have enough money. qstr_Your_Camp|Your Camp qstr_You_stop_to_rest.^He|You stop to rest.^Here you can manage your camp's resources. qstr_Send_Scouts |Send Scouts qstr_^Sending_scouts_ahea|^Sending scouts ahead of the army will increase your chances of spotting enemies. However, these men always move very exposed, so their life expectancy is low. qstr_Thirty_men_are_neede|Thirty men are needed. qstr_Send_Foragers |Send Foragers qstr_^Send_men_to_forage_|^Send men to forage as your army travels. They return with extra food every half day. qstr_Forty_men_are_needed|Forty men are needed. qstr_Fortify_Camp |Fortify Camp qstr_^Fortify_your_camp_w|^Fortify your camp with basic defenses. The men engaged in this difficult work will need a reward of 200 coins, or you could face troubles. qstr_Sixty_men_are_needed|Sixty men are needed. qstr_Build_Fort|Build Fort qstr_Wait_Here|Wait Here qstr_Check_Inventory|Check Inventory qstr_Start_Hunting|Start Hunting qstr_Mod_Options|Mod Options qstr_Cheat_Menu|Cheat Menu qstr_Station_Troops|Station Troops qstr_Build_Village|Build Village qstr_Visit_Camp|Visit Camp qstr_You_re_a_soldier_wit|You're a soldier with no time to build. qstr_You_cannot_build_a_f|You cannot build a fort so close to a settlement. qstr_You_re_a_soldier_with|You're a soldier with no time to rest. qstr_You_re_too_close_to_a|You're too close to a settlement for camping. qstr_You_re_a_common_sold|You're a common soldier and have no access to prisoners. qstr_Your_army_morale_is_|Your army morale is low! qstr_You_ve_managed_to_fl|You've managed to flush out a boar! qstr_You_re_needed_in_the|You're needed in the army, there is no time to hunt. qstr_You_ve_already_hunte|You've already hunted today, you're too tired. qstr_You_didn_t_find_any_|You didn't find any animals qstr_Some_of_your_compani|Some of your companions would like to speak in camp. qstr_You_re_a_common_soldi|You're a common soldier, the commander choses where to camp. qstr_You_re_a_common_soldie|You're a common soldier, you can't build anything. qstr_You_cannot_build_a_v|You cannot build a village so close to a settlement. qstr_This_area_of_{s1}_ca|This area of {s1} can best be described as the very core of the town.^^ You can almost see the strings that are being pulled from here, the money that comes and goes at seemingly endless rates. Here you can buy the land that is cultivated outside the towns gates and benefit from the ones working hard. Of course you might not have the coins required to do so, but the moneylenders are known to have some spare change. qstr_{reg1}_people_live_i|{reg1} people live in {s1}. There are currently {reg2} acres of land available for cultivation to provide them with food and other goods. You own {reg3} acres of land in this town. You currently owe the local moneylenders of {s1} {reg4} coins. The interest rate is 20% and the contract period amounts to 2 weeks. If you dont manage to pay off your debt until the deadline, the interest is raised to 40%. Buying an existing acre costs {reg9} coins, while it sells for {reg10} coins. Building a new one requires {reg11} coins. The rent paid to landowners currently accumulates to {reg13} coins per acre every 2 weeks and has to be collected in the town. Land wont be rented if a town is already well supplied. qstr_Choose_how_many_acre|Choose how many acres you wish to sell qstr_Choose_how_many_acres|Choose how many acres you wish to buy qstr_Verify|Verify qstr_Choose_how_much_mone|Choose how much money you wish to borrow qstr_Buy_and_prepare_uncu|Buy and prepare uncultivated land qstr_Pay_off_your_debt_ |Pay off your debt qstr_You_cant_sell_0_acre|You cant sell 0 acres of land. qstr_You_cant_buy_0_acres|You cant buy 0 acres of land. qstr_{reg6}|{reg6} qstr_You_cant_borrow_0_co|You cant borrow 0 coins. qstr_{reg7}|{reg7} qstr_{reg8}|{reg8} qstr_You_cant_pay_back_0_|You cant pay back 0 coin. qstr__Press_Tab_to_Exit_|-Press Tab to Exit- qstr_Town|Town qstr_Acres|Acres qstr_Owned|Owned qstr_Balance|Balance qstr_Assets|Assets qstr_Debt|Debt qstr_Deadline|Deadline qstr_{s9}|{s9} qstr_{reg3}|{reg3} qstr_{reg4}|{reg4} qstr_Exhausted|Exhausted qstr_Very_Tired|Very Tired qstr_Tired|Tired qstr_High|High qstr_On_several_occasions|On several occasions throughout your life, you have seen these strange scratches on paper. The monks here call these markings Latin letters, and offers you the chance to learn them. ^^This will require you to stay a week at the monastery. Do you still want to learn to read? qstr_Yes.|Yes. qstr_No.|No. qstr_Select_your_domestic|Select your domestic policy qstr_Centralization |Centralization qstr_Aristocracy |Aristocracy qstr_Serfdom |Serfdom qstr_Troop_quality |Troop quality qstr_Mercantilism |Mercantilism qstr_High_centralization_|High centralization reduces tax inefficiency for the king and raises it for vassals. This will interfere the relations between ruler and vassals. qstr_High_aristocracy_wil|High aristocracy will improve the relations between the king and his vassals who will be able to raise bigger armies but it will decreased trade. qstr_High_serfdom_reduces|High serfdom reduces tax inefficiency for the king and his vassals and vassals can maintain bigger armies but troops loose moral. qstr_High_troop_quality_i|High troop quality increases the strength of troops but decreases army size. qstr_Mercantilistic_polic|Mercantilistic policies maximize exports while minimizing imports, and increase government regulation of industry. qstr_No_available_childre|No available children troops yet... qstr__and_could_jeopardiz| and could jeopardize your relationship with your husband qstr_You_are_pregnant_and|You are pregnant and trying to enter the field of battle! If you continue you are risking the life of your unborn child. ^^This will no doubt cause great controversy{s6}, do you wish to continue?^ Choosing no will remove your ability to lead armies until after your child is born. qstr_Bet _{reg51}Denar|Bet {reg51}Denar qstr_Roll_Dice|Roll Dice qstr_{s1}_Rolls|{s1} Rolls qstr_Draw!_Bet_Twice?|Draw! Bet Twice? qstr_You_win!_Try_again?|You win! Try again? qstr_You_lose._Try_again?|You lose. Try again? qstr_Yes|Yes qstr_No|No qstr_Money _{reg1}Denar|Money {reg1}Denar qstr_Start_Game|Start Game qstr_Find_the_Lady|Find the Lady qstr_Draw_Runes|Draw Runes qstr_Gods_Gift!_Try_again|Gods Gift! Try again? qstr_Call_Heads|Call Heads qstr_Call_Tails|Call Tails qstr_What_name_would_you_|What name would you like to give to your refuge? qstr_Save_it_as _{s5}.|Save it as {s5}. qstr_Accept|Accept qstr_Dismiss_Staff|Dismiss Staff qstr_Recruit_staff_for_yo|Recruit staff for your refuge qstr_^Hiring_staff_has_bo|^Hiring staff has both initial and continuing costs. A good reputation and an impressive refuge will attract a greater variety of candidates. qstr_Description |Description qstr_Captain |Captain qstr_Priest |Priest qstr_Bard |Bard qstr_Bottler |Bottler qstr_Happy_Widow |Happy Widow qstr_Trainer |Trainer qstr_Smith |Smith qstr_Armorer |Armorer qstr_Physician |Physician qstr_Cook |Cook qstr_Captain_Marcus|Captain Marcus qstr_Dismiss/No_Captain|Dismiss/No Captain qstr_Priest_Beda|Priest Beda qstr_Godi_Olafr|Godi Olafr qstr_Dismiss/No_Priest|Dismiss/No Priest qstr_No_bard_wants_to_ser|No bard wants to serve you. qstr_Skald_Bragi|Skald Bragi qstr_Bard_Siwi|Bard Siwi qstr_Dismiss/No_Bard|Dismiss/No Bard qstr_Casius|Casius qstr_Dismiss/No_Bottler|Dismiss/No Bottler qstr_No_happy_widow_is_av|No happy widow is available. qstr_Suaibsech|Suaibsech qstr_Tancoystl|Tancoystl qstr_Gulla|Gulla qstr_Eadgyd|Eadgyd qstr_Dismiss/No_Whore|Dismiss/No Whore qstr_Trainer_Harald|Trainer Harald qstr_Dismiss/No_Trainer|Dismiss/No Trainer qstr_Ulfberht|Ulfberht qstr_Dismiss/No_Smith|Dismiss/No Smith qstr_Armorer__The_Hungry_|Armorer 'The Hungry Hammer' qstr_Dismiss/No_Armorer|Dismiss/No Armorer qstr_No_physicians_are_av|No physicians are available. qstr_Aurelius|Aurelius qstr_Morgan|Morgan qstr_Alexander|Alexander qstr_Ailill|Ailill qstr_Dismiss/No_Physician|Dismiss/No Physician qstr_Wamba|Wamba qstr_Dismiss/No_Cook|Dismiss/No Cook qstr_{s10}|{s10} qstr_You_do_not_have_enou|You do not have enough money to increase your staff this much. Please reduce the number of people to hire! qstr_No_one_here_seems_to|No one here seems to be willing to join your party. qstr_One_{s3}_volunteers_|One {s3} volunteers to follow you. qstr_{reg5}_{s3}_voluntee|{reg5} {s3} volunteer to follow you. qstr_Recruit_them__{reg6}|Recruit them ({reg6} peningas). qstr_You_re_in_luck_today|You're in luck today, one of the town merchants is selling off {reg5} of his {s3}. qstr_Recruit_them__{reg6}_|Recruit them ({reg6} coins). qstr_You_visit_the_port_o|You visit the port of {s1}. ^^ While you look around you feel the strong wind from the ocean pulling on your clothes while the sea birds fly overhead qstr_Set_sail_with_your_s|Set sail with your ship. qstr_Visit_the_port|Visit the port qstr_Speak_with_the_portm|Speak with the portmaster. qstr_Head_back|Head back qstr_You_don_t_own_a_ship|You don't own a ship qstr_You_can_t_fit_all_yo|You can't fit all your men on board qstr_Head_of_cattle_to_ta|Head of cattle to take (max {reg22}) qstr_Cattle_is_{reg33}_v|Cattle is {reg33}, value is {reg34} qstr_Back_to_Siege|Back to Siege qstr_Your_Siege_Camp|Your Siege Camp qstr_You_are_besieging_th|You are besieging the enemy.^Here you can manage your camp's resources. qstr_^Send_men_to_forage_n|^Send men to forage nearby. They return with extra food every half day. qstr_Launch_Raid|Launch Raid qstr_Inventory_Tent|Inventory Tent qstr_Command_Tent|Command Tent qstr_Scout_Report|Scout Report qstr_You_need_more_than_3|You need more than 30 men for this. qstr_You_have_already_ord|You have already ordered a mission recently. qstr_fort|fort qstr_Infiltration|Infiltration qstr_A_good_way_to_hasten|A good way to hasten the fall of the {s2} is to infiltrate it with a group of men to damage the defenses, food stores, water supplies and loyalty of the defenders. It is a difficult and risky maneuver, almost suicidal. Those you send in have low chances of returning, but if successful, they could cause great damage to the enemy. They need 600 coins for their families. What objective would you like their raid to focus on? qstr_Poison_the_{s2}_s_wa|Poison the {s2}'s water. qstr_Kill_the_{s2}_s_live|Kill the {s2}'s livestock. qstr_Burn_the_{s2}_s_food|Burn the {s2}'s food. qstr_Kill_as_many_defende|Kill as many defenders as possible. qstr_____| qstr_A_group_of_chosen_me|A group of chosen men will be sent to poison the water supplies. qstr_A_group_of_chosen_men|A group of chosen men will be sent to kill the cattle. qstr_A_group_of_chosen_men_|A group of chosen men will be sent to burn the granaries. qstr_A_group_of_chosen_men_w|A group of chosen men will be sent to attack the defenders. qstr_You_do_not_have_the_|You do not have the 600 coins to pay for this mission. qstr_Accept_offer.|Accept offer. qstr_Delcine_offer|Delcine offer qstr_Given_by _Your_Uncle|Given by Your Uncle Cassiodorus qstr_Your_uncle_Cassiodor|Your uncle Cassiodorus in Rome has asked your help restoring the great Roman Empire! You should start gathering your strength and supporters while you await futher instructions. qstr_Your_uncle_Cassiodoru|Your uncle Cassiodorus in Rome has asked your help at restoring the great Roman Empire! You should start gathering your strength and supporters while you await futher instructions. qstr_You_have_refused_to_|You have refused to help your uncle in his quest. qstr_Accept_Mission.|Accept Mission. qstr_Delcine_Mission|Delcine Mission qstr_Your_uncle_Cassiodorus|Your uncle Cassiodorus has asked you to capture a settlement in the name of Rome qstr_Your_uncle_Cassiodorus_|Your uncle Cassiodorus has asked you to give these decrees to Romano-Briton Cities - asking them to rejoin the empire. qstr_Your_uncle_Cassiodorus_h|Your uncle Cassiodorus has asked you to capture a settlement in the name of Rome. qstr_You_have_abandoned_y|You have abandoned your uncle in his quest. He will not write you again. qstr_Request_for_aid...|Request for aid... qstr_Your_uncle_Cassiodorus_i|Your uncle Cassiodorus in Rome is sending you an army! It should arrive in about a months time. qstr_Continue.|Continue. qstr_Your_uncle_Cassiodorus_in|Your uncle Cassiodorus in Rome is unable to help at this time.. qstr_Roman_Empire|Roman Empire qstr_Your_court_has_moved|Your court has moved to {s6} qstr_You_are_now_governor|You are now governor of both Brittannia and Gaul, however the title is meaningless without defeating those who don't recognize your authority, your mission is simple...rule them all! qstr_Roman_Provincia|Roman Provincia qstr_Next_Page...|Next Page... qstr_Second_Page...|Second Page... qstr_Close|Close qstr_Given_by _Your_Dead_|Given by Your Dead Mother qstr_Your_mother_believed|Your mother believed your father was murdered! You could start by going to the place your father died, or start asking people about 'the Treachery of the Long Knives' qstr_Note_Reads;{s7}_as_|Note Reads;{s7}, as promised his name is Aurelius Conanus, on the table you will find keys to my lock box in the Weald, there you will find the proof you need.^^ Take care my friend. qstr_In_the_lock_box_you_|In the lock box you find an old treaty signed by Conanus! You now have all the proof you need to confront him openly' qstr_You_now_have_all_the|You now have all the proof you need, but the lord is already dead! Still you could take this to Arthur so the world knows the truth.' qstr_More|More qstr_Difficulty_Type|Difficulty Type qstr_Impossible|Impossible qstr_Full_Realism|Full Realism qstr_Custom|Custom qstr_Options|Options qstr_These_options_can_be|These options can be changed later in the camp menu. qstr_Reduced_to_1/4__Easi|Reduced to 1/4 (Easiest) qstr_Reduced_to_1/2__Easy|Reduced to 1/2 (Easy) qstr_Reduced_to_1/2__Easi|Reduced to 1/2 (Easiest) qstr_Reduced_to_3/4__Easy|Reduced to 3/4 (Easy) qstr_Slowest|Slowest qstr_Slower|Slower qstr_Faster|Faster qstr_Fastest|Fastest qstr_Less|Less qstr_Less_2%|Less 2% qstr_Normal_10%|Normal 10% qstr_More_20%|More 20% qstr_Less_5%|Less 5% qstr_More_25%|More 25% qstr_Standard|Standard qstr_Quick|Quick qstr_AI_ON__can_hurt_perf|AI ON (can hurt performance) qstr_Half_OFF__complex_mo|Half OFF (complex moral / warcrys) qstr_AI_OFF__totally_off_|AI OFF (totally off) qstr_Choose_a_difficulty_|Choose a difficulty type! qstr_Stamina_is_calculate|Stamina is calculated from Health and Athletic skills and affects physical endurance during battle. When a character's stamina is exhausted, he or she won't be able to run and his or her weapons' damage will be halved.^^{s8} qstr_In_Age_of_Arthur_tho|In Age of Arthur those wanting more fantasy can switch magic from light to full, at light only specific quests will have supernatural elements and magic will be reduced to simple curses effecting luck. qstr_Your_skill_points_wi|Your skill points will deteriorate when you equip heavy armor. This skill brings better balance to the game, as light troops become more important. Other equipment may have positive effect on skills.^^{s8} qstr_Your_army_needs_regu|Your army needs regular rest in a settlement, your camp site or your refuge from time to time. Lack of rest will lower your troop morale, while resting will improve it. qstr_Your_enemies_will_ca|Your enemies will cause double damage while you cause only half. qstr_Add_decapitation_to_|Add decapitation to battles. qstr_The_divisions_of_the|The divisions of the player's army will not adopt the formations of shield wall, wedge, or square. Moreover, the F4 menu that contains these selections will no longer appear.^^The default ranks formations will always be adopted when the player closes ranks beyond the point needed to make a shoulder-to-shoulder line. qstr_When_multiple_divisi|When multiple divisions are placed, they will set up to face the center of the enemy forces. Without this option, they will set up along the facing that the player has when he/she places them, although individual divisions will still turn to face the enemy.^^For example, with the option OFF and the player facing AWAY from the attacker, infantry will set up on the RIGHT flank rather than the LEFT. qstr_The_army_opposing_th|The army opposing the player never takes a defensive position at the back of the map, but will always charge the armies of the player and his/her allies. qstr_Disable_music_in_bat|Disable music in battles and add more ambient sounds. qstr_Set_how_much_damage_|Set how much damage is done to your character. qstr_Set_how_much_damage_i|Set how much damage is done to your army. qstr_Set_how_well_troops_|Set how well troops fight. They fight worst at Beginner level. qstr_Campaign_AI_affects_|Campaign AI affects many aspects of the game, like ^- size of bandit parties^- renown loss in battles^- chance of recruiting lords^- taxes^- how lords get reinforcements^- how lords respond to the player's requests qstr_Set_the_running_spee|Set the running speed of troops in battle.^^{s8} qstr_{s2}_{reg0}|{s2} {reg0} qstr_The_player_may_recei|The player may receive specific, debilitating wounds in battle. Physicians in larger towns will treat these wounds for a price, after which they will heal within a few days. Any negative effects will then be removed. If wound is not treated after some time, it will change to a scar, and the negative effects will then be permanent. qstr_Wounded_troops_take_|Wounded troops take damage from blood loss.^^{s8} qstr_From_now_on_spawn_3|From now on, spawn 33% less or 50% more bandits, raiders, etc. qstr_From_now_on_Lords_c|From now on, Lords can be killed in battle between 2% and 20%. qstr_From_now_on_You_can|From now on, You can be killed in battle between 5% and 25%.^^ Note Your choosen rate doesn't effect failing some quest missions, or having too many untreated wounds. qstr_You_can_now_set_time|You can now set time to progress by season, so four months is equal to one year. Seaons and festivals have been adjusted and are dependent on setting. qstr_Finding_too_much_lag|Finding too much lag in battles? First try and reduce the battle size limit slidder above, if that doesn't help then turn off complex battle AI here. This will revert battle AI to native and should improve performance. qstr_Sets_the_player_as_c|Sets the player as commander of the chosen division. This division will set up immediately left and behind the player on Hold and Follow commands (Wedge will put player on the point). Consider it for bodyguard divisions. qstr_{s3}^^{s4}|{s3}^^{s4} qstr_AI_set_to_{reg3}._0=|AI set to {reg3}. 0=ON,1=half,2 OFF qstr_{s3}_of_the_{s4}_wish|{s3} of the {s4} wishes to select a new marshal and invites his vassals for a counsel. {s1} and {s2} are the likely candidates. qstr_Whom_do_you_wish_to_|Whom do you wish to support? qstr_{s2}_has_heard_his_v|{s2} has heard his vassals' counsel. He selects {s1} as the marshal of the {s3}. qstr_______| qstr_The_ceremony_goes_on|The ceremony goes on for hours, Merlin yelling in a forgotten tong of the ancients... qstr_Just_as_Merlin_finis|Just as Merlin finishes his work a howl rises up in the distance! qstr_Minas_Tirith___The_W|Minas Tirith - The White City qstr_The_White_Tree_stand|The White Tree stands dead since the line of the Kings had failed qstr_The_Shadow_grows_eve|The Shadow grows ever stronger in the East qstr_Minas_Morgul___City_|Minas Morgul - City of the Nazgul qstr_Sauron_s_armies_marc|Sauron's armies march into War! qstr_Adventurers_at_audie|Adventurers at audience with Steward Denethor... qstr___What_business_do_y| 'What business do you have here, supplicants?' qstr___Your_Stewardship_| 'Your Stewardship, we have come from distant lands to... jump!' qstr___Enough_of_this_mad| 'Enough of this madness! Guards!!' qstr___I_ve_had_enough_of| 'I've had enough of these pranks... The next bunch would have to kneel!' qstr_CURRENT_COMMANDER_S_|CURRENT COMMANDER'S REPORT! qstr_Your_Commander _{s19|Your Commander {s19} qstr_Commander_Relation _|Commander Relation {reg0} qstr_Enlisted_Faction _{s|Enlisted Faction {s20} qstr_Current_Rank _{s21}|Current Rank {s21} qstr_Experience_to_next_p|Experience to next promotion {s1} qstr_Days_in_service _{re|Days in service {reg20} qstr_Current_Wage _{reg23|Current Wage {reg23} coin. qstr_Next_Pay/Promotion_d|Next Pay/Promotion day {s25} qstr_Commander_s_Army|Commander's Army qstr_{s1}_of_the_{s2}|{s1} of the {s2} qstr_Send|Send qstr_You_are_hiring_a_mes|You are hiring a messenger.^You can do three kinds of things with a message give Orders, change Relations and make Diplomacy. qstr_Message_Type |Message Type qstr_Select_a_Place_for_y|Select a Place for your orders qstr_ _Orders ^_You_cann| Orders ^ You cannot give orders to a lord who doesn't belong to your kingdom. qstr_Orders _None.|Orders None. qstr_Orders _Meet_and_Fol|Orders Meet and Follow You. qstr_Orders _Go_to_a_Plac|Orders Go to a Place. qstr_Orders _Patrol_an_Ar|Orders Patrol an Area. qstr_Orders _Besiege_a_Pl|Orders Besiege a Place. qstr_ _Relations ^This_{| Relations ^This {reg65?Lady Lord} belongs to your kingdom. qstr_Relations _None.|Relations None. qstr_Relations _Insult_an|Relations Insult and Provoke. qstr_Relations _Send_a_Gi|Relations Send a Gift. qstr_ Diplomacy ^It_is_o| Diplomacy ^It is only possible to negotiate between faction leaders.^You aren't a {reg59?queen king}. qstr_ Diplomacy ^It_is_on| Diplomacy ^It is only possible to negotiate between faction leaders.^{s1} isn't a {reg65?queen king}. qstr_Diplomacy _None.|Diplomacy None. qstr_Diplomacy _Suggest_a|Diplomacy Suggest an Alliance. qstr_Diplomacy _Suggest_P|Diplomacy Suggest Peace. qstr_Diplomacy _Declare_W|Diplomacy Declare War. qstr_You_want_to_order_{s|You want to order {s9} to meet and follow you. qstr_You_want_to_order_{s9|You want to order {s9} to go to... qstr_You_want_to_order_{s9}|You want to order {s9} to patrol around.... qstr_You_want_to_order_{s9}_|You want to order {s9} to besiege... qstr_You_want_to_send_a_m|You want to send a message to insult and provoke {s9}. Perhaps this will make {reg65?her him} attack you. qstr_You_want_to_send_a_g|You want to send a gift of rings, bracelets and other jewelry valued at 2000 coins to {s9}, with the intention of improving your relationship. qstr_You_want_to_invite_{|You want to invite {s9} to make an alliance with you. qstr_You_want_to_make_pea|You want to make peace with {s9}. qstr_You_want_to_declare_|You want to declare war on {s9}. Remember that declaring a war without bad relations can cause other realms discomfort with and mistrust of you, especially if your kingdom has a truce or alliance with the other kingdom. qstr_No_message_chosen.|No message chosen. qstr_ _You_are_sending_a_| You are sending a message to {s9}^^ Distance {reg2} km.^^ Messenger services will cost {reg3} coins.^^^ {s10} qstr_You_have_not_chosen_|You have not chosen a message to send. qstr_This_place_is_alread|This place is already besieged by another realm. qstr_You_have_good_relati|You have good relations with this kingdom. Your lord won't attack it. qstr_You_re_already_at_pe|You're already at peace with this kingdom. It isn't necessary to send a messenger. qstr_You_need_to_improve_|You need to improve your relationship with this kingdom before proposing an alliance. qstr_You_already_have_an_|You already have an alliance with this kingdom. Wait until the current alliance finishes before you send your petition. qstr_You_are_already_at_w|You are already at war with this kingdom. qstr_You_do_not_have_the_n|You do not have the needed coin to pay to messenger. qstr_Note_Reads;_As_promi|Note Reads; As promised you will receive the coin after {s7} is dead. Meet me at night in {s10) when the job is done.^^ Should you investigate? qstr_The_note_says_that_i|The note says that in a few days, under cover of darkness, the killers are meeting in {s63} to make their final payment. qstr_As_a_member_of_the_c|As a member of the church, you have the option of paying to go on a pilgrimage to Rome. The monks here will guild you on your journey, though the trek can be long and dangerous. ^^This will require you to travel for about two weeks and has the chance of either great rewards or possible tragedy. Do you still want to learn to travel to Rome? qstr_Your_faction_has_cal|Your faction has called the vote on changing their succession laws. qstr_Votes_Yes |Votes Yes qstr_Votes_No |Votes No qstr_{s3}_of_the_{s4}_wishe|{s3} of the {s4} wishes to change their Succession laws back to Confederate partition. The vessals will now vote yes or no. qstr_{s3}_of_the_{s4}_wishes|{s3} of the {s4} wishes to change their Succession laws to Regular partition. The vessals will now vote yes or no. qstr_{s3}_of_the_{s4}_wishes_|{s3} of the {s4} wishes to change their Succession laws to High partition. The vessals will now vote yes or no. qstr_{s3}_of_the_{s4}_wishes_t|{s3} of the {s4} wishes to do away with their Succession laws in favor of single inheritance. The vessals will now vote yes or no. qstr_Which_do_you_support|Which do you support? qstr_yes|yes qstr_{s1}_votes_{s2}.|{s1} votes {s2}. qstr_Number_of_Yes_Votes |Number of Yes Votes {reg0} qstr_Number_of_No_Votes _|Number of No Votes {reg0} qstr_The_law_will_not_be_|The law will not be changed. qstr_The_law_has_been_cha|The law has been changed. qstr_{s2}_has_heard_their_|{s2} has heard their vassals' counsel. {s1} qstr_Are_you_sure_you_want|Are you sure you want to kill yourself? If you have no heirs or children your journey will end! ^^ qstr_You_can_only_access_|You can only access this on land qstr_Saxlands|Saxlands qstr_Anglands|Anglands qstr_Brilands|Brilands qstr_Rolands|Rolands qstr_Franklands|Franklands qstr_Jutlands|Jutlands qstr_Friland|Friland qstr_Gallands|Gallands qstr_Norlands|Norlands qstr_Scolands|Scolands qstr_Pictlands|Pictlands qstr_{s26}|{s26} qstr_Back_to_the_beginnin|Back to the beginning... qstr_View_next_segment...|View next segment... qstr_to_purchase_lands_of|to purchase lands of your own qstr_to_become_a_great_hu|to become a great hunter qstr_to_explore_these_lan|to explore these lands and people qstr_to_join_the_church_a|to join the church and teach gods grace qstr_only_to_be_captured_|only to be captured by a slaver and forced to work in the mines qstr_to_purchase_your_own|to purchase your own lands in Camalet qstr_Your_Uncle|Your Uncle qstr_Strange..._You_ve_be|Strange... You've been asleep, but you can't remember any nightmares. What you remember clearly are Saxon warriors, plunging their weapons into the bodies of the Veteran, your mother's guards, and your uncle, blind, but still fighting like a lion until surrounded. You hear his words in your consciousness, '{playername}! Fight! I am right behind you!'^^You remember the death -- your death -- when your enemies fell upon you. You still feel the soil where it smashed into your cheek before you could hardly breathe a goodbye to the world. Your eyes met your mother's, just before the end, as a huge Saxon, cracked her to the ground and dragged her away screaming.^^You crawled, leaving a trail of blood, preferring to give your body to a dog, but you remember no more.^^Are you dead? But if you're dead, why do you feel the sore muscles of your body, the taste of earth on your lips, or the heat of a nearby fire? How is it that you can clench your hands, open your eyes and distinguish the sun beamed sky's?^^ qstr_Victory!_^^You_have_|Victory!'^^You have won against all odds, but the cost was high. You remember seeing your uncle fall - surrounded and fighting like a lion. You saw the death of the veteran ^and many of your mothers guards, however, you don't remember seeing your mother fall, and as you scan the battlefield you don't see her body among the dead.^^You have to find her!^^ qstr_Victory!_^^You_have_w|Victory!'^^You have won the battle, yet searching the bodies you do not see Dorca among the dead, nor any sign of your mother, they must have taken her across the ocean to Dorca's stronghold. With a deep breath you and your men board the ship and set sail for the isle of Vectis^^ qstr_Defeat!_^^You_have_l|Defeat!'^^You have lost the battle, as your men fall back, and you loss consciousness, it becomes clear you will need to return when stronger.^^ qstr_You_arrive_at_Dorca_|You arrive at Dorca's stronghold, Once a roman villa, now a bandits paradise. The gates are open and no one is expecting an attack on their island fortress. You should begin at once! qstr_You_arrive_at_Dorca_s|You arrive at Dorca's stronghold. From the gates the bandits eye you carefully. You announce your arrival and are led to meet with Dorca qstr_You_arrive_at_your_s|You arrive at your stronghold. Your fellow bandits cheer at your arrival as you enter the gates. qstr_You_collect_your_sha|You collect your share of your bandits bounty. qstr_You_should_remove_an|You should remove any troops prisoners stationed here first qstr_Your_garrison_size_e|Your garrison size exceeds the maximum allowed number of soldiers that can be stationed at your refuge. This will produce discontent among men and desertions! qstr_Garrison_limit _{reg|Garrison limit {reg0} qstr_The_ramshackle_priso|The ramshackle prison at your refuge is not very secure. Your captain suggests not to keep lords here! qstr_You_arrive_at_the_ho|You arrive at the home of your family, now a pile of rubble. Perhaps some day it shall be rebuilt to its former glory, but not this day. qstr_You_arrive_at_your_f|You arrive at your family homestead, although rebuilt it doesn't feel right visiting while your mother is still a capture. qstr_You_arrive_at_your_fa|You arrive at your family homestead, somehow it doesn't feel right visiting while your mother is a capture. qstr_You_arrive_at_{s7}_s|You arrive at {s7}'s family home, although with your {s8} and grand-mother now both gone - it feels a very empty and unfamiliar place... qstr_You_arrive_at_the_hom|You arrive at the home of your family, although with your mother and father now gone - it feels a very empty place... qstr_You_arrive_at_the_home|You arrive at the home of your grand-mother, you wonder if news has reached them of your {s8}'s passing. qstr_You_arrive_at_the_home_|You arrive at the home of your family, your mother has been busy rebuilding and will be happy to see you. qstr_Your_families_rents_|Your families rents have been paid. qstr_Slave_Master|Slave Master qstr_Former_Master|Former Master qstr_Strange..._You_ve_bee|Strange... You've been a slave for so long you don't know any other life...'^^Where do you go? The world seems suddenly full of limitless possibilities that it overwhelms you. And suddenly a question begins forming in your mind... who is {playername}? ^^You don't remember your family, can't even remember the name of the village you grew up in, perhaps one day you will answer these questions, but for today your mission is a simple one.Find some food, then maybe some work, some coin and a bed to sleep in. Find a place to carve out as your own in this world and fill it with as many things as you can buy...^^Is this what freedom is? You ask. Where do free {reg59?women men} go? qstr_Strange..._You_ve_been|Strange... You've been asleep, but you can't remember any nightmares. What you remember clearly are bandit warriors, plunging their weapons into the bodies of the Slave Master and his men'^^You remember the death -- your death -- when your enemies fell upon you. You still feel the soil where it smashed into your cheek before you could hardly breathe a goodbye to the world. ^^You crawled, leaving a trail of blood, preferring to give your body to a dog, but you remember no more.^^Are you dead? But if you're dead, why do you feel the sore muscles of your body, the taste of earth on your lips, or the heat of a nearby fire? How is it that you can clench your hands, open your eyes and distinguish a sun beamed sky?^^Is this freedom you feel? Where do free {reg59?women men} go? qstr_Strange..._You_ve_been_|Strange... You've been a slave for so long you don't know any other life...'^^But now as you look around the battle field and see your masters dead the world seems suddenly full of limitless possibilities. Suddenly a question begins forming in your mind... who is {playername}? ^^You don't remember your family, can't even remember the name of the village you grew up in, perhaps one day you will answer these questions, but for today your mission simple.Find some food, then maybe some work, some coin and a bed to sleep in. Find a place to carve out as your own in this world and fill it with as many things as you can buy...^^Is this what freedom is? You ask yourself. Where do free {reg59?women men} go? qstr_Rummaging_through_yo|Rummaging through your masters pockets you find a hundred coins qstr_You_look_around_the_|You look around the field and see so many of your brothers dead or dieing.'^^While smoke and fire burns away the only place you've called home for the last five years. Where do I go? - You ask. ^^Your family is long gone, along with the village you grew up in, and now that wonderful feeling of peace you came to cherish all these years is gone too.Replaced by a burning desire for revenge... the {s2} asked for justice, but you will do them one step more, you personally will deliver the blows^^You will see the blood spill, soil the ground with it - the world will know what it means to kill {s2}'s, what happens when they cross {playername}. qstr_Bishop|Bishop qstr_High_Proest|High Proest qstr_You_look_around_the_f|You look around the field and see so many of your brothers dead or dieing.'^^While smoke and fire burns away the only place you've called home for the last five years. Where do I go? - You ask. ^^Your family is long gone, along with the village you grew up in, and now that wonderful feeling of peace you came to cherish all these years is gone too.Replaced by a burning desire for revenge... the {s2}'s death deserves justice, but you will do them one step more, you will find out who sent this attack and will personally deliver the blows^^You will see the blood spill, soil the ground with it - the world will know what it means to kill {s2}'s, and what happens when they cross {playername}. qstr_You_awake_from_what_|You awake from what feels like a long sleep and look around the field, many of your brothers lay dead or dieing.'^^The smoke and fire burns away the only place you've called home for the last five years. Where do I go? - You ask. ^^Your family is long gone, along with the village you grew up in, and now that wonderful feeling of peace you came to cherish all these years is gone too.Replaced by a burning desire for revenge... the {s2}'s death deserves justice, but you will do them one step more, you will find out who sent this attack and will personally deliver the blows^^You will see the blood spill, soil the ground with it - the world will know what it means to kill {s2}'s, and what happens when they cross {playername}. qstr_Boris|Boris qstr_Strange..._You_ve_been_a|Strange... You've been asleep, but you can't remember any nightmares. What you remember clearly is {s6} driving his blade into your chest'^^You remember the death -- your death -- when your new enemies fell upon you. You still feel the soil where it smashed into your cheek before you could hardly breathe a goodbye to the world. ^^Are you dead? But if you're dead, why do you feel the sore muscles of your body, the taste of earth on your lips, or the heat of the sun? How is it that you can clench your hands, open your eyes and distinguish a blue beamed sky?^^As you rise from this sleep only one thing you do know for sure...{s6} will pay for what they've done! qstr_{s6}_lies_on_the_gro|{s6} lies on the ground in front of you, you can still see his chest rising and falling in shallow breaths'^^Not dead -- yet barely alive either -- as you stand there, watching this man's body struggle to stay alive, you wonder what you shall do next... ^^Does he deserve mercy, or should you end this feud right here and now? If he dies, you will be free - yet if he lives you will not only be his enemy, but he could bring the entire force of the {s7} against you!^^The choice is yours to make... qstr_{s11}_{s12}|{s11} {s12}, qstr_These_Christian_troo|These Christian troops could cause some problems with party morale {s11} qstr_These_pagan_troops_c|These pagan troops could cause some problems with party morale {s11} qstr_Current_party_morale_|Current party morale is {reg5}.^Current party morale modifiers are ^^Base morale +{reg6}^Party size penalty {s2}{reg1}^Lack of rest {s3}{reg2}^Food variety {s4}{reg3}{s5}{s6}^Recent events {s7}{reg4}^{s13}^^TOTAL {reg5}^^^ qstr_Selected_faction_is |Selected faction is {s10}^^{s9} qstr_You_are_currently_re|You are currently reading {s8}. qstr_You_are_not_reading_|You are not reading any books. qstr_{s5}_and_{s6}|{s5} and {s6} qstr_Your_estates_are _{s|Your estates are {s8}.^{s9} qstr_Current_party_size_li|Current party size limit is {reg0}.^Current party size modifiers are ^^Base size {s5}{reg31}^Combined leadership {s2}{reg32}^Charisma {s3}{reg33}^Renown {s4}{reg34}^TOTAL {reg0} qstr_Your_relations_with_t|Your relations with the kingdoms are ^{s2} qstr_You_don_t_have_the_m|You don't have the money to pay your men to fortify the camp. They do the job, but angrily. qstr_After_you_buy_the_ma|After you buy the materials, your men build a permanent shelter for you. qstr_village_should_be_yo|village should be your faith with more of your faith then not. qstr_village_should_not_b|village should not be your faith with more not your faith then is. qstr_village_should_be_you|village should be your faith, equal match, mismatch. qstr_Cheat_mode _village_|Cheat mode village religion test. Total troops is {reg2}, troops of your faith {reg3}, troops not of your faith {reg4}...faith ratio should be {reg5} Christian.^^{s3} qstr_You_can_t_found_a_vi|You can't found a village while supporting a pretender. qstr_You_are_bound_to_ano|You are bound to another kingdom, you must build your village near your factions borders. qstr_After_you_buy_the_mat|After you buy the materials, your men build a permanent village for you. qstr_Player_renown_is_inc|Player renown is increased by 100. qstr_Player_honor_is_incr|Player honor is increased by 1 and it is now {reg7}. qstr_Reseted.|Reseted. qstr_{reg1}_{s1}_{reg2?ac|{reg1} {s1} {reg2?accept accepts} the offer. qstr_No_one_accepts_the_o|No one accepts the offer. qstr_Mothers_Letter|Mothers Letter qstr_Lords_Note|Lords Note qstr_Assassins_note|Assassins note qstr_You_start_reading_{s|You start reading {s2}. After a few pages, you feel you could learn a lot from this book. You decide to keep it close by and read whenever you have the time. qstr_You_flip_through_the|You flip through the pages of {s2}, but you find the text confusing and difficult to follow. Try as you might, it soon gives you a headache, and you're forced to give up the attempt. qstr_Villagers|Villagers qstr_Ambush!_The_enemy_ha|Ambush! The enemy has maneuvered to gain a good position, and you fell into an ambush.^^Being ambushed puts you in a poor and disorganized defensive position, and your men will have morale problems and reduced ability to cause damage to your enemies.^^ qstr_You_have_encountered|You have encountered {s1}.^^Before we were prepared, we were surprised by enemy missile troops. They caused some casualties.^^ qstr_You_have_encountered_|You have encountered {s1}. qstr_You_have_engaged_{s1|You have engaged {s1} while they were raiding {s3}. qstr_You_were_caught_by_{|You were caught by {s1} while your forces were raiding {s3}. qstr_You_have_taken_the_w|You have taken the weekly mining profits from {s6} qstr_Some_of_your_men_fee|Some of your men feel uneasy about attacking innocents. qstr_Some_of_your_men_feel|Some of your men feel uneasy about attacking caravans. qstr_Your_men_feel_good_a|Your men feel good about attacking outlaws. qstr_{s8}_has_a_reputatio|{s8} has a reputation of weakness, your troops feel more confident than usual. qstr_Your_men_feel_uneasy|Your men feel uneasy about attacking {s8}, who is loved by the people. qstr_Your_men_feel_uneasy_|Your men feel uneasy about being attacked by {s8}, because he is feared. qstr_Your_men_are_eager_t|Your men are eager to attack {s8}, because he is hated. qstr_You_re_wounded._Our_|You're wounded. Our ambush failed without your leadership! qstr_Our_ambush_failed_an|Our ambush failed and we suffered casualties in the skirmish! qstr_Board|Board qstr_You_are_risking_your|You are risking your unborn child's life! qstr_Refuge_Troops|Refuge Troops qstr_You_need_to_have_50_|You need to have 50 or more men in order to use the commander panel. qstr_You_were_victorious!|You were victorious! qstr_Battle_was_lost._You|Battle was lost. Your forces were utterly crushed. qstr_Your_companions_carr|Your companions carry you away from the fighting. qstr_You_have_defeated_th|You have defeated the enemy. qstr_You_have_retreated_f|You have retreated from the fight. qstr_^^Ally_Casualties {s|^^Ally Casualties {s0} qstr_{s1}_of_the_{s3}_man|{s1} of the {s3} managed to escape. qstr_Your_party_lost_{reg|Your party lost {reg1} morale. qstr_Your_party_gained_{r|Your party gained {reg1} morale. qstr_TEST _Loot_value_bef|TEST Loot value before {reg1} and after {reg2} qstr_Your_party_gained_{re|Your party gained {reg1} morale for the loot you shared. qstr_Your_party_lost_{reg1|Your party lost {reg1} morale, because your troops think you keep too much loot for yourself. qstr_Blood_pours_out_of_y|Blood pours out of you for days and you've lost your child as a result!! qstr_Blood_pours_out_of_yo|Blood pours out of you for what seems like days, and you've lost your child as a result qstr_You_fall_on_the_grou|You fall on the ground with multiple injuries. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes, you hope that someone will just remember there was once a {reg59?lady man} called {playername}. qstr_Some_of_your_tendons|Some of your tendons have been damaged in the battle. You lose 1 strength. qstr_You_took_a_nasty_wou|You took a nasty wound which will cause you to limp slightly even after it heals. You lose 1 agility. qstr_You_fall_on_the_groun|You fall on the ground with multiple injuries. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes, you hope that someone will just remember that there was once a {reg59?lady man} called {playername}. qstr_You_have_trouble_thi|You have trouble thinking straight after the battle, perhaps from a particularly hard hit to your head, and frequent headaches now plague your existence. Your intelligence is reduced by 1. qstr_Perhaps_I_m_getting_|Perhaps I'm getting unlucky... qstr_Retirement_is_starti|Retirement is starting to sound better and better. qstr_No_matter!_I_will_pe|No matter! I will persevere! qstr_What_did_I_do_to_des|What did I do to deserve this? qstr_I_suppose_it_ll_make|I suppose it'll make for a good story, at least... qstr_You_pillage_the_camp|You pillage the camp, unfortunately this is winter - there is little to be had qstr_You_pillage_the_camp_|You pillage the camp for refusing protection. qstr_You_have_{reg22}_hea|You have {reg22} head of cattle grazing here. qstr_You_pillage_the_farm|You pillage the farm, unfortunately this is winter - there is little to be had qstr_You_pillage_the_farm_|You pillage the farm, unfortunately this is planting season - we didn't get much qstr_You_pillage_the_farm_i|You pillage the farm, it is close to harvesting season and we fill our bellies! qstr_One_thing_is_for_sur|One thing is for sure, no one is letting you inside today. qstr_{s8}_of_the_{s9}|{s8} of the {s9} qstr__Your_own_banner_^_f| Your own banner ^ flies over the castle gate. qstr__You_see_the_banner_| You see the banner of ^ {s7} ^ over the castle gate. qstr__Your_own_banner_fli| Your own banner flies over ^ the town gates. qstr__You_see_the_banner_o| You see the banner of ^ {s7}^ over the town gates. qstr_The_rulers_of_the_re|The rulers of the realms are troubled by your offense against the majesty of your lord. qstr_The_{reg6?town_s for|The {reg6?town's fort's} food stores should last for {reg3} more days. qstr_The_{reg6?town_s fort|The {reg6?town's fort's} food stores have run out and the defenders are starving. qstr_ Your_men_are_build| Your men are building checkpoints and small camps around {s4} to prevent anyone from going in or out.^^ qstr_ Your_perimeter_con| Your perimeter control is ready. You have set a perimeter for surveillance around {s4}. No one can enter or leave without the knowledge of your men.^This will be beneficial especially when you have to negotiate the surrender of the castle with its commander.^^ qstr_ Your_men_are_ready| Your men are ready for assault.^^ qstr_ As_a_disciplined_a| As a disciplined army, your men have made latrines, a healers tent, and a pond for their weekly bath. A healthy camp prevents disease.^^ qstr_ Your_men_have_fini| Your men have finished building mantles. Now you can use them to protect your soldiers in the vanguard attack, and your main force for the final charge.^^ qstr_ Your_men_have_finis| Your men have finished making the siege equipment.^^ qstr_ Your_men_are_buildi| Your men are building a battering ram!^ qstr_ Your_men_are_buildin| Your men are building ladders!^ qstr_ Your_attempt_to_fi| Your attempt to find a traitor in the settlement has failed.^^ qstr_ You_have_found_a_t| You have found a traitor within {s7} that has supported your efforts to conquer it. This will make it more receptive to surrendering.^^ qstr_ Your_attempt_to_ha| Your attempt to have your men infiltrate {s4} has failed.^^ qstr_ Your_men_have_succ| Your men have succeeded in infiltrating {s4} and damaging the enemy in a raid.^^ qstr_ You_ve_managed_to_| You've managed to pillage the crops and farms nearby.^^ qstr_You_have_a_spy_withi|You have a spy within the walls, they can attempt to open the gates for us. qstr_You_have_no_spy_with|You have no spy within the walls to assist us. qstr_Blood_pours_out_of_you|Blood pours out of you for days and you've lost your child as a result qstr_As_a_last_defensive_|As a last defensive effort, you retreat to the main hall of the keep. You and your remaining soldiers will put up a desperate fight here. If you are defeated, there's no other place to fall back to. qstr_You_ve_been_driven_a|You've been driven away from the walls. Now the attackers are pouring into the streets. IF you can defeat them, you can perhaps turn the tide and save the day. qstr_You_ve_breached_the_|You've breached the town walls, but the stubborn defenders continue to resist you in the streets! You'll have to deal with them before you can attack the keep at the heart of the town. qstr_The_town_center_is_y|The town center is yours, but the remaining defenders have retreated to the castle. It must fall before you can complete your victory. qstr_The_remaining_defend|The remaining defenders have retreated to the castle as a last defense. You must go in and crush any remaining resistance. qstr_You_ve_taken_the_set|You've taken the settlement! Your advisor reminds you it could be a few days before you're able to manage it. qstr_Following_{s7}_s_adv|Following {s7}'s advice you fall upon the city and set it to torch, hundreds die in the chaos that follows - but you have completed your mission. qstr_Rome|Rome qstr_Since_you_are_the_{r|Since you are the {reg59?wife husband} of {s9}, there is a good chance {reg0?she he} would recognize you as the {reg59?lady lord} of this {reg8?town castle}. qstr_However_since_you_a|However, since you are not a sworn {reg59?follower man} of {s9}, there is no chance {reg0?she he} would recognize you as the {reg59?lady lord} of this {reg8?town castle}. qstr_No_one|No one qstr_The_enemy_has_been_f|The enemy has been forced to retreat. The assault is over, but the siege continues. qstr_As_you_approach_you|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {s10}. qstr_As_you_approach_you_|As you approach, you are spotted by the ^ castle guards, who welcome you and open the gates for their {king/queen}. qstr_As_you_approach_you_a|As you approach, you are spotted by the ^ castle guards, who welcome you and open the gates for their {lord/lady}. qstr_^Christians_aren_t_w|^Christians aren't welcome here. qstr_^Christians_are_acce|^Christians are accepted here. qstr_^Christians_are_in_t|^Christians are in the majority here. qstr_^Christians_are_domi|^Christians are dominant here. qstr_^This_village_is_a_b|^This village is a bastion of your faith. qstr_^Rumor_has_it_that_C|^Rumor has it that Christian faith is nothing more than a veil, and the population continues to worship pagan gods... qstr_^Pagans_aren_t_welco|^Pagans aren't welcome here. qstr_^Pagans_are_accepted|^Pagans are accepted here. qstr_^Pagans_are_in_the_m|^Pagans are in the majority here. qstr_^Pagans_are_dominant|^Pagans are dominant here. qstr_^Rumor_has_it_that_o|^Rumor has it that old pagan gods are being forgotten in favour of Christendom. qstr_This_village_and_the|This village and the surrounding lands belong to you. qstr_You_remember_that_th|You remember that this village and the surrounding lands belong to {s7}. qstr_These_lands_belong_t|These lands belong to no one. qstr_The_village_is_infes|The village is infested by {reg8} {s35}. qstr_The_village_has_been|The village has been pillaged. A handful of souls scatter as you pass through the burnt out houses. qstr_The_village_is_being|The village is being raided. qstr_{s10}_{s12}^{s11}{s6|{s10} {s12}^{s11}{s6}{s7}{s15} qstr_You_need_100_men_for|You need 100 men for this! qstr_You_need_at_least_20|You need at least 20 men for this! qstr_You_need_at_least_25|You need at least 25 men for this! qstr_Try_as_you_might_yo|Try as you might, you could not defeat the bandits. Infuriated, they raze the village to the ground to punish the peasants, and then leave the burning wasteland behind to find greener pastures to plunder. qstr_Your_efforts_prove_s|Your efforts prove successful,^ some people have changed their beliefs. qstr_Your_efforts_to_conv|Your efforts to convert people have failed ^miserably. qstr_The_{s17}_has_the_fol|The {s17} has the following improvements {s18}. qstr___Christian_riots_co| (Christian riots could cause {reg33} relations drop) qstr___Pagan_riots_could_| (Pagan riots could cause {reg33} relations drop) qstr_The_assassins_beat_y|The assassins beat you down and leave you for dead. . qstr_You_have_fallen._The|You have fallen. The bandits quickly search your body for every coin they can find, then vanish into the night. They have left you alive, if only barely. qstr_Luckily_some_of_your|Luckily some of your companions come to search for you when you do not return, and find you lying by the side of the road. They hurry you to safety and dress your wounds. qstr_Luckily_some_passing|Luckily some passing townspeople find you lying by the side of the road, and recognize you as something other than a simple beggar. They carry you to the nearest inn and dress your wounds. qstr_You_fail_to_steal_an|You fail to steal any cattle. qstr_You_drive_away_{reg1|You drive away {reg17} {reg12?heads head} of cattle from the village's herd. qstr_People_aren_t_very_h|People aren't very happy with your presence in their home. qstr_^This_town_is_a_bast|^This town is a bastion of your faith. qstr__As_you_reach_the_se| As you reach the settlement, you are greeted by your men.^{s15} qstr_{s11}^{s15}|{s11}^{s15} qstr__As_you_reach_the_set| As you reach the settlement, you are greeted by men loyal to Lord {s7}.^{s15} qstr__This_fort_seems_to_| This fort seems to belong to no one.^{s15} qstr_You_are_greeted_by_m|You are greeted by men loyal to you.^{s15} qstr_You_are_greeted_by_me|You are greeted by men loyal to {s7}.^{s15} qstr__This_town_seems_to_| This town seems to belong to no one.^{s15} qstr__You_have_successful| You have successfully sneaked in. qstr_{s13}_A_tournament_w|{s13} A tournament will be held here soon. qstr_{s10}_{s14}^{s11}{s1|{s10} {s14}^{s11}{s12}{s13} qstr_Moreover_you_earn_{|Moreover, you earn {reg8} coin from the clever bets you placed on yourself... qstr_Victory_is_yours!_Yo|Victory is yours! You have won this melee, but now you must prepare yourself for the next round. qstr_You_have_been_bested|You have been bested in this melee, but the master of ceremonies declares a recognition of your skill and bravery, allowing you to take part in the next round. qstr_You_were_beaten._The|You were beaten. The peasants are heartened by their success, but the lesson you wanted to teach them probably didn't get through... qstr_After_beating_your_l|After beating your last opponent, you explain to the peasants how to better defend themselves against such an attack. Hopefully they'll take the experience on board and will be prepared next time. qstr_The_bandits_are_brok|The bandits are broken! Those few who remain alive and conscious run off with their tails between their legs, terrified of the peasants and their new champion. qstr_However_{reg3?You_a|However, {reg3?You are {s1} is} unable to find any trade goods that would bring a profit. qstr_^Buying_{s4}_here_an|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} coins per item.{s3} qstr_{reg3?You_find {s1}_|{reg3?You find {s1} finds} out the following ^{s3} qstr_{s2}^{reg1}_{s1}_ear|{s2}^{reg1} {s1} earned {reg0} experience. qstr_{s2}^{s1}_earned_an_|{s2}^{s1} earned an additional {reg0} experience. qstr_^You_earned_{reg0}_e|^You earned {reg0} experience.{s2} qstr_The_training_didn_t_|The training didn't go well at all. qstr_The_training_didn_t_g|The training didn't go very well. qstr_The_training_went_qu|The training went quite well. qstr_The_training_went_ve|The training went very well. qstr_The_training_went_pe|The training went perfectly. qstr_You_fall_on_the_ground|You fall on the ground. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes your body, you hope someone will remember there was once a {reg59?lady man} named {playername}. qstr_You_fall_on_the_ground_|You fall on the ground with multiple injuries. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes your body, you hope that someone will remember there was once someone special called {playername}. qstr_After_losing_the_sea|After losing the sea battle, you manage to escape with one of your ships. qstr_After_losing_the_sea_|After losing the sea battle, you cling to floating debris until passing fishermen bring you to a nearby shore. You have lost all your crew and all your ships.. qstr_Your_enemies_take_yo|Your enemies take you prisoner. qstr_{s13}_asked_you_to_r|{s13} asked you to report to him with at least {reg13} troops. qstr_{s13}_ordered_you_to|{s13} ordered you to join the assault against {s14}. qstr_Find_and_speak_with_{|Find and speak with {s3} of the {s4} to give {reg4?her him} your oath of homage. qstr_Truce_Has_Expired^^T|Truce Has Expired^^The truce between {s1} and {s2} has expired. qstr_Alliance_Expired^^Th|Alliance Expired^^The truce between {s1} and {s2} has degraded to a trade agreement -- both kingdoms are weaker as a result. qstr_The_{s1}_ignores_{s2|The {s1} ignores {s2}'s provocations. {s3} suffers a loss of face qstr_There_has_been_an_al|There has been an alleged border incident {s9} qstr_Border_incident _{s9|Border incident {s9}. {s4} and {s3} may soon be at war... qstr_through_the_town_gat|through the town gates qstr_through_the_fort_gat|through the fort gates qstr_across_the_wheat_fie|across the wheat fields qstr_^{reg59?Madame Sire}|^{reg59?Madame Sire}... qstr_{s1}_has_declared_wa|{s1} has declared war against the {s2}. qstr_{s1}_has_declared_war|{s1} has declared war against {s2}. qstr_^{s64}^|^{s64}^ qstr__They_have_already_b| They have already burned your family's home to the ground and killed many of your faithful servants. qstr__They_have_already_bu| They have already burned your fields and killed many of your faithful servants in {s8}. qstr_^^Note_that_so_long_|^^Note that so long as you remain marshal, the lords of the realm will be expecting you to lead them on campaign. So, if you are awaiting a feast, either for a wedding or for other purposes, you may wish to resign the marshalship by speaking to your liege. qstr_^^SPRING...^^_The_da|^^SPRING...^^ The days get longer and the bony grip of winter loosens. Green crowns adorn the trees once more. qstr_^^SUMMER...^^_Warm_s|^^SUMMER...^^ Warm sunlight greets you in the morning, and warm winds carry you to bed. qstr_^^AUTUMN...^^_As_the|^^AUTUMN...^^ As the world becomes a plethora of colours, people replenish their stores and prepare for winter. qstr_^^WINTER...^^_The_ni|^^WINTER...^^ The night steals from the day and grows longer, while the frost does away with the weak and the old. qstr_Temporary_quarters_a|Temporary quarters are not a good place to hold prisoners. {reg1} prisoners have escaped. qstr_One_lord_can_disemba|One lord can disembark here with you. qstr_{reg1}_lords_can_dis|{reg1} lords can disembark here with you. qstr_One_lord_will_lose_t|One lord will lose track of you. He must disembark at the next port and then come find you. qstr_{reg1}_lords_will_lo|{reg1} lords will lose track of you. They must disembark at the next port and then come find you. qstr_One_lord_can_embark_|One lord can embark here with you. qstr_{reg1}_lords_can_emb|{reg1} lords can embark here with you. qstr_One_lord_will_lose_tr|One lord will lose track of you. He must embark at the next port and then come find you. qstr_{reg1}_lords_will_los|{reg1} lords will lose track of you. They must embark at the next port and then come find you. qstr_Can_t_merge_both_fle|Can't merge both fleets because your sea-king skill isn't high enough. qstr_Can_t_merge_both_flee|Can't merge both fleets because this would exceed the fleet limit of seven ships. qstr_Fleets_merged.|Fleets merged. qstr_The_trader_you_are_e|The trader you are escorting does not want to use a ferry. qstr_The_ferrymen_doesn_t|The ferrymen doesn't have the ships to transport an entire army. qstr_You_can_t_enter_the_|You can't enter the port because you are not welcome in this town. qstr_You_can_t_enter_the_p|You can't enter the port because you are not welcome in this town. Moreover, this town can't be attacked from its sea side. qstr_You_can_t_enter_the_po|You can't enter the port. You already have a fleet in the port and your sea-king skill isn't high enough to merge both fleets. qstr_You_can_t_enter_the_por|You can't enter the port. You already have a fleet in the port and you can't merge both fleets because this would exceed the fleet limit of seven ships. qstr_You_already_have_a_f|You already have a fleet in the port. Do you want to merge both fleets? qstr_Number_of_Sailors _{|Number of Sailors {reg5}^Speed from Sailors {reg6} qstr_The_delegation_takes|The delegation takes one look at your ragged war band and laughs qstr_you_ve_already_taken|you've already taken tribute today qstr_You_slaughter_them_b|You slaughter them before they can utter a word qstr_The_rulers_of_these_|The rulers of these realms are troubled by your lack of honour qstr_boy|boy qstr_girl|girl qstr_It_is_night_and_the|It is night, and the monastery seems quiet. qstr_The_monks_bless_you|The monks bless you, and you continue on your way. qstr_You_don_t_have_enough_s|You don't have enough silver. How embarrassing! qstr_You_are_now_a_Christ|You are now a Christian. qstr_You_need_to_have_more_|You need to have more men for this. qstr_Here_the_pagan_buri|Here, the pagan burial grounds of the Angles nobility surround you. qstr_The_great_stones_nea|The great stones near Amesbury. qstr_Scattered_through_ou|Scattered through out the isles, these standing stones are sacred to the few remaining druids that live nearby qstr_Here_the_great_paga|Here, the great pagan temple of Woden stretches into the sky. qstr_This_sacred_forest_h|This sacred forest holds great power qstr_It_is_night_and_the_|It is night, and the place is empty. qstr_The_gothi_has_sacrif|The gothi has sacrificed animals to appease the gods on your behalf. qstr_You_are_now_a_pagan_a_f|You are now a pagan, a follower of Zeus and the other Roman gods. qstr_You_are_now_a_pagan_a_fo|You are now a pagan, a follower of Anu and the other Celtic gods. qstr_You_are_now_a_pagan_a_fol|You are now a pagan, a follower of Taranis and the other Ancient gods. qstr_You_are_now_a_pagan_a_foll|You are now a pagan, a follower of Odin and the other Germanic gods. qstr_Cut_the_tree_down_b|Cut the tree down, build a church from the wood! qstr_Pillage_the_site.|Pillage the site. qstr_The_majority_of_your|The majority of your troops are Christian and support your action. qstr_The_majority_of_your_|The majority of your troops are pagan and hate your action. qstr_The_majority_of_your_t|The majority of your troops is Pagan and supports your action. qstr_The_majority_of_your_tr|The majority of your troops is Christian and hates your action. qstr_You_receive_word_the|You receive word the peasants of the {s5} are rioting! The skies above {s6} are black with smoke, and cries of death fill the air. Only time will tell if this is the beginning of open revolt.... qstr_The_assassin_plunges|The assassin plunges their dagger into your heart - then, only darkness. Your journey has ended here. qstr_The_assassin_plunges_|The assassin plunges their dagger into your heart - then, only darkness. Although {playername}'s journey ends here, you have children to carry on your legacy. Do you wish to keep playing as one of them? qstr_A_raving_mad_{reg59?|A raving mad {reg59?woman man} at the end of life, {playername} often suffered from horrible visions and losses of sanity. qstr_A_brillent_strategis|A brillent strategist, {playername} used their keen tactical insights to defeat their enemies. qstr_A_towering_intellict|A towering intellict, {playername} used knowledge to defeat their enemies. qstr_A_towering_strength|A towering strength, {playername} used their overwhelming prowess to defeat their enemies. qstr_A_{reg59?woman man}_|A {reg59?woman man} of words and diplomacy, {playername} used their quick lips to defeat their enemies. qstr_A_{reg59?woman man}_w|A {reg59?woman man} who struggled with weight issues most of their life, perhaps contributing to their cause of death. qstr_A_towering_{reg59?wo|A towering {reg59?woman man} on the battlefield, {playername} often looked down on their enemies due to their impressive height. qstr_{playername}_has_pas|{playername} has passed away at the age of {reg5}. Known throughout their life as {s5}terrifing, they are no doubt paying a horrible price in {reg4?Neorxnawang Hell} for their many crimes.^^ They leave behind {reg6} children to continue on their legacy, do you wish to continue as one of them? qstr_{playername}_has_pass|{playername} has passed away at the age of {reg5}. Known throughout their life for their {s5}heroic deeds, they rest now in the arms of their {reg4?Gods Lord}.^{s7}^^ They leave behind {reg6} children to continue on their legacy, do you wish to continue as one of them? qstr_{playername}_has_passe|{playername} has passed away at the ripe old age of {reg5}. A product of good breeding, they are known for their {s5}heroic deeds, their soul rests now in the arms of their {reg4?Gods Lord}.^{s7}^^ They leave behind {reg6} children to continue on their legacy, do you wish to continue as one of them? qstr_In_the_middle_of_the|In the middle of the night you awake, coughing and sore. Your chest wrenching with pain - then, only darkness. You have passed in the night an old warlord, yet you may still have children to carry on your legacy. Do you wish to continue as one of them? qstr_A_towering_strength_|A towering strength, {playername} often used their overwhelming prowess to defeat their enemies. qstr_A_{reg59?woman man}_o|A {reg59?woman man} of words and diplomacy, {playername} used their quick lips to defeat their enemies and make friends. qstr_{playername}_s_journ|{playername}'s journey has ended at the age of {reg5}, known throughout their life for {s5}heroic deeds, they rest now in {reg4?Neorxnawang the arms of their Lord}.^{s7}^^ They also leave behind {reg6} children to carry on their legacy. Do you wish to keep playing as one of them? qstr_{playername}_s_journe|{playername}'s journey has ended at the age of {reg5}, known throughout their life for {s5}heroic deeds, they rest now in {reg4?Neorxnawang the arms of their Lord}.^{s7}^^ They also leave behind {reg6} children to carry on their legacy... Do you wish to keep playing as one of them? qstr_Like_their_{s20}_bef|Like their {s20} before them, {playername}'s journey has ended at the age of {reg5}, known throughout their life for their {s5}heroic deeds; they rest now in {reg4?Neorxnawang the arms of their Lord}.^{s7}^^ Yet they too have children to carry on their families legacy. Do you wish to keep playing as your oldest child? qstr_Your_journey_is_over|Your journey is over. qstr_You_and_your_men_had|You and your men had been planing this surprise for days, having already built the equipment you'll need for the assault. qstr_You_re_men_are_build|You're men are building new ladders. qstr_Your_men_are_buildin|Your men are building a new ram. qstr_You_and_your_men_had_|You and your men had been planing this surprise attack for days, already building the equipment you'll need for the assault. qstr_positive|positive qstr_negative|negative qstr_{playername}_^^I_al|{playername}, ^^I always knew you were a bad egg, since the day you have pledged allegiance to my clan. ^Did you really think you could set my family against me? You've dropped your mask, you snake! You are an infliction, and I will not bear it anymore. ^Hereby, I disown and ban you from my house. I have urged my family to fight you, and I will warn all lords about your infamy. ^Tremble with fear, you have a deadly enemy! ^^{s9}. qstr_{playername}^^_I_ve|{playername},^^ I've received a letter from {s9}, telling me about your disgraceful jiggery-pokery. In the present circumstances, {s9} could not provide evidence. But unlike you, {reg1?she he} is a distinguished member of my family; and since all these years, I never had any reason to distrust {reg1?her him}. I take {reg1?her him} charges for granted. ^Hopefully, you failed to breakup my family unit. Hereby I reject your pledge you are no longer related to my house. Each membership will retaliate against you in all conscience... ^I would be ashamed to confess how you maliciously fooled me, so I will not challenge you, to not be accountable for your death to my {s11}. However I'm not used to telling {reg0?her him} about every rat I crush in the wilderness, and someday I may find you there ! ^^{s10} qstr_{s11}^^_The_current_|{s11}^^ The current garrison consists of {reg5} men.^The food stock lasts for {reg6} days. qstr_^^Additional_the_fol|^^Additional the following parties are currently inside ^ qstr_{s12}_{s3}_with_{reg|{s12} {s3} with {reg1} troops.^ qstr_^^Additionally_our_s|^^Additionally our spy reports ^ qstr_{s13}_The_centers_po|{s13} The centers population is {reg3} ^ Also.... ^{s7}.^ qstr_Your_wicked_plot_to_|Your wicked plot to join your husbands kingdom with yours through murder has been discoverd! qstr_Your_husband_has_iss|Your husband has issued a divorce! qstr_You_are_at_{s2}.|You are at {s2}. qstr_Garrison _{reg5}__li|Garrison {reg5} (limit {reg0})^^ Having your men garrison the refuge, like for castles and cities, allows them to rest away from the dangers of road and battle and reduces their maintenance cost. qstr_You_collect_your_shar|You collect your share of the bandits bounty. qstr_You_need_to_hire_a_c|You need to hire a cook first. qstr_It_is_night_and_you|It is night, and your refuge seems quiet, with some men watching while others are asleep. qstr_You_do_not_have_enoug|You do not have enough money to pay men to demolish your refuge. qstr_Refuge_demolished!|Refuge demolished! qstr_You_awake_in_the_morn|You awake in the morning to find thieves have made off with supplies in the night! You dream of a day when you will have an army large enough that no one would dare steal from you. qstr_The_man_s_eyes_sadly|The man's eyes sadly follow you while you go on your way. qstr_You_feel_good_for_he|You feel good for helping him. qstr_When_you_give_him_ar|When you give him armor and food, he proves to be a mighty warrior. qstr_Your_men_are_shaken_|Your men are shaken by the recent turn of events and some of the more superstitious begin to whisper of curses. qstr_On_the_remains_of_a_|On the remains of a corpse are a sword and armor of a king. They turn out to be magnificent weapons, once the rust is removed to reveal their high quality. Now they are yours -- if you do not mind the bad luck that attends grave robbers. qstr_Someday_perhaps_yo|Someday, perhaps, you might have the honor of being buried like a king. qstr_You_successfully_hun|You successfully hunted {reg6} deer. qstr_You_have_lost_track_|You have lost track of the deer. qstr_You_become_stressed!|You become stressed! qstr_It_felt_good_leaving|It felt good leaving them there! qstr_The_man_agrees_to_yo|The man agrees to your suggestion, although you really left him little choice qstr_Some_of_your_men_feel_|Some of your men feel the women should be buried. qstr_{s11}_loves_this.|{s11} loves this. qstr_You_lost_some_stress|You lost some stress qstr_It_felt_wronge_doing|It felt wronge doing good things! qstr_As_her_body_is_laid_|As her body is laid to rest a soft breeze touches your face, you feel blessed by the gods qstr_You_gained_stress!|You gained stress! qstr_Your_men_resent_the_|Your men resent the punishment, but recognize your authority. The action sets a precedent for discipline. qstr_{s11}_hated_this.|{s11} hated this. qstr_You_gained_some_stre|You gained some stress qstr_That_felt_good!|That felt good! qstr_Offended_by_your_con|Offended by your contempt for his request, the farmer leaves and spreads the claim of your villainy. qstr_Your_men_resent_the_p|Your men resent the punishment, but recognize your authority. The action sets a precedent for discipline.. qstr_Before_you_can_utter|Before you can utter a word your men cut the women down, you leave the grove with a strange feeling, some of your men seem shaken by the incident qstr_{s11}_thinks_that_yo|{s11} thinks that you are a bad leader. qstr_Some_of_your_men_feel_t|Some of your men feel the soldier should be punished. qstr_{s11}_thinks_that_you|{s11} thinks that you are a strong leader. qstr_It_felt_wronge_doing_|It felt wronge doing honorable things! qstr_Your_men_are_happy_j|Your men are happy justice has been served. qstr_Some_of_your_men_feel_th|Some of your men feel the boy has no place your army. qstr_The_boy_goes_back_to|The boy goes back to tending his sheep. qstr_That_felt_right!|That felt right! qstr_During_the_night_at|During the night, at a fire ceremony and dance, the girl is burned as an offering to the gods. qstr_It_felt_wronge_being|It felt wronge being honorable! qstr_People_superstitiou|People, superstitious, are angry with you. Some time later, you find out that another girl was sacrificed. qstr_The_animal_runs_free|The animal runs free without looking back. qstr_You_increase_your_me|You increase your meat reserves. qstr_Your_men_think_you_r|Your men think you're a weak leader who is easily manipulated. qstr_Your_men_seem_uncomf|Your men seem uncomfortable, and some of them leave you. You should try to improve morale of the rest soon. qstr_You_gained_stress_be|You gained stress because you are honorable qstr_It_felt_good_to_kill|It felt good to kill! qstr_Your_men_seem_uncomfo|Your men seem uncomfortable, but no one says a word. It looks like you got a little more respect, but should strive to improve their morale. qstr_Your_men_seem_uncomfor|Your men seem uncomfortable. You should try to improve morale soon. qstr_The_man_heads_home_|The man heads home, disappointed. qstr_It_felt_right_being_|It felt right being dishonorable! qstr_You_spend_time_with_|You spend time with the priest's wife, and when her husband returns, you escape to the stable without being seen! qstr_There_are_rumors_the|There are rumors the child is not your husbands. qstr_It_felt_good_being_d|It felt good being dishonorable! qstr_You_spend_time_with_t|You spend time with the man, then he returns to his wife!! qstr_You_spend_time_with_th|You spend time with the man, a few weeks later you're horrified to learn you are pregnant!! qstr_The_man_who_had_sto|The man, who had stolen money, spreads the rumor among your men that you are greedy. qstr_The_man_hides_his_tr|The man hides his treasure without anyone else knowing. qstr_The_distribution_of_|The distribution of the coins brings happiness to the rest of your men, and they think that you are a fair leader. qstr_The_noble_takes_your|The noble takes your gold and agrees not to press the issue qstr_The_word_spreads_tha|The word spreads that you're a bandit leader! The noble is able to convinces others to post a bounty on your head! qstr_{s11}_thinks_that_you_|{s11} thinks that you are a weak leader. qstr_The_word_spreads_you|The word spreads you are easy to manipulate and lose renown! qstr_The_crane_was_a_symb|The crane was a symbol of war for the ancient Celts. Your men are impressed by your knowledge and grateful that the gods are with them. qstr_Your_men_pass_the_bi|Your men pass the bird without noticing it. qstr_The_crane_was_a_symbo|The crane was a symbol of war for the ancient Celts. Your ignorance troubles your men, and they begin to doubt your fitness to lead. qstr_The_men_take_the_mon|The men take the money and let you go on your way. qstr_Without_warning_you|Without warning, you order your men to attack. The two strangers try to flee but are killed by your warriors. No one comes to reinforce them. qstr_The_two_men_move_asi|The two men move aside when you ignore them and continue on your way. No one attacks your army. It was all a lie. qstr_Their_leader_says_th|Their leader says they knew your father - a great bandit, and wish to serve their {reg59?daughter son}, as they did the father qstr_Their_leader_says_the|Their leader says they've heard of your reputation and ask to join you. qstr_New_troops_join_your|New troops join your party. But some of your men seem uneasy about these rabble joining their ranks. qstr_The_bandits_turn_awa|The bandits turn away, greatly disappointed. qstr_{s11}_hated_that!|{s11} hated that! qstr_After_two_hours_the|After two hours, the bandits return with some loot and someone's head... qstr_Your_men_cut_down_al|Your men cut down all the bandits before they can reach their blades. qstr_Your_men_attack_the_|Your men attack the farm, kill the farmer and his slaves, and return with a bounty of food. qstr_Your_men_think_you_re|Your men think you're a weak leader unable to take action against those who insult you. qstr_The_merchant_takes_t|The merchant takes the money and gives you a bag of beans. When you eat them you're amazed how much stronger you feel. qstr_The_merchant_takes_h|The merchant takes his leave and goes back the way he came. qstr_That_felt_wrong_some|That felt wrong somehow! qstr_The_woman_and_her_hu|The woman and her husband are happy for your generosity! qstr_Other_men_join_in_an|Other men join in and also leave to help their families. qstr_Meat_is_a_welcome_ad|Meat is a welcome addition to the diet of your men. qstr_Britons|Britons qstr_Picts|Picts qstr_Gaelics|Gaelics qstr_Scots|Scots qstr_Saxons|Saxons qstr_Franks|Franks qstr_The_farmers_give_you|The farmers give you thanks and promise to name the next of their children after you. Word soon spreads of your generosity. qstr_The_farmers_give_you_|The farmers give you thanks. They seem relieved and very happy. qstr_you_learn_the_farmer|you learn the farmers were massacred, their lord isn't happy with you either qstr_under_pressure_the_f|under pressure the farmers tell their lord who gave them this advice, they are not happy with your meddling qstr_you_learn_the_peasan|you learn the peasants gave in and paid their taxes, many starved. qstr_The_farmers_thank_yo|The farmers thank you. Later {s6}. qstr_The_farmers_thank_you|The farmers thank you, although they are not happy with your counsel. It will cost the lives of many of their children next winter. qstr_That_felt_wrong!|That felt wrong! qstr_The_farmers_give_you_t|The farmers give you thanks and promise to name the next of their children after you. qstr_The_farmers_watch_wi|The farmers watch with sad eyes as your party leaves them, you know many of them won't survive the winter. qstr_A_group_of_six_women|A group of six women joins your army. qstr_Your_fame_grows_with|Your fame grows with the bard's song, but soon he replaces your name with that of another lord who pays him. qstr_Your_fame_grows_high|Your fame grows higher with each bard song. qstr_Three_veterans_join_|Three veterans join your army. qstr_The_veterans_leave_|The veterans leave, defaming your name. qstr_Among_the_bodies_yo|Among the bodies, your men find a 1000 coin. qstr_The_rumors_hurt_your|The rumors hurt your fame a little, but soon the merchant gets tired of your lack of interest. qstr_The_man_accepts_the_|The man accepts the money and stops circulating rumors. qstr_A_new_rumor_that_you|A new rumor that you're a murderer and a tyrant spreads among the population after the death of the merchant! qstr_The_low_morale_of_yo|The low morale of your army has led some men to conspire against you. One of your warriors committed the imprudence of talking too much while you could hear him. Feeling exposed, the warrior has insulted you publicly and has challenged you to a duel for leadership... A duel to the death. qstr_The_problems_of_mora|The problems of morale of your army have moved one of your warriors to propose himself a candidate to replace you. He has challenged you to a duel to the death... qstr_Morale_is_so_low_a_|Morale is so low, a warrior insults you when you go near him, accusing you of being a bad leader. Then he challenges you to a duel. The victor occupies your post. qstr_The_messenger_rides_|The messenger rides off and you never see them again. qstr_Perhaps_news_of_your|Perhaps news of your {s8}'s death was too much for her, but regardless the reason, your grand-mother is dead. Attend the funeral before its over. qstr_You_ve_received_word|You've received word your mother has died, attend the funeral before its over. qstr_You_will_need_to_att|You will need to attend the funeral within three days. qstr_The_man_rides_off_an|The man rides off and you don't attend the funeral. qstr_{s7}_wants_you_to_me|{s7} wants you to meet and discuss an important mission. qstr_You_can_not_read!|You can not read! qstr_You_received_a_stran|You received a strange letter asking you to meet at Lewesian inside the abandoned fort. qstr_The_Letter...^^{play|The Letter...^^{playername}, I served your father, king of the Bandits. There is a matter we must speak of. Meet me in person at Lewesian, inside the abandoned fort. qstr_dead!_You_quickly_ru|dead! You quickly run from the cottage and into the woods before falling over your own feet and hitting the earth. You've failed to get the proof you need and will have to try again to make friends with another Saxon lord. qstr_gone_when_you_awake_|gone when you awake with a splitting headache. You have failed to get the information you need and will have to try again with another lord. Perhaps there is others with the information. qstr_You_can_not_read|You can not read qstr_Conanus_is_dead!_You|Conanus is dead! You should talk to Arthur so the world knows why.' qstr_to|to qstr_and_his_personal_Mag|and his personal Magister officiorum to help qstr_It_felt_good_giving_|It felt good giving orders to kill! qstr_Later_you_learn_the_|Later you learn the men were {s6} on a diplomatic mission! News has spread of your evil deed. qstr_Your_men_return_with|Your men return with 300 coins and two survivors. qstr_A_messenger_sent_fro|A messenger sent from {s12} arrives and gives you a present of silver and jewelry in appreciation of your friendship. qstr_A_messenger_sent_from|A messenger sent from {s12} arrives and gives you a message with all kinds of insults and profanities, {s12} invites you to go and look for them if you have guts which {s12} believes you don't, as you're a notorious coward. qstr_Beggars_everywhere_b|Beggars everywhere bless your name when you pass by and celebrate your generosity. qstr_Beggars_soon_tire_of|Beggars soon tire of following you. qstr_You_laugh_to_see_how|You laugh to see how sprightly these broken-down old fellows can actually run. qstr_The_young_noble_flee|The young noble flees rather than duel with you! qstr_The_young_noble_acce|The young noble accepts your challenge! qstr_The_word_spreads_that|The word spreads that it is easy to insult you and diminish your reputation! qstr_The_witch_joins_your|The witch joins your army! qstr_Eventually_the_man_d|Eventually the man dies in torment while your soldiers try to force him to pay his taxes. His last words were, 'Boys, beyond, where you are, I am coming.' His home city is shocked by his death, and many people complain about you in {s4}. qstr_The_man_seems_calmed|The man seems calmed by your words. You see in his eyes an infinite sadness, but he promises to pay his taxes from now on. qstr_Your_renown_with_you|Your renown with your warriors suffers, as does your money bag and local authority, but the people of {s4} seem happy with the money you have given them. qstr_Your_men_push_the_cr|Your men push the crowd, injuring some. Suddenly, the people turn against them, causing some casualties before being dispersed. qstr_You_run_through_the_|You run through the back door while the crowd calls you a coward and miser, even as they continue to beg for money. qstr_{s11}_thinks_that_you_a|{s11} thinks that you are a great leader. qstr_People_through_out_y|People through out your lands are happy you responded to their needs. qstr_People_in_are_unhapp|People in are unhappy with you couldn't respond to their needs. Many have left the kingdom, and the total deaths this winter is expected to reach {reg3}! qstr_People_in_are_unhappy|People in are unhappy you couldn't respond to their needs. Many have left the kingdom, and the total deaths this winter is expected to reach {reg3}! qstr_People_appreciate_yo|People appreciate your help, but were expecting more. {reg3} people will die this winter qstr_People_are_happy_you|People are happy you responded to their needs. Even if it meant threatening war. For now your plan worked and no one will die this winter. qstr_People_are_happy_you_|People are happy you responded to their needs, but upset it means war is the result! qstr_People_are_unhappy_y|People are unhappy you couldn't respond to their needs. but the starving have now joined your armies - desperate to fight for their next meal qstr_Also_word_has_reache|Also word has reached your wife, she is not happy with your choices qstr_Although_you_may_hav|Although you may have done the right thing, your men think it is a disgrace to have the bastard and adulterer among them. {s6} qstr_The_women_leaves_wit|The women leaves with the gold and you never bother to ask where she is going. A part of you hopes to neither see her or the child again qstr_The_women_breaks_dow|The women breaks down in tears at the thought of you not accepting her child. She leaves broken into the night. qstr__the_village_of_{s6|, the village of {s6} qstr_The_healers_you_send|The healers you send manage to save some lives and prevent the epidemic from spreading to other areas. qstr_the_place|the place qstr_The_epidemic_wipes_o|The epidemic wipes out {reg3} souls from the {s5}. Although your measures prevented anyone from spreading the disease beyond {s4}, many lost relatives who lived in the {s5} call you a murderer. qstr_another_town|another town qstr_The_epidemic_wipes_ou|The epidemic wipes out {reg3} souls from the {s5} of {s6}. Your belief the virus will just magicly disappear on its own eventually becomes true, but not before spreading to other areas and causing {reg4} more deaths in {s8}. qstr__Burned_|(Burned) qstr_the_village|the village qstr_The_people_of_{s6}_h|The people of {s6} have been burned alive, at least the disease hasn't spread. qstr_The_people_of_the_{s|The people of the {s4} do not want their children to starve for your tax, and are openly against you. qstr_The_people_of_{s4}_a|The people of {s4} are very happy for your help in hard times. qstr_The_people_of_{s4}_ar|The people of {s4} are angry that you don't care about their problems. qstr_Word_reaches_you_it_|Word reaches you it was peasants in {s5} that attacked your village, even though their leader claims no responsibility it has damaged relations. qstr_Soon_you_learn_it_wa|Soon you learn it was men from {s5} that attacked your village and you declare war... Only later do you learn their leader wasn't behind the attack. qstr_Word_reaches_you_it_w|Word reaches you it was peasants in {s5} that attacked your village, their leader claims no responsibility and says it was probably bandits. qstr_{s6}_The_people_of_{|{s6} The people of {s4} are happy you rebuilt their village, but upset this has led to war; fearing many more will die in the fighting. qstr_{s6}_The_people_of_{s|{s6} The people of {s4} are happy you rebuilt their village, and that war has been avoided. qstr_Your_men_appreciate_|Your men appreciate your concern for their families. qstr_Your_men_are_unhappy|Your men are unhappy that you don't take care of their widows. qstr_Your_men_are_unhappy_|Your men are unhappy that you don't take care of their widows, but understand you are strapped at the moment. qstr_Your_men_are_upset_t|Your men are upset that you won't take care of their widows if they are killed. qstr_Your_men_are_happy_t|Your men are happy to hear that you care about their families. qstr_Your_men_are_very_ha|Your men are very happy that you protect their families. qstr_The_local_father_mak|The local father makes sure the people of {s4} know that justice doesn't apply to your family, even more troubling - you learn that your child is becoming more terrible the older he grows without discipline. qstr_The_people_in_{s4}_a|The people in {s4} are happy to hear justice was done, the other father agrees not to push the issue. qstr_And_although_discipl|And although discipline has improved your sons temperament there are still those who say he is quarrelsome. qstr_And_although_discipli|And although discipline has improved your sons temperament there are those who say he is still a problem child. qstr_The_local_father_in_|The local father in {s4} still mutters to anyone who will listen. {s6} qstr_The_rumor_that_you_h|The rumor that you have brought back human sacrifice leads the Christian faithful to curse your name. qstr_Everywhere_Pagans_pr|Everywhere Pagans praise you! qstr_{s2}{s4}.|{s2}{s4}. qstr_Although_upset_their|Although upset their demands weren't addressed. they crowd is happy with the gold and leave peacefully. qstr_The_guards_are_able_|The guards are able to disperse the crowd with no loss of life, however the pagans are not happy with this show of force. qstr_The_guards_you_send_|The guards you send are able to disperse the crowd, killing many, however not without suffering casualties. Even pagans who don't support human sacrifice are angry with this show of force. qstr_{s6}_is_happy_you_gr|{s6} is happy you granted their request and promises to repay this when able. qstr_Although_grateful_fo|Although grateful for something, {s6} says some of his men will need be disbanded. qstr_{s6}_says_some_of_hi|{s6} says some of his men have disbanded, and is not happy to serve a {reg59?Queen King} that can not help their vessels in times of need. qstr_{s6}_is_furious_you_|{s6} is furious you refused their request, they have disbanded many of their army, and isn't happy to be serving a {reg59?Queen King} unwilling to help their vessels. qstr_The_man_is_quick_to_|The man is quick to thank you and hurry off, but news of your decision has angered {s6}. qstr_{s6}_is_grateful_for|{s6} is grateful for the gold, however upset you've freed one of their prized slaves. The former Slave however is grateful for his freedom. qstr_{s6}_is_grateful_you|{s6} is grateful you've returned their slave in one piece. Later, you learn the slave was beaten to death for running away. qstr_The_people_are_not_h|The people are not happy you have refused their request. Slaves everywhere are against you! qstr_The_people_are_very_|The people are very happy you have reduced slavery in your kingdom. qstr_The_people_are_not_ha|The people are not happy you have ignored their pleas, although happy they can now buy bread, the crimes against them will continue. qstr_The_people_are_angry|The people are angry you ignored their pleas for help. qstr_The_people_are_happy|The people are happy to hear their lord won't be troubling them for awhile qstr_The_peasants_leave_|The peasants leave, later you learn it was a trick, these men sent by the lords enemies. qstr_You_later_learn_it_w|You later learn it was a trick, these men sent to your camp by the lords enemies. qstr_It_is_good_you_did_n|It is good you did nothing...Later you learn it was a trick, these men sent to your camp by the lords enemies. qstr_People_in_{s4}_think|People in {s4} think that you will not guarantee their families' protection against those who abuse their power under your favor. Rumors spread that you are a bad {reg59?lady lord}. qstr_People_in_{s4}_think_|People in {s4} think that you will not guarantee their families' protection because the messenger will not be punished. Rumors spread that you are unjust. qstr_People_in_{s4}_think_t|People in {s4} think that you will not guarantee their families' protection because the messenger will not be punished, but at least their fellow citizen will not be punished. However, your men are not happy with your generosity to a man who attacked someone under your protection. qstr_People_in_{s4}_think_th|People in {s4} think that you will guarantee their families' protection, and they seem happy. However, you men are not happy that you will kill their companion. qstr_The_outcome_of_the_t|The outcome of the trial has seriously shaken the people of {s4} and has called into question your authority. qstr_Farmers_in_{s4}_are_|Farmers in {s4} are reassured when you pay, while the local leader is happy not to be punished. qstr_The_facility_makes_y|The facility makes you smarter. qstr_The_facility_makes_yo|The facility makes you stronger. qstr_The_facilities_make_|The facilities make you both smarter and stronger. qstr_The_other_man_is_not|The other man is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_Neither_man_is_happy|Neither man is happy or unhappy. You seem to have found a balance. qstr_The_two_men_are_not_|The two men are not very happy and criticize you when you leave, generating unfavorable rumors. qstr_People_think_the_mea|People think the measure is fair to both. qstr_The_tree_owner_is_no|The tree owner is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_The_man_who_cut_the_|The man who cut the trees is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_The_rumor_that_you_r|The rumor that you refuse to buy the relic leads the faithful to curse your name. qstr_The_monk_is_removed_|The monk is removed from your presence, distressed. In {s4}, the inhabitants are happy that you respect their beliefs. qstr_The_relic_causes_a_s|The relic causes a stir among the faithful, who flock to see it and praise your name for its purchase. qstr_The_monk_is_happy_to|The monk is happy to use the relic to evangelize the pagans of {s4}. They, on the other hand, curse your name. qstr_Although_the_local_l|Although the local leader supports your position in {s4}, your men think it is a disgrace to have the boy among them. qstr_Although_the_local_le|Although the local leader pays you well, your men think it is a disgrace to have the boy among them. qstr_The_local_leader_lev|The local leader leverages his position to undermine yours in {s4} as punishment for you not accepting his son. qstr_The_local_leader_is_|The local leader is upset with you and talks bad about you to the elites of {s4}. qstr_People_in_{s4}_are_s|People in {s4} are surprised by your drastic measures, and everyone seems more willing to follow your rules. qstr_Farmers_in_{s4}_are_c|Farmers in {s4} are concerned about their daughters as you favor the powerful who take advantage of their weakness. qstr_{s4}_is_a_Christian_|{s4} is a Christian settlement, and everyone obeys your orders quickly. Somehow it seems that your prayers are successful and the girl and the child survive. qstr_{s4}_is_a_pagan_sett|{s4} is a pagan settlement, and nobody obeys your orders. It seems that your prayers weren't necessary, for the girl and the child survive. qstr_{s4}_is_a_Christian_s|{s4} is a Christian settlement, and nobody obeys your orders. It seems that the wise-woman wasn't necessary, for the girl and the child survive. qstr_{s4}_is_a_pagan_settl|{s4} is a pagan settlement, and everyone obeys your orders quickly. Somehow, it seems that wise-woman's support let the girl and the child survive. qstr_Everyone_in_{s4}_thi|Everyone in {s4} thinks you've been wise and just to find the mother of the child and return the baby, while punishing the liar without being influenced by her wealth. qstr_The_crowd_kills_the_|The crowd kills the rich woman. The rich woman's husband, who happens to be a large landowner in {s4}, becomes very angry with you and damages your reputation. qstr_The_poor_people_in_{|The poor people in {s4} get angry when you give the child to a rich woman without making a sincere determination. Some disturbances ending in violence occur. During the fighting, many citizens die before retiring, but you also lose some men. qstr_Your_men_are_happy_th|Your men are happy that you are concerned about their welfare, especially when they make sacrifices for you. qstr_The_sum_is_enough_fo|The sum is enough for the local lord to fulfill his duty, but it is not munificent. The man is grateful, but not happy. qstr_{s11}_thinks_that_you_ar|{s11} thinks that you are a poor leader. qstr_Your_men_are_angry_t|Your men are angry that you do not back a man who spent his money to serve you. They fear that your stinginess will affect them next. qstr_The_witch_leaves_the|The witch leaves the town for an unknown destination. qstr_The_witch_appreciate|The witch appreciates your confidence and leaves her old job to worship the old gods openly. qstr_The_witch_hunt_costs|The witch-hunt costs some innocent lives, causing unrest among the population. qstr_The_rich_woman_s_hus|The rich woman's husband, who happens to be a large landowner in {s4}, becomes very angry with you and damages your reputation. qstr_The_poor_people_in_{s|The poor people in {s4} get angry when you give the child to a rich woman without making a sincere determination. qstr_{s4}_is_a_Christian_se|{s4} is a Christian settlement, so in the end, your orders are obeyed. qstr_{s4}_is_a_pagan_settle|{s4} is a pagan settlement, so there is much anger when the tree is felled. qstr_{s4}_is_a_Christian_set|{s4} is a Christian settlement, and the murder of the missionary and his followers shocks the population. They are terrified of you. qstr_{s4}_is_a_pagan_settlem|{s4} is a pagan settlement, and the murder of the missionary and his followers is supported. Soon after, you hear the missionary is canonized as Saint Cuthberh. qstr_The_missionary_and_h|The missionary and his followers leave {s4}, escorted by your men, without much fuss. qstr_Your_followers_feel_|Your followers feel that you will protect them at any cost, but the people in {s4} are not very happy with your decision. They criticize you when you leave, generating unfavorable rumors. qstr_Your_followers_feel_t|Your followers feel that you do not protect them as they deserve for their services, but the people in {s4} are very happy with your decision. The rumor spreads that you are just. qstr_Your_followers_feel_th|Your followers feel that you do not protect them as they deserve for their services. The people in {s4} are not very happy with your decision. They criticize you when you leave, generating unfavorable rumors. qstr_To_arms!_Some_citize|To arms! Some citizens have revolted and try to kill you! qstr_Your_efforts_turn_to|Your efforts turn to not and the situation spirals out of control, soon the entire town joins the riot qstr_Your_men_charge_down|Your men charge down the streets, using the sword at the slightest provocation, avenging their fallen fellows. A bloodbath ensues as the people of {s4} flee to their homes to hide. {s6} qstr_Your_men_are_very_an|Your men are very angry that you have taken no action against the murder of their fellows. Meanwhile, local leaders try to quell the hatred against you in {s4}. qstr_Mercilessly_your_men|Mercilessly your men kill anyone that crosses their way, then enter the houses, killing all men over 14 years of age. The fame of your cruelty travels as the wind. Fear seizes all who talk about you. Now {s4} is pacified, but the cost has been very high. qstr_A_new_year_dawns...|A new year dawns...
https://w.atwiki.jp/steamachievements/pages/36.html
総実績数 95 実績名 説明文 備考 In the Thick of It Complete E1L1 100%E1L1を100%でクリア Burned and Amazed Complete E1L2 100%E1L2を100%でクリア Too Much Room Complete E1L3 100%E1L3を100%でクリア Spring Surprise Complete E1L4 100%E1L4を100%でクリア General Darian s Lair Complete E1L5 100%E1L5を100%でクリア Buried in a Lunchbox Complete Episode 1Episode 1をクリア Assault the Base Complete Episode 1 100%Episode 1を100%でクリア L5は含まれない Into the Castle Complete E2L1 100%E2L1を100%でクリア You re Tearing Me Apart! Complete E2L2 100%E2L2を100%でクリア Spiraling In Complete E2L3 100%E2L3を100%でクリア バグ技の使用必須 Four Way Chamber Complete E2L4 100%E2L4を100%でクリア Look Ma! No Legs! Complete E2L5 100%E2L5を100%でクリア Do You Even Stand? Complete Episode 2Episode 2をクリア Breach the Castle Complete Episode 2 100%Episode 2を100%でクリア L5は含まれない Robotricks Complete E3L1 100%E3L1を100%でクリア Down and Over Complete E3L2 100%E3L2を100%でクリア Dead in 5 Seconds Complete E3L3 100%E3L3を100%でクリア Clear and Present Dangers Complete E3L4 100%E3L4を100%でクリア Know Thine NME Complete E3L5 100%E3L5を100%でクリア Enemosity Complete Episode 3Episode 3をクリア What Lies Beneath Complete Episode 3 100%Episode 3を100%でクリア L5は含まれない Monky Business Complete E4L1 100%E4L1を100%でクリア Fire and Brimstone Complete E4L2 100%E4L2を100%でクリア 参考動画なし Backfire Complete E4L3 100%E4L3を100%でクリア Circles of Fire Complete E4L4 100%E4L4を100%でクリア El Oscuro Complete E4L5 100%E4L5を100%でクリア Cult Following Complete Episode 4Episode 4をクリア Cult Classic Complete Episode 4 100%Episode 4を100%でクリア Nerd! Complete Every Level 100%全レベルを100%でクリア 1 On 1 Beat General Darian in 3 MinutesGeneral Darianを3分以内に倒す Weak Legs Beat Krist in 3 MinutesKristを3分以内に倒す Robo Nono Beat NME in 5 MinutesNMEを5分以内に倒す Deck the Hall Beat El Oscuro in 3 MinutesEl Oscuroを3分以内に倒す Walk in the Park Beat the Game on Easy Difficulty難易度Easyでゲームをクリア Over Easy Beat the Game on Medium Difficulty難易度Mediumでゲームをクリア With a Vengeance! Beat the Game on Hard Difficulty難易度Hardでゲームをクリア Old School Beat the Game on Ludicrous difficulty難易度Ludicrousでゲームをクリア SLAYER Beat the Game on Ludicrous Difficulty and Attain 100% Completion難易度Ludicrousでかつ全てのレベルを100%クリアにしてゲームをクリア Knife Party Kill 666 Enemies with Knivesナイフで敵を666人殺す Beaglefaaaace! Kill 3 Enemies at Once with the Barkblast1発のBarkblastで敵を3人殺す You Need help Tea-bag an Enemy While in Dog-ModeDog Mode中にTバッグする Raining Blood Kill 5 People at Once with Explosives or Magical Weapons爆発系武器か魔法系武器で一度に敵を5人殺す Dat Nostalgia Activate the Original Soundtrackオリジナルサウンドトラックを起動 Slow Your Roll, Bro Finish the Game in 4 Hours or Less4時間以内にゲームをクリア Consider This An Intervention Get Shrooms Mode for the First Time初めてShrooms Modeになる Seriously, Please Seek Help Teabag 5 Decapitated Heads5つの生首に対してTバッグする Aaron the Porridge Baron Eat 3 Porridge Bowls in 5 SecondsPorridge Bowlsを5秒以内に3つ食べる I m a Plumber By Trade Collect 10 Coins in 5 Seconds5秒以内にコインを10個集める This is my Doomstick! Kill 666 Enemies with the DoomstickDoomstickで敵を666人殺す Ludicrosity Get "Ludicrous gibs" With All Weapons that are Capable of Gibbing敵をバラバラにできる武器全てでLudicrous gibsを実行する ATGM Kill an Enemy While Under the Effects of a Jump Padジャンプパッドで飛んでいる最中に敵を殺す Equal Opportunity Finish the Game With All Characters on Any Difficulty任意の難易度で全てのキャラクターでゲームをクリア Head Hunter Find Scott s Mystical HeadScott s Mystical Headを見つける Steppin Razer Kill 50 Enemies by Using Their Own Traps Against Themトラップで敵を50人殺す Sausage Fest Eat 50 Meals飯を50個食べる Gib Fest Gib 50 Enemies敵を50人バラバラにする Hedgehog Tea Bag Every Kind of Human Enemy全ての人型の敵に対しTバッグをする Under the Hood Tea Bag a BallistikraftBalistikraftに対しTバッグする Chamomillionaire Tea Bag Every Type of Enemy in the Game全種類の敵に対しTバッグをする Collateral Damage Kill an Enemy with an Exploding Barrel爆発する樽で敵を殺す Seven Ten Gib 2 Enemies with the Split MissileSplit Missileで2人の敵をバラバラにする 1回の攻撃でする必要あり Rocket Scientist Kill an Enemy During a Rocket Jumpロケットジャンプ中に敵を殺す Fresch Find the Super Sexy Secret Posterすっごくセクシーな秘密のポスターを見つける Munchies Eat 4 Health Pickups While in Shrooms ModeShrooms Mode中に回復アイテムを4つ食べる Juiced Kill 666 Enemies with the ExcalibatExcalibatで敵を666人殺す Tequila Kill 666 Enemies with PistolsPistolで敵を666人殺す Spray and Pray Kill 666 Enemies with the MP40MP40で敵を666人殺す Rock-It Man Kill 666 Enemies with the Rocket LauncherRocket Launcherで敵を666人殺す Hot Blooded Kill 666 Enemies with the Heat SeekerHeat Seekerで敵を666人殺す Double Vision Kill 666 Enemies with the Split MissileSplit Missileで敵を666人殺す Shit Faced Kill 666 Enemies with the Drunk MissileDrunk Missileで敵を666人殺す You Shall Not Pass Kill 666 Enemies with the Dark StaffDark Staffで敵を666人殺す Nukem Kill 666 Enemies with the FirebombFirebombで敵を666人殺す Global Warming Kill 666 Enemies with the FlamewallFlamewallで敵を666人殺す You re The Dog Now, Man! Kill 666 Enemies While in Dog ModeDog Mode中に敵を666人殺す Judgement Day Kill 666 Enemies While in God ModeGod Mode中に敵を666人殺す Double Oh Yeah Beat the Game with IP FreelyIP Freelyでゲームをクリア Red Haired Redemption Beat the Game with Thi BarrettThi Barrettでゲームをクリア Bad Mother Fucker Beat the Game with Doug WendtDoug Wendtでゲームをクリア Shadow Warrior Beat the Game with Lorelei NiLorelei Niでゲームをクリア It s All in the Hair Beat the Game with Tarradino CassatTarradino Cassatでゲームをクリア It s Like DLC, But Free! Run the Game with a Custom Mod or Map Installedカスタムマップをインストールした状態でゲームを起動 Come at me World Submit a Score to the Leaderboardリーダーボードでスコアを参照する Executioner Kill an Enemy While He s Begging for His Life命乞いしている敵を殺す You Suck Get the Bad EndingBad Endingを迎える WARP ZONED Play Through All The Secret Levels全てのシークレットステージをプレイする クリアする必要はない PhysX ShmysX Destroy a Ludicrous Amount of Geometryたくさんの幾何学を破壊する。 Holy Shit Run the Game on Maximum Ludicrous Settingsグラフィック設定をすべて最高にしてゲームを起動する Shop Smart, Shop S Mart Pick up the Doomstick for the first time初めてDoomstickを拾う Grandma s Boy Disable Goreゴア表現をOFFにする That s Dope Find the DopefishDopefishを見つける Bonus Bonus Get 2000000 Points in One Level1つのレベルでスコアを200万以上とる Tryhard Kill an Enforcer with a Single Pistolピストル1丁でEnforcerを殺す Fool Me Once Get Killed by an Enemy Who Was Previously Begging for His Life命乞いをしていた敵に殺される Triple Triad Kill 3 Different Types of Triads with One Attack一度の攻撃で3種類の敵を倒す